The most broken 4th feat. either decrease it's radius like the catapult or make it as slow as the catapult. Currently it is almost unddogeable if you are in the middle of it
Overall, Ubisoft seems to favor the Viking faction with the Multipliers to Faction War, high DPS heroes and Raider being the God of the game
Yeah well Catapult is useless, even against General. Arrow Storm I can see as a skilled feat because there's a lot more aiming than just throwing a fking bomb and insta killing everyoneOriginally Posted by Sweaty_Sock Go to original post
Catapult for me is in a good place, takes timing and situation to use, not just lob & win, activate and everyone falls over & dies etc. The others should be at that level, OR if they retain the way they are they should have a 1:1 damage ratio for the user and their allies... you want that damage, make sure you aim it, jorms should knock over allies, flasks should burn their users team etc. so they cant be used indiscriminately
Heck if thats too trolly and open to abuse just add rebound damage, jorm knocks himself over, raider eats the 2 teammates fire damage he set alight etc.
And what purpose is that? The ability to indiscriminately throw it into climactic team fights to ruin fun for everyone involved so the brain-dead user can go 'lolz got 4 hur hur' - its a crutch feat often used to offset a lack of skill, pretending otherwise is laughable. Personally I find nothing more silly in this game than someone on my team lobbing one into a fight and hitting everything, including our team, and getting REWARDED for it (followed closely by Jorms enemy seeking ground attack....)Originally Posted by The...DEvil Go to original post
Ease of use needs to be factored in, moral booster still means hits have to be landed (so can be parried.... etc) for it to take effect, in the average game fire flasks play a much, much greater roleOriginally Posted by Knight_Raime Go to original post