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  1. #1

    Breach has such potential, it just needs a few, low man hour changes.

    1) Each lane needs to have value to a level that one player from each team should be in each of the three lanes, with one player that flexes between the three. As it stands, most games result in three going to archers, one in mid, and the ballista lane being left empty.

    2) The flag appearing without any notification is silly. The flag mechanic in general is silly. That should be your reward for killing the miniboss, or, at least you should get more minions, something worthwhile. Grabbing the flag is mostly skilless memorization of the spawn timer.

    3) Defense should be able to retake the archers. This is more feasible if the ballista lane is given additional value.

    Bam done that's it. Wouldn't be perfect, but would be a lot better. 3v3 fights at archers just gets old.
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  2. #2
    Breach is basically dead, I hate to say it but every new game mode Ubi tries, it gets played for a month and abandoned, biggest problem is breach takes forever and has no mercy rule, the defenders have to SIT though a steam roll for 25 minutes just to not get a penalty
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  3. #3
    Gaser.'s Avatar Senior Member
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    Originally Posted by papa_joseph1 Go to original post
    Breach is basically dead, I hate to say it but every new game mode Ubi tries, it gets played for a month and abandoned, biggest problem is breach takes forever and has no mercy rule, the defenders have to SIT though a steam roll for 25 minutes just to not get a penalty
    Breach dead...

    *caugh* not even 1min of search time at almost any part of the day. *caugh*
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  4. #4
    Originally Posted by Temdee. Go to original post
    1) Each lane needs to have value to a level that one player from each team should be in each of the three lanes, with one player that flexes between the three. As it stands, most games result in three going to archers, one in mid, and the ballista lane being left empty.

    2) The flag appearing without any notification is silly. The flag mechanic in general is silly. That should be your reward for killing the miniboss, or, at least you should get more minions, something worthwhile. Grabbing the flag is mostly skilless memorization of the spawn timer.

    3) Defense should be able to retake the archers. This is more feasible if the ballista lane is given additional value.

    Bam done that's it. Wouldn't be perfect, but would be a lot better. 3v3 fights at archers just gets old.
    The ballista lane is typically coupled with the flank/healing route, there are too little people to effectively be in all three

    I agree that it is silly there is no timer or at the very least an announcement or game generated ping when it spawns. The silly thing about it is how useless it feels for defenders. They literally grab it just so the attackers can't get it.

    They already tried defence being able to take them back in the test server before release and it was just blatantly broken, What they need to do is shift defenders spawn backwards somewhere into the next phases 2nd rampart objective when the ram docks, and allow the cauldron objective to be capped similar to dominion.

    If 3v3s at archers get old do 4v1 on the ram until the team comes, take them all out, go right away to rampart.
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  5. #5
    Originally Posted by Gaser. Go to original post
    Breach dead...

    *caugh* not even 1min of search time at almost any part of the day. *caugh*
    Oh good, you must be in a high population cluster, I'm not, If breach mode ever hits "medium" it's a rare occurrence, the last two weeks straight it's been "low"
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  6. #6
    when the flag appears there is a chime. my main beef with breach has been that the attackers share a pool of lives which makes the defenders' job easy: gank and execute
    maybe you all disagree but i also think a 5v5 on breach wouldnt be a bad idea, its a long gametype and alot of ground and objectives to cover for a 4v4
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  7. #7
    Originally Posted by atac56 Go to original post
    when the flag appears there is a chime. my main beef with breach has been that the attackers share a pool of lives which makes the defenders' job easy: gank and execute
    maybe you all disagree but i also think a 5v5 on breach wouldnt be a bad idea, its a long gametype and alot of ground and objectives to cover for a 4v4
    I have arrived at the flag seconds before respawning 200+ times and as an Audio Engineer I am constantly taking in game audio analytically to help enhance my in game perception and I have yet to hear this chime you speak of.

    I believe the chime is fallacy. There is a chime every time it is picked up and it’s only heard by fairly nearby players and there is an ambient hum only when it is on its spawn point ready to be whisked away. Only really heard when VERY To it’s spawn point
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  8. #8
    UbiYubble's Avatar Community Representative
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    Originally Posted by Temdee. Go to original post
    1) Each lane needs to have value to a level that one player from each team should be in each of the three lanes, with one player that flexes between the three. As it stands, most games result in three going to archers, one in mid, and the ballista lane being left empty.

    2) The flag appearing without any notification is silly. The flag mechanic in general is silly. That should be your reward for killing the miniboss, or, at least you should get more minions, something worthwhile. Grabbing the flag is mostly skilless memorization of the spawn timer.

    3) Defense should be able to retake the archers. This is more feasible if the ballista lane is given additional value.

    Bam done that's it. Wouldn't be perfect, but would be a lot better. 3v3 fights at archers just gets old.
    Thank you for your detailed post! Personally I've been having a lot of fun with Breach, but I can where you'd want to see changes made. Adding this thread to my notes.
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