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  1. #1

    Notes on fixes and feedback for the developers of ghost recon breakpoint

    1. Stealth mechanics : prone camo concealment works better than the alpha test, works better in vegetation than before,
    2. Detection ratio : much faster than alpha test not sure if good or bad, enemy reaction time has definitely been increased,
    3. Multiplayer matchmaking stability (MMS) : constant crashing of the game while trying to invite or join someone else, errors like silent keep popping up (restarting the game was a hit or miss)
    4. Costume design Engine : multiple bug fixes on characters customization, much easier to use interface, can customize everything without it resetting itself,
    5. Weapons mechanics & inventory control : much smoother shooting than alpha test, could use better swap cover controls something like wildlands or future soldier
    6. Gunsmith : definitely different then before but good much more details than before, could use cosmetic tools like moss gillie options for snipers tho,
    7. Graphical textures and data management: NVG's look much better than before smoother and more reactive then before. cleaner too, problem when equipped during the day it darkens the screen instead of reacting to the sun brightly, environment sounds reactions lighting and textures are well generated with minimal issues that normally would effect lag, night time seems to be lighter then expected not a bad thing tho,
    8. Firefight mechanics : enemy engage with extreme pressure and tactical appraisal, smart cover to cover but still seem the AI runs n guns as well mixture of both I suppose, accurate but still tends to miss (not division one LMB Over powered bullets sponges),
    9. Firefight reaction controll times : player controlled characters reactions to environment stimulated engagements with enemy AI was a problem in the alpha test. Characters could no move fast enough (even with high sensitivity active) and most often died against the wolf's during returning fire with them. Much smoother now and easier to react.
    10. Physical endurance systems : stamina bar is a rather nice touch and how it works is nicely implemented, health and affected injury that effect health should be more common, jumping off high places should result in a leg injury falling on something sharp like splintered steal wood or other objects should have corresponding injury status effects.
    11. CO-OP bugs issues and crashes : when using the consumable control wheel in cooperation mode the wheel tends to not comply with directional commands.
    12. Audio enhancements and issues: during coop mode and solo mode audio tends to cut out from time to time duration tends to last 15-30 seconds. Ambient noise like birds gunfire cars and other audio cut out during this time as well.
    13. Opinion's and idea's : in solo play make it were a AI controlled surviving team of ghosts can assist you in the field in ways like fire support, diverting the enemy's attention and taking tech support with air and ground support as well. (make it cost skell credits for each use).
    14. Overall game performance : solo gameplay plays smooth to some degree. Equipment malfunctions and failures still occur but not as frequent as coop. Needs major work coop wise.
    15. Vehicle and flight control malfunctions: when flying a helicopter the helo will sometimes stays in place making it go absolutely nowhere.
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  2. #2
    ArgimonEd's Avatar Senior Member
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    Take my like, will yah
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  3. #3
    If it help get all this seen by the dev's then all take a cargo ship full of them
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  4. #4
    ArgimonEd's Avatar Senior Member
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    Oh yeah, it helps...that is why when someone post something I already posted (I created the first topic on this section)
    I ask kindly for them to like my post, and like theirs as well.
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