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  1. #1

    Picking herbs gets you killed when trying to go prone in a hurry

    Proning out should be priority instead of picking herbs. It also cancels your controller input while doing it.
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  2. #2
    this is an issue with any and all looting, and any and all actions. I've had my character stop me shooting in order to do the looting animation. Absolutely disgraceful implementation, especially given how ridiculous the whole shooter looter aspect is, even without non optional autolooting animations being given priority over almost everything else at almost all times.
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  3. #3
    Yep ludricus idea in a supposedly tactical shooter.
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  4. #4
    Originally Posted by BIGDOGJ22 Go to original post
    Proning out should be priority instead of picking herbs. It also cancels your controller input while doing it.
    The whole animation system is not very stable at all. I can understand that they can't possibly test every single rock in an open world game. It's simply not possible and I almost expect to have some glitches every now and then. However, when the game actually breaks when you try to mount a motorcycle just because there is another one next to it or a dead body, it's disgraceful. In particular since we started to report these issues way back in the tech beta.
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