Originally Posted by
CanadianSoupMan
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I got like 1000 hours on breach and here is what I have learned as an attacker in random order:
Attacking can feel harder but the exact same can happen on defence. what it comes down to is which team is communicating better [assuming skill level is equal across the board].
If both teams are extremely coordinated then defenders had a blatant advantage because nothing forces them to play objective and they are un-punishable.
The banner is 30% of the match. if the defenders get it than they could have considerably more time to hack away at your lives or beat down the ram. The main reason to get it on attack is so that the defenders don't get it and maybe in that specific match they are really focusing on the ram instead of kills.
Try to always follow a teammate around unless you are keep very close track of enemy positions and are certain you won't get hunted and ganked.
Sometimes you have to sit around for 45 seconds waiting for a res. If you mash buttons until you respawn then you're life stock will get smashed
Try to let teammates know you are coming to revive [LB+RT+X if on xbox like me]. But don't make empty promises either or else you are wasting precious time.
You get 44 lives total [I think, 24+16+4]. Expect to lose about 16 lives per the first two phases and then you are in the final phase with +/-12 lives.
If you have 16 or more lives in the final phase your win is basically guaranteed assuming you have roughly 10min
if your ram is at the gate in the first phase and you have 16 lives remaining you are in extremely good shape and don't have to worry about going out of your way for revives. The focus should be entirely on either boosting the ram to prevent too many cauldron drops, loosing lives, or losing time.
if your ram is at the gate in the second phase and you have 24 lives remaining you are in extremely good shape and the above statement applies.
Dive bombing the commander is not the smartest idea unless you are really good at handling ganks. Obviously it is hard on the lives and time if done poorly.
DO NOT fuel team battles unless the banner is involved. Most common ways to lose as an attacker is for everybody to keep rushing to a team battle just in hopes to save their teammates or revive. This is a perfect opportunity to capture ramparts, boost ram, or check for banner without somebody interfering
The banner spawns at 26:59. the banner in any phase respawns every 241 seconds [basically 4 mintues]. The banner in phase 2 will spawn 181 seconds after the ram destroys the gate. HOWEVER the countdown does not begin until the HUD readjusts and shows the next gates health. and the new rampart points so you can add another 5-10 seconds onto that.
Balista can be a powerhouse in locking down the banner in a team fight on the ram. It makes it basically impossible for defenders to pick it up and run off with it.
Literally the rampart in the last phase is 10 billion percent useless to actually capture as the defender minions spawn regardless and will even respawn archers after being captured by attackers. You can clear it if you want archer help to soften centre minions and even the commander himself but standing there just to cap is a massive time sink.
It is VERY important to capture all ramparts as quick as possible as the archers will work away at the defender minions as soon as they leave their hidey holes. The cauldron obj will even prevent defender minion spawns forcing defenders to have no autonomous help with clearing the cauldron which usually means they will be unable to dump cauldron every 30 seconds and can't just run in and do a quick dump after spawning.
The guardian is key in banner fights. If you go with a full team you can quickly snipe him for his boosts about a minute before banner spawn and use the speed to escape all danger as the banner carrier or even to catch the defender with the banner. Obviously you can use the rest of the buffs to smash the enemy team and take the banner unchallenged as well as they will all be respawning.
When boosting the ram you should have one guy on the ram to maintain 2x speed while the others spawn kill minions. If the minions get too close to the ram your minions will lose focus on the ram and you go back to normal speed. A lot of heroes are absolutely garbage at minion clearing so always put the worst minion clearing hero on ram boost duty or cauldron camp.
I can't think of any more advice at the moment but i am sure this helps