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  1. #1

    My ideas on how to improve breach.

    So I really thing breach has the potential to be really fun if certain tweaks were made so I'm gonna list a few I think have some merit.

    1. reduce the HP of the pikemen by 20-30%, this would make them still tougher than dominion minions, while opening options for characters that can clear the ram.
    2. give the defenders a set amount of spawns to match the attackers or conversely remove the spawns from the attackers, this makes the focus of the game about the ram and the points, instead of farming enemy heroes, until the final stage, then both teams have a set number of spawns when fighting the commander.
    3. add a message that comes across the top of the screen when the shield banner is active, as well as when points are taken, this will streamline the process, while at the same time giving both teams an adequate notice to grab the banner
    4. decrease the spawn timer by 20%. This will make for less waiting on both sides, and lead to a smoother game experience.
    5. give the commander an aura that increases the defense and attack of defending heroes

    These are just what I thought about off the top of my head.
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  2. #2
    I literally wrote a min thesis on why breach is incredibly garbage and some really good solutions and the Devs completely ignored it. They couldn't care less about the balance of Dom or breach they only make cosmetics and broken heroes now to just suck up everyones loose change.
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  3. #3
    I like these suggestions, especially the 2nd point. It needs to be about the ram.
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  4. #4
    Zhantay's Avatar Senior Member
    Join Date
    Sep 2015
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    854
    I would also add, extend the Guardian's buff so it's worth doing. Been a waste of time for awhile. Also thing 4v4 is too small for Breach and 6v6 would be much better.
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  5. #5
    I would love to see some kind of Behemoth, that appears if one team has no chance.
    This could be an Npc like the guardian.
    For example: the attackers get a guardian that spawns and goes to the ram. He will defend the ram by attacking heroes and pikemen. As he stands by the ram, the ram has full speed, regardless of other pikemen or heroes, until the guardian gets killed.
    Same for the defenders, but the ram wont move, until the guardian is killed.
    The attacker guardian spawns if the ram is at the height of CP 5(50% of phase 2), and the tickets are 16 or lower. For the defenders the same but with the attackers having 28 tickets or more.if the tickets are between this values the health oft the ram matters.
    For the attackers: 3,5 bars or lower.
    For defenders: 6,5 bars or higher
    If between this too, nothing happens.
    The guardian could behave like the neutral guardian. He would be a strong tool, but left alone he could be killed relatively quick.
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  6. #6
    Gaser.'s Avatar Senior Member
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    Sep 2019
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    1,455
    Originally Posted by Hippieman83 Go to original post
    So I really thing breach has the potential to be really fun if certain tweaks were made so I'm gonna list a few I think have some merit.

    1. reduce the HP of the pikemen by 20-30%, this would make them still tougher than dominion minions, while opening options for characters that can clear the ram.
    2. give the defenders a set amount of spawns to match the attackers or conversely remove the spawns from the attackers, this makes the focus of the game about the ram and the points, instead of farming enemy heroes, until the final stage, then both teams have a set number of spawns when fighting the commander.
    3. add a message that comes across the top of the screen when the shield banner is active, as well as when points are taken, this will streamline the process, while at the same time giving both teams an adequate notice to grab the banner
    4. decrease the spawn timer by 20%. This will make for less waiting on both sides, and lead to a smoother game experience.
    5. give the commander an aura that increases the defense and attack of defending heroes

    These are just what I thought about off the top of my head.
    1: this would make that some heroes can kill them with one heavy attack and with that removing any trouble pikemans could cause, which would result in pikemans being less useful.

    2: Just no, defender having a set amount of spawn would completely fail what breach is about.

    3: is it that hard to look at a timer? I personally don’t think that’s needed.

    4: I’m fine with that.

    5: Still would change that defenders can just ballista cheese the commander.

    I actually had a discussion of some fundamental changes on the steam forums with someone: https://steamcommunity.com/app/30439...rtuguese&ctp=1
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