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  1. #21
    Aeecto's Avatar Senior Member
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    I forgot to add, that they don´t use assault because of gasgrenade (even its damn good with Explosives Expert because of it´s huge area of effect), they mainly use him because of extra HP and on top of it his ridiculous high damage resistence and healing once he got enough adrenalin.
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  2. #22
    I also want the LMGs suppression effect back. It was a stupid move on Ubis part to remove it.
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  3. #23
    Originally Posted by Aeecto Go to original post
    I forgot to add, that they don´t use assault because of gasgrenade (even its damn good with Explosives Expert because of it´s huge area of effect), they mainly use him because of extra HP and on top of it his ridiculous high damage resistence and healing once he got enough adrenalin.
    I've played PvP enough to complete all Ghost War missions and play it purely each day to get the 400 battle pass points. Couldn't agree more with what you are saying in this thread. The PvP is just very casual, which is not a bad thing. But calling it the best aspect of the game might say more about the ****show this is really.

    You can sure have fun, but PvE and PvP are flawed in many ways. Most critics are right, eventhough they might simply be hopping on the bandwagon.
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  4. #24
    Please tell me how the PVP is Breakpoint is flawed.
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  5. #25
    Originally Posted by Aiden_fierce Go to original post
    Please tell me how the PVP is Breakpoint is flawed.
    Did you not read the first two pages?
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  6. #26
    Wild-Recon's Avatar Senior Member
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    Originally Posted by Gluetaster Go to original post
    Breakpoints PVP is trash. There are no real classes, the no weapons restrictions means that everyone runs around with a Sniper and AR / SMG. The movement is clumsy, clunky and not smooth at all and you stick to every damn thing and you still cant change shoulders while in cover.
    I played a lot of Wildlands PvP and in Breakpoint PvP is great. And not every running with Sniper and AR / SMG - many use DMR too because some of them is overkill. Also, some MGs are widely used too. And what bad about "no real classes, the no weapons restrictions"? Freedom of choice is bad now?

    Originally Posted by Aeecto Go to original post
    it´s realy bad. everyone runs around with sniper/mp, uses the same perks and usually use assault because of extra hp... all others are pretty much rarely picked (only when people try to level them, but highlevel all play assault with the same weapons and perks).
    Really? I see a lot of Sharpshooters who use their perk to one-shot kill evemies, a lot of medics who revives everyone and boosts Assault with medkit. Yeas, Panthers kinda not very frequent right now, but other three is widely used. Especially teams of four medics buffing and reviving each other.

    Played a lot of PvP in Breakpoint and there is only Panther and MGs are seen not often as other classes/weapons.
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  7. #27
    Wild-Recon's Avatar Senior Member
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    Originally Posted by Aeecto Go to original post
    I´m talking about highlevel (250 gearscore atleast and all classes on 10)... just check all top10 players and their streams for example.
    So what? In every game's highlevel tier there is ALWAYS some kind of meta when everyone uses same class/weapons/tactics. There is always meta at this point. In For Honor/R6 Siege there is a meta too. And in Overwatch you can even be kicked from match if you play "wrong" character which is not in meta.

    Originally Posted by Aeecto Go to original post
    Seriously, every single person at highlevel runs around like this:

    Assault class - Scorpio (sniperrifle) + Vector (MP) (balistic advantage helps to snipe with it on midrange... it acts like an AR then with a ridiculous high ROF)

    - Revivalist (After an ally is downed, get +20% movement speed and +40% damage resistance)
    - Feel no Pain (+50% injury resistance and gain “Relentless” – Cannot reach critical injuries levels)
    either
    - Ballistic Advantage (+60 to range and +30 to handling) .... if you prefer longrange fights
    or
    - Explosives Expert (20% to items’ area of effect, +20% explosive damage, and +60% throw range).... if you prefer midrange fights and want to push people out of cover
    This is what called meta by pro players. They always choose one-two variants and use them. Until someone will prove them wrong. But how this small amount of pro players affect majority of casual players? Don't you think that setting one small group of pros as common practice for all other big groups (like casual players) is somewhat wrong?
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  8. #28
    Originally Posted by Gluetaster Go to original post
    I also want the LMGs suppression effect back. It was a stupid move on Ubis part to remove it.
    Yeah no the suppression affect was to much on wildlands and was a crutch for people who cant aim . This time you better hit your shots ,move and maneuver smart . No more drunk blindness is awesome .
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  9. #29
    AI BLUEFOX's Avatar Senior Member
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    It's got a lot of promise and I am enjoying it, but improvements to movement and the cover system are needed. No shoulder swap in cover is one of the obvious things to fix, but I'd also like to be able to make cover an optional button press and add a lean function.

    The reduced intel compared to Wildlands is making a big positive difference to team work, the shrinking combat zone works well in Elimination and the Sabotage mode is fine. The player speed is a little too fast for my liking, favouring rush players and I also think there are issues with the servers and/or lag compensation because we are experiencing a lot of inconsistency in one v one gun fights. I haven't once had an injury either unless it is after being revived.

    We also need some improvements to the squad decision system, as the voting time-out is frustrating if someone takes a break; needing everyone to vote to queue within the same 5 second window is unnecessary. Just leave the join option there and let the squad leader make the call.
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  10. #30
    Never played Wildlands PVP....but Suppression ruins every game its in. Im glad its not in Breakpoint.
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