🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Hyper armour on Jorm & Hito ults... why?

    either giv it to the banners, moral booster etc. or get rid of it, attacking them just guarantees the death (aka turtle dont fight)
    Share this post

  2. #2
    Both are quite easy to dodge since they are slow, they have to be in melee range for something to use them (which is not required with other level 4 feats), and both can be punished easily. If you could beat them with a simple light attack, they would be thrash.
    Share this post

  3. #3
    You can bash them out of it and if you are playing a character with no bashes you should just be rolling away. it would be more dumb if you could just light spam through like a braindead orochi main. The point of these feats are to be close and personal and are no where close to OP as a Flask, Spear Drop, or Catapult as they can insta kill an entire team and give area denial.
    Share this post

  4. #4
    Both literally have a long wind up which allows them to be bashed out which most heros have a bash to begin with.
    Hito's is especially bad because you're given such a huge window to dodge away. Late dodging it is very doable.
    Jorge's has a pretty small radius to begin with.
    Share this post