I actually prefer no class system because it limits the player too much. Especially in Wildlands. You had 4-6 sniper classes that each had a different primary but played fundamentally the same. Now, a good "fix" would be to only allow one primary in PvP.Originally Posted by K_nji Go to original post
PvP in breakpoint is litterally trash. Since its 3rd person everyone hunks down behind a wall and try to spot someone... If you try to peak or get a better view there is a high chance that you will get sniped in seconds. The movement is not designed for PvP at all. It basically comes down to who gets the first peak.
it´s realy bad. everyone runs around with sniper/mp, uses the same perks and usually use assault because of extra hp... all others are pretty much rarely picked (only when people try to level them, but highlevel all play assault with the same weapons and perks).
This PvP needs a lot of work.... the classsystem like in OTT1 would fix alot, where weapons where tied to each class.... on top of it snipers should be limited so th game gets away from that boring waiting game until timer runs out.
But his argument isnt "null" and is is very valid. He said at "high level" everyone uses Assault and hes right. Every now and then youll find someone (like myself) who uses Medic but its mostly Assault and everyone runs Sniper / DMR and AR / SMG. With out the Class weapon restrictions, theres no strat or tactics anymore like WildLands had.Originally Posted by digsgravy Go to original post
Its rush to your spot, wait....... wait.......wait...... snipe.
So again, at high level play, the guy is correct.
im not talking about lowlevel/midlevel or during level process.Originally Posted by digsgravy Go to original post
I´m talking about highlevel (250 gearscore atleast and all classes on 10)... just check all top10 players and their streams for example.
Seriously, every single person at highlevel runs around like this:
Assault class - Scorpio (sniperrifle) + Vector (MP) (balistic advantage helps to snipe with it on midrange... it acts like an AR then with a ridiculous high ROF)
- Revivalist (After an ally is downed, get +20% movement speed and +40% damage resistance)
- Feel no Pain (+50% injury resistance and gain “Relentless” – Cannot reach critical injuries levels)
either
- Ballistic Advantage (+60 to range and +30 to handling) .... if you prefer longrange fights
or
- Explosives Expert (20% to items’ area of effect, +20% explosive damage, and +60% throw range).... if you prefer midrange fights and want to push people out of cover