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  1. #1

    Some JORMUNDANDR Feedback.

    So finally after some decent time has past since Jorm's launch, and after putting enough time into him to get to rep 14, I feel like I know what would help make him a little more fair in game.

    If there had to be any changes, just make it where Jotunn Surge (grab) and Jotunn Farewell (punch) wont knock you down. Just have it drain stamina. Its easy to fall for the unblockable feint into a guard break, and its also hard to judge if the unblockable is going to be feinted regardless, so getting them down for the punish wouldnt be all that harder. Also when Jotunn Gift (knee) is performed while guard broken and it puts you out of stamina as a result, the throw after should NOT give you the punish. Its fine if you were already out of stamina and then Jotunn Gift was performed or just thrown in general. I would also like to see some stamina drain from landing an unblockable heavy. They are always feinted, and this would give you more of an incentive to thrown them through.

    I used to feel like he has way too much pressure, but now I realize he has the WRONG TYPE of pressure. He should honestly be about KEEPING you out of stamina rather than forcing so much pressure down your throat that you eventually slip and instantly lose 50 HP. This way he can keep you from attacking and force you to try and flee to regain stamina, which, in turn, will make the overhead dash heavy or soft feint into a guard break more viable. This would also help a ton in 4s as all it would take is a couple punches to get them running.

    I get these changes would probably contradict the type of character you guys were going for, but I feel he is underwhelming to play as, and overwhelming to play against sometimes. I have won countless games I should have lost just from the OOS punish. Making it a little harder to achieve that punish would make him a little more enjoyable for both those playing him and those playing against him imo. If anyone has any other suggestions or if it just sounds like im talking out of my ***, please feel free to comment. (P.S I know this thread will either be lost in the void of the forums, or just ignored by any devs, I just wanted to get my opinions out since everyone is crying wolf about these new heroes.)
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  2. #2
    Overall agree with that.

    It happen too often to see a Jorme being outplayed and then turn a fight in his favor due to a slam which is, let remember 50dmg but also at least 10hp back from the bash itself and a half life shield .. to kill a Jorme, very often you have to hit him with like 200dmg because of Tank HP plus heal feat 1, shield feat 2 and tank perks.

    Plus, as you said its not fair that you get slam while being oos From the GB knee or the parry follow up .. they remoove the exact same thing back in s7 to Valk with the headbutt but now give it to Jorme.. dont get it.

    Another thing, i am fine with his bash doing big stam dmg, but i dont get why it pause your stam regen for like 2 sec or maybe more.

    I also dislike his light opener being enhanced.. its so easy for him to delete your stam and heal himself because of that.

    In another hand he has a very bad range.. he should be buff in this area.

    Anyway why i dislike so much this heroe is because he kills any fun to fight against as he force you to turtle and his kit is overall bad but rely on broken feats and absurd punish.
    So as said, not fun to play, not fun to fight.
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  3. #3
    Heros that requre lvl5 skill to play but lvl50 skill to counter are badly designed.

    Jorm is specially annoying in 4V4 - when it is 2vs1 situation. you are generaly dead, cannot do anything. And jorm can just spam combos.
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  4. #4
    I seemed to have found a groove with him. A good mix of L,L ... L,H,... L, GUT PUNCH (i obviously dont know the move names lol) can keep most opponents off balance and if dont span and keep them worried that you will spam, it really messes with them. As far as group fights go he is not bad either. If you lead with a light and switch targets and follow up with a gut punch and repeat it keeps the crowd off you. The will eventually upgrade him, just hope they dont change him too much. Oh and hyper Armor is does come in handy 😎
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  5. #5
    Originally Posted by AmonDarkGod Go to original post
    He cant spam combos he only has 2 viable moves zone and bash nothing else he has is good... Maybe feint bash lol
    I wrote in 2vs1 situation. Dont reply if you lack written text comprehension.
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  6. #6
    Originally Posted by AmonDarkGod Go to original post
    He cant spam combos he only has 2 viable moves zone and bash nothing else he has is good... Maybe feint bash lol
    Exactly. 100% This.
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