They certainly do not flank you. I have completed camp zodiac numerous times on extreme and all the wolves do is make a b-line to your last known position. Once alerted, you can run to a bank 50 meters away go prone and pick them off one by one. Dumbest AI I ever saw. They should take some cues from Massive Studios or even Montreal cause whatever Paris is doing is garbage.
The only AI that catches me out is those shotgunners because they run at twice the pace of anyone else but still the use the same mechanic. B-line for last position or your own position if you didn't bother to move.
Thought I'd check; this from when streaming the beta, titled "Impressions" ---Originally Posted by digsgravy Go to original post
at about the 15:55 mark; "I do want to like the game"; from about 22 minutes of recorded game play.
I can’t disagree with anything he says and I have about 100hrs logged on the game. There is some good gun play to be had if you can check your brain at the door and forget about the myriad of stupid issues with this game. It’s very frustrating. I played 1000hrs on Wildlands and I just can’t see repeating that here.
it can be used as a coaster.Originally Posted by HammerActual Go to original post
Aren't there a pair of rose-coloured glasses for sale in the shop for 100,000 credits?Originally Posted by kniVes-6- Go to original postMoney can really buy you the illusion of happiness.
Easy cop out argument has no legs!Originally Posted by FinNapalm Go to original post
So this is why we now get lazy AI coding in games. Apparently a more difficult AI is just about how much more damage they deal and how accurate they are. You realise that's basically all the difficulties do right? It even says it when choosing the level of difficulty. They spot you quicker (still have to be relatively close - 65m I tested standing up until they started spotting me on Extreme), deal more damage to you and are much more accurate as well as you taking longer to auto regen (which is lame and shouldn't be in game anyways considering the bandages and injection healing mechanics).
There are no tactics or thought logic differences between difficulties. They stand in the open when being shot at, run directly at you in the open, don't try and flush you out with throwables or any suppression while others flank. Oh their buddies have just been killed right next to them all laying in a pile? Don't worry just camp and along some more will come for you to kill in the same way as they don't think to NOT go where everyone is dying and try to find another route. They don't think to throw a grenade or flashbang into a room you are in to get you but decide to walk slowly in for you to kill them like the 15 buddies before them.
Same on Arcade as to Extreme. That is lazy AI and if you think the AI is good on Extreme just because they are more accurate and deal more damage then damn you have seriously low expectations.
It's actually a joke that people have been suckered into this game. I mean there are some real good aspects of this game but if you actually take off your bias goggles, you will see this game is half-baked and not worth the money people have been charged at launch and is a bad/average game at best just about worth an indie game price.
"Ah but people are just listening to the YouTuber hate malarkey!" Yes some are but a lot are not. People fail to realise that there were 2 OTTs and 2 betas where people have actually had hands on and made the decision for themselves. They also would've seen the game in videos posted and live streamers (just to take the argument of editing out if the equation) to clearly see the state of the game has not changed from these 4 hands on. They tell their friends and family so they don't buy. So it's not all YouTube hate and people being sheep. And how people can say it's Pepe jumping on the bandwagon is crazy without proof. It's just an argument for someone who has a differing opinion - "Ah but I think it's a good game so it MUST be that everyone is just copying everyone and not that it is actually bad, waaahhhh 😭"
People believe the hype of a game before launch and positive advertising of games which makes them buy it yet are so quick to dismiss the opposite bad advertising or criticism of the game. Hypocrisy at its best.
Battle Tiers are quite literally a repetitive grind with little mission variation, and not only are they a grind, but they are a grind subject to a daily cap, so you can't just hammer out a bunch in one day and unlock everything you want; you have to subject yourself to this half-assed joke of a game on a daily basis if you want to make progress in said grind. That, or play PVP, which I have zero interest in considering they can't even get the PVE to work properly in ****ing single player.Originally Posted by Agent...Tex Go to original post
Most of the missions aren't even remotely challenging. Half the time I just take advantage of the game's inherent bugs; all I have to do airdrop in and accomplish the objective before the game's has a chance to load the hostile NPCs that are apparently supposed to be in my way.