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  1. #1
    lmaxmai's Avatar Member
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    New Feedback - Division 2

    A quick round of feedback on your October 2019 user interface changes:

    - Pressing "L2" in the inventory now displays sorting types visually. I like this but I somewhat preferred the written out style, so in my view and to accommodate both, there should be an option to personalise this.
    - The new "Item Flags" prompt is a good idea, however there should perhaps be a way for this to coexist with a way to quickly set an item as a favourite and thus protecting it.
    - The "Mods" section has been organised, however it lacks a straightforward view of all of the modifications.
    - There seems to be a bug regarding the stash, it does not apply sorting weapons by weapon type. The other sorting types seem to apply as intended. A screenshot is available if necessary.
    - Also, could you consider making available the modification feature when inside the stash and for example switching back and forward from the backpack to the stash? I would think that this would help to reduce the amounts of exiting and entering the stash considerably.
    - It would be helpful if the system, regarding weapons such as the "Military Mk. 16" and the "Mk. 16", would prioritise the basic weapon name, in this case "Mk. 16". This would make for a far more efficient sorting by weapon name and inventory management.
    - The new section displaying a body armour and "All" now seems practical, but it was confusing at first. In itself but also because of the number in the high thirties in addition to the very practical exclamation mark highlighting that there are new items, somehow leading me to believe that I had more than thirty new items. I am at fault here, I know, I know. I like spending time in the inventory, so that would have actually been neat but considering that I also tend to chronically lack inventory space, currently at level twenty-two, perhaps placing these in a garbage type of bag beside the character would have worked. It surely would have been hilarious for the character to carry it around with them, perhaps with a slower pace of movement. If you have to ask, yes, I regularly eat clowns for breakfast. I grow them in the lovely and lush garden nearby that safehouse.
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  2. #2
    lmaxmai's Avatar Member
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    Additionally, if I may, I would like to address another aspect. Inviting a player to one's group or joining a group in my experience has become a risk and that is rather unfortunate. Information such as safehouses, missions and locations are revealed and added to one's map out of context. I have mentioned this in earlier feedbacks. This is a problem for players who like to explore and who like to take the necessary time to do so instead of levelling up as quickly as possible. I hope that there is understanding on your end that for some players, at least for me, the experience below level thirty is not an inconvenience but actually a great aspect about the game. It feels like a relatively balanced and therefore believable game, while reaching level thirty has a tendency to mean reaching artificial world tiers and an increasing obnoxiousness, which do not lead to a less believable experience.

    This probably would not be that much of an issue if there was an alternative to the current levelling and world tier system which players could access depending on their needs. This may not be easy to implement, also because you are faced with so many demands which sometimes seem to be coming in from all angles, but it could turn out to be a worthwhile effort to provide an alternative to a system of exhausting escalation. It could be that those who like to take it slow are in the minority and therefore not those who are the most profitable from a financial point of view. This is really not meant to pitch groups of players against each other, but rushing through the game, complaining about being bored a few months after release, perhaps even abandoning the game until more obnoxiousness is added to it... to avoid writing whether you want to depend on and cater to this kind of inanity, ask yourself how sensible this is.
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  3. #3
    lmaxmai's Avatar Member
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    It should read "(...) which leads to a less believable experience."
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  4. #4
    dagrommit's Avatar Senior Member
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    - The "Mods" section has been organised, however it lacks a straightforward view of all of the modifications.
    I hated the old view that simply listed all mods in the inventory. Are you talking about something different? Perhaps a view of equipped vs non-equipped mods?
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  5. #5
    lmaxmai's Avatar Member
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    I was indeed referring to what you did not like, but my suggestion was to provide the player with a choice of either a straightforward list or a more organised view. A somewhat comparable principle exists or has been introduced to the weapons section, which can be viewed as a list or as tiles... although Wallace would probably refer to them as rectangular crackers.
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  6. #6

    User interface

    The UI that pops up right next to your character is maddening. Why can't I move it or change the opacity? There's a flat-screen monitor floating next to me in firefights for God's sake. I don't need to see this THING floating in my way, messing with my aim and my emersion. I pushed through to max hoping this common-sense issue would be patched out, but it was not so I left a while back. I came back a few days ago and it's still the same. I mean who thought it was a good idea to place this floating UI element right in the middle of the screen of a shooter and lock it. If you guys ever fix this absurd neon sign magically floating next to our characters please advertise it so I'll know its fixed, because otherwise, I love this game, but I just can't play it like this. Its likes having a giant neon floater in both my eyes. Locking it was a terrible decision and I will never understand how anyone would think this is a good UI design. Please fix this beta level issue and let me move it or turn it off like all other modern games.
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  7. #7
    lmaxmai's Avatar Member
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    In case it is not related to the issue where the developer menu was displayed during gameplay if I remember correctly, which has recently been announced as solved, is what you are referring to perhaps a counter for a weapon talent?
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