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  1. #1

    Warden & Conqueror Quality of Life Changes

    Warden


    Top Heavy Finisher - Damage increased to 42, is now 100ms faster.
    Can now track side dodges and backward dodges, adding the blue effects.

    Heavies - Wider hit area for more cleaving in team fights.

    Guardbreak - Guardbreak, now has an increased range after heavy feints.

    Valiant Breakthrough - Is now undodgeable and deals 28 damage.
    Range increased by 40%.

    Overpower(Replaces Shoulderbash) - After any attack, pressing guardbreak will do a quick 500ms shoulderpin bash that tracks side dodges and back dodges that deals 10 damage but guarantees nothing, counts as a startup for heavies and the feat "Takedown" will make it heal you for 10 and make it deal 5 extra damage. - consumes 15 stamina from both, recovery if missed is 800ms, if landed 300ms. Enemy recovery is 600ms if hit.

    Zone Attack - Is undodgeable and deals 23 damage instead of 20.




    Conqueror


    Feint - Now able to feint every heavy

    Attacks - Each attack now has a small forward lunge to help Conqueror in some secenarios.

    Fullblock - Can softflow into, from any recovery., startup is now 0ms
    Uppercut attack can be initiated but only deals 20 damage and has 100ms guardbreak vulnerability.

    Lights - No longer bounce on block, lights after a heavy feint are 433ms

    Charged Heavies - Can now charge combo heavies.

    Shieldbash - Shieldbashes from a side dodge are now 533ms.

    IN-CHAIN/SOFTFEINT Shieldbash - Is now 600ms and deals 5 damage, both can wallsplat.

    New Passive: Conqueror's Valor - Parrying an attack will now grab the enemy's weapon and throw them the direction you input during 600ms from parrying. - Inputs follow a regular guardbreak throw.

    Chain Sweep - 2 Lights or 1 Heavy will make your shield glow orange morphing any attack after a shieldbash into an attack that grabs the enemy by their leg knocking them down, guaranteeing you a "Head Basher"

    Head Basher - Dodging forward and inputing a heavy will do a 700ms dash attack that deals 27 damage.
    You can softfeint everything out of this move except a guardbreak.
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  2. #2
    Warden: Can no longer feint shoulder bash. Must commit to one of the three levels. Can no longer perform shoulder bash from side or back dodge.

    Conquerer: Can no longer activate bash from a side dodge.
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  3. #3
    Originally Posted by Baggin_ Go to original post
    Warden: Can no longer feint shoulder bash. Must commit to one of the three levels. Can no longer perform shoulder bash from side or back dodge.

    Conquerer: Can no longer activate bash from a side dodge.
    ooo, conqueror is gonna take a big one if he can't do it form the side
    and warden, eh, i mean let him feint his 1st to 2nd shoulder bash, not the 2nd to 3rd if you get me
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  4. #4
    Originally Posted by Okt0g00N Go to original post
    ooo, conqueror is gonna take a big one if he can't do it form the side
    and warden, eh, i mean let him feint his 1st to 2nd shoulder bash, not the 2nd to 3rd if you get me
    Nah I'm just being smart with you. As an Aramusha main Warden and Conq are nearly impossible to beat so seeing anything that says to buff them give me ptsd.
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  5. #5
    Originally Posted by Baggin_ Go to original post
    Nah I'm just being smart with you. As an Aramusha main Warden and Conq are nearly impossible to beat so seeing anything that says to buff them give me ptsd.
    Wouldn't call it a buff really, they are QoL changes to the higher bracket.
    now, completely nullifying offense on those 2, eliminating 80% of their attack strategy is just too much.
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  6. #6
    Originally Posted by Okt0g00N Go to original post
    Wouldn't call it a buff really, they are QoL changes to the higher bracket.
    now, completely nullifying offense on those 2, eliminating 80% of their attack strategy is just too much.
    I wouldn't mind completely destroying their kits to give them ones that are more fun.

    I'm sure nobody plays Warden or Conquerer for fun. They may say they do, but they don't enjoy them on a combat level. They just like the weapons and the way they look.
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  7. #7
    Originally Posted by Baggin_ Go to original post
    I wouldn't mind completely destroying their kits to give them ones that are more fun.

    I'm sure nobody plays Warden or Conquerer for fun. They may say they do, but they enjoy them on a combat level. They just like the weapons and the way they look.
    That's kinda true but look, just because one can't do anything (i.e : aramusha) against another character, it doesn't mean that their kit has to be demolished and destroyed just to become "fun" ?
    Those nerfs are quite brutal and i play conq because of his kit, and i want more from him.
    +Warden is pretty popular as for conq that is nothing.

    I mean, come up with some suggestions that are better for them, that are fun and that don't ruin their kit and even character.
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  8. #8
    Originally Posted by Okt0g00N Go to original post
    That's kinda true but look, just because one can't do anything (i.e : aramusha) against another character, it doesn't mean that their kit has to be demolished and destroyed just to become "fun" ?
    I don't know about you, but I prefer the games I play (especially ones that have a good aesthetic like this. Except for all the stupid emotes and rainbows all over the place) to be fun.

    I and many others have offered various ways to improve this game, but they decided to take it in the bashy unreactable route rather than a strategic realistic one.
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  9. #9
    Originally Posted by Okt0g00N Go to original post
    Warden


    Top Heavy Finisher - Damage increased to 44, is now 100ms faster.

    Heavies - Wider hit area for more cleaving in team fights.

    Guardbreak - Guardbreak a feinted 2nd level shoulder bash, now has a small lunge able to catch back dodges.

    Shoulderbash - Only able to feint first part, second and last cannot be feinted.



    Conqueror


    Feint - Now able to feint every heavy

    Attacks - Each attack now has a small forward lunge to help Conqueror in some secenarios.

    Fullblock - Can softflow into, from any recovery., startup is now 0ms

    Lights - No longer bounce on block, lights after a heavy feint are 433ms

    Charged Heavies - Can now charge combo heavies.

    Shieldbash - Shieldbashes from a side dodge are now 533ms.
    The only change I could agree with is the combo heavies be chargeable. That's a good change, which means there's very little chance for Ubisoft to implement it unfortunately.

    Originally Posted by Baggin_ Go to original post
    Nah I'm just being smart with you. As an Aramusha main Warden and Conq are nearly impossible to beat so seeing anything that says to buff them give me ptsd.
    You can't have any threads about anything without Baggin stomping in and crying about Aramusha.
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  10. #10
    Originally Posted by ArchDukeInstinct Go to original post
    You can't have any threads about anything without Baggin stomping in and crying about Aramusha.
    Not until he gets the love he needs from the devs. He's been the one that needs it the most besides Cent and both them have gone ignored for so long.
     1 people found this helpful
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