1. #1

    New interaction ability

    I think it would be funny if you could control a selected amount of new kid actions/poses. For instance, you already experimented with this by making the new kid visually perform an actual super fart. A new drop menu could appear when you tap on your new kid and he could fart like t&p, do shrugging motions, dances, etc.

    You can be very imaginative there and eventually introduce your whale milkin... I mean your contribution strategies to buy special ones. That would be a fun way to expand your contribution tactics. The drop menu can also function just the same way casting a card on the field works, tap-drag-release for selection, makes for a faster and better grip in this case (could also be added to the current emoji system). Muting for both emojis and new kid interaction can be implemented in both places or just enable it on the already existing button. Make it happen if possible , I think it it can combine well with the wide range of avatar designs (expanding your avatar designs could be a thing too).
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  2. #2
    I like it. The new kid always feels very static and unemotional. As a way to build on your idea, we could have a new tab on the new kid customization screen that shows different actions/poses for different scenarios.. such as starting a new game, taking a phone, losing a phone, winning the game, and losing the game. Simply have it the same as selecting hair/eyes/etc. where you can just select different ones, unlock ones for cartman coins, or unlock them randomly in packs and event rewards. I often find myself at the end of the game just spamming cards, but I would much rather do a dance or hang my head in shame, or smoke a cigarette, or some random fun thing. This is a superb idea you had, really.
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  3. #3
    Thanks buddy, I think they have the means to implement this so I really hope they pick up this one day (preferably when I'm still playing the game :3 ).

    Edit: If implemented, it may need a spam preventive code to allow a maximum number of consecutive actions.
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  4. #4
    I think it need not be a physical button to use the emote, rather the emote be pre-selected before the match. That way there is no spamming. Also, so that there isn't time lost on the losing player who wants to get right to the next match waiting for the person to select an endgame emote then wait for the emote to be used.

    Imagine a game where you bow, stand in a crane pose, take a bar do a high kick, then at the end of the game do some really fast karate punches and chops and some drop kicks. It would feel so much more realistic and give reasons for certain outfits (like the ninja outfit). Or to go in line with the weed outfits before the fight you could light up a joint, during the fight you could sit back in a marijuana leaf themed chair, then at the end of the lost match you could take a huge drag and blow it into the screen, like blowing it into the face of the opposing NK.

    You could create an entire list for them, because I feel like the only way things get done around here is if you do their work so they don't have to x.D
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  5. #5
    Originally Posted by dannyb1022 Go to original post
    I think it need not be a physical button to use the emote, rather the emote be pre-selected before the match. That way there is no spamming. Also, so that there isn't time lost on the losing player who wants to get right to the next match waiting for the person to select an endgame emote then wait for the emote to be used.

    Imagine a game where you bow, stand in a crane pose, take a bar do a high kick, then at the end of the game do some really fast karate punches and chops and some drop kicks. It would feel so much more realistic and give reasons for certain outfits (like the ninja outfit). Or to go in line with the weed outfits before the fight you could light up a joint, during the fight you could sit back in a marijuana leaf themed chair, then at the end of the lost match you could take a huge drag and blow it into the screen, like blowing it into the face of the opposing NK.

    You could create an entire list for them, because I feel like the only way things get done around here is if you do their work so they don't have to x.D
    Well I would still prefer a physical button that drops down from the new kid's avatar picture. I'd just like to have more control over the timing of the dances/poses merely to have more interaction in those battles where users barely make any move. Or a pose/dance could be relevant or related to moves or cards played during the battle. You can of course mute these just like the regular emojis.

    I think this could be very profitable for them because this new drop menu can be "equipped" different dances/poses so you're not really limited to that either.

    I really like the suggestions you gave as well and I'm sure plenty of people could enjoy these too. You can have even show related poses like the Jesse Jackson apology scene, putting Mr Hat or Mr Twig in your hand, etc, etc. It doesn't seem this springs much their attention but I hope they do pick this up as a balancing factor between having to offer card pack deals (reducing the game's longevity) and profiting from non-affecting gameplay items.
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  6. #6
    Originally Posted by Birdm4n77 Go to original post
    *bump* (I was the +1 on this one)
    , thanks for bumping. 👍
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  7. #7
    I implore the devs to take a close look at these ideas and consider doing something more with the NK. There has been a ton of overall great ideas with NK customization more than just changing the hat, outfit, and a few facial features. The biggest draw of SOT and TFBW was largely about playing a South Park character and interacting with the South Park world and other characters. Having your NK statically just stand there and only move in PVE just to walk to the next area is the opposite of interactive.
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