Conqueror Rework
General Changes:
New Passive: Telum Elit (“Flexible Weapon”... I think): Chip damage is doubled (40% instead of 20%)
Guard break duration increased to 800ms (from 700ms, allows a side heavy still)
Zone Attack:
Chain zone damage increased to 10 (from 5)
Light Attacks:
All Chain lights forward tracking increased, sped up to 466ms (from 500ms), now are enhanced (to stop it from missing when you delay it or the opponent walks backwards)
Heavy Attacks:
Opener side heavy slowed down to 800ms (from 700ms)
Opener top heavy slowed down to 900ms (from 800ms)
Opener top heavy guard break vulnerability increased to 400ms (from 100ms, one less set of option selects)
Chain top heavy sped up to 700ms (from 900ms)
Chain side heavy sped up to 700ms (from 800ms, to make it harder to differentiate between chain lights and heavies)
Charged Heavies:
Add a 400ms recovery when feinting while charging an attack (charged attack feints are now beaten by gbs)
Opener side charged heavy slowed down to 800ms (from 700ms)
Opener top charged heavy slowed down to 900ms (from 800ms)
Opener top charged heavy guard break vulnerability increased to 400ms (from 100ms, just to keep them in line with the regular heavy attacks)
Side charged heavy damage increase to 36 (from 33)
While charging, guard switch is sped up to 100ms (from 300ms), blocking will no longer stop your charge (a little quality of life)
Fullblock:
Startup reduced to 200ms (from 400ms)
Recovery increased to 400ms (another very safe option select normalized, can no longer release fullblock and be safe from gbs)
Dodges:
Superior Block on dodge occurs from 100-300ms (from 100-600ms, can no longer superior block lights AND heavies when you dodge on light timing)
Shield Uppercut:
Sped up to 600ms (from 800ms)
Stamina damage reduced to 12 (from 29)
Can now flow into a chain light or heavy on miss (The enemy can still always get a dodge attack when Shield Uppercut misses, but now you can now foil gb attempts during your recovery by using a light or heavy, identical to Shield Bash Mixup)
Shield Bash Mixup:
Sped up to 600ms (from 800ms)
Stamina damage reduced to 12 (from 29)
Can now flow into a chain light or heavy on miss (instead of an opener light or heavy)
The idea is you have your shield bash opener, then keep mixing it up with lights, heavies and shield upercuts after that to chip them down or deal straight damage when they miss a parry. Not sure how ridiculous this would be with the punch through feat, I mean, how is 80% chip damage for a tier 3 feat (8-15 chip damage on a light and 10-27 damage on a heavy depending on whether or not you have the feat active)?
TLDR: Nerf his defence, encourage him using his chains by making his lights enhanced, improving their tracking and doubling his chip damage so he can whittle you away unless you parry them, mixing it up between chain lights, heavies, and soft feints into shield uppercut.