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  1. #131
    rydout's Avatar Junior Member
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    Dec 2010
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    17
    I would like for the civies to stfu, or at least idk man, not all of them being whiny b's or make them say it once and then shut up..... It is quite annoying and I want to murder them all...
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  2. #132
    rydout's Avatar Junior Member
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    Dec 2010
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    One more thing, yes please fix base jumping. I can do it in wildlands just fine, mostly. However, in Breakpoint I just fall to me death.... everytime. I know one person who can base jump in this game. Everyone else dies.
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  3. #133
    Getting spotted on the side of a mountain by the Drone plane at night when you try to s\hoot it down, but can't see it
    because of tt's spotlight sucks cause out of nowhere it spawns a bunch
    of agile armed drone. You havn't a chance. I was surrounded by drones in seconds (response time????)
    and in attempting to get to cover fell off the moauntain and had noway to pull out a weapon so I was
    just dog meat for the drones.

    The normal threat for this is fine, but at night in the middle of nowhere, with zero response time, you should
    get some time to get to cover and pull out the right weapon to deal with them. Then there's the problem of
    you can't hit the bloody things cause they ridiculously agile.
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  4. #134
    Originally Posted by BXn3cio809 Go to original post
    1.How about a better way to sell or dismantled gear/weapons by the bunch instead of one by one.
    2.how about changing the way you look to the back while running.. no realistic at all.make it like wildland.
    The first one 4 sure!!
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  5. #135
    Originally Posted by vipermag Go to original post
    I really don't think most of stuff in this thread will ever be implemented into the game, except the bug fixes that you guys are listing.
    A lot of it belongs more in a more straightforward milsim, and not in a fantasy/RPG/stealth/sniper - game like this.

    This game, if I have my information correctly, is built on a whole new engine, and the world is so large that implementing what some of you want will put a serious strain on even the newest and best pc's. Not to mention the consoles. Look at how the game drops in FPS even now when you enter an area with a lot of enemies.
    I know they are working constantly on improving this, but there is a limit on how many operations even a high end computer can handle.
    Ubisoft needs to be able to sell this game to a broad spectrum of gamers, and many of them can't afford a high end setup, and keep it up to date, so they have to compromise.
    This will limit both the AI, and the view distance of objects etc. It's not even possible to adjust view distance it in this game. At least I haven't found this option?
    I think the reason for this is that they know this will impact the frame rate considerably because of the size of the map you are in at any given time.
    I also believe this is the reason there are no friendly vehicles on the roads, and only a very few friendly npc's scattered around the map in some areas.
    That tells me that to make the game playable on the broadest possible spectrum of consoles and pc's, they've had to implement much narrower limits on a lot of things.

    What I think they can accomplish is this:
    1. Fix the base jumping so the line from where you are able to engage your jump is pushed back from the edges a little more.

    2. Adjust the "stickiness" of the cover system.

    3. Change stands when in cover. And also adjust the speed of movement when you walk and crouch . What i mean is that when you try to sneak up on someone, and you hit N to crouch walk at the slowest pace, you are actually moving faster than just regular walking. You should move slower and totally silent, and the sound of your footsteps should reflect this. To me it seems that you make more noise when you are crouched, and I don't think this is realistic. Look to Wildland on this.

    4. Adjust the volume on the drones, so they don't over power all other sounds. (Personally I hate all the drones in this game, since I think they ruin the ability to play stealthy, and they are way to accurate on where you are, even if they have never spotted you and you moved away after your engagement.)

    5. I hope they can fix it so the helicopters can behave more like they did in Wildlands, and not jump around like an out of breath sniper when you are trying to aim your rockets. Modern helicopters don't sway this much while hovering, and even when set to zero on the mouse sensitivity it's still way to sensitive. This is not a flight simulator, and on pc, the old flight control system in Wildlands did not work. I did not buy this game to immerse myself in helicopter flying. It's a means of transportation and sometimes attacking and nothing more.
    Also they need to fix the altimeter, so it always shows the correct altitude. As it is now, the sea level is ignored.

    6. The slipping and sliding and oomphing even on the lowest of inclines is just annoying, and I hope they can adjust this on the entire map. It needs to be toned down a lot. Also the animation that looks like the player is hitting an invisible wall is stupid and should be redone or just removed all together. Why couldn't he just stop sliding and get up off his ***?

    7. The NPC's you interact with on occasion, needs to have their own list of comments to pull from, so when you help someone, you actually get a thank you and not a "You're in my personal space" every five seconds. This is in my opinion one of the biggest turnoffs of the game, since it ruins the whole premise of the story. Namely that you are fighting an oppressive private military force. You would think Ubisoft never heard of WWII and the Nazis? I don't think the people of occupied Europe, complained about their personal space if they where rescued from a labour camp by allied soldiers?

    8 The whole menu system needs to be redone. This happens while the game is in pause, so making it more user friendly should not impact performance. I hate all the floating pop up info on gear. I would much rather have a "mouseover reveal" system, or that the pop up would at least show consistently in one spot. The way it is now, where the pop up constantly hides things you would like to see, is useless and tiresome.On the Objectives Board I constantly have to click two ore three times to get to the sub menu. It's like the first click just activates the link. Unless I hover for a second over it, I always have to click at least twice.

    9. Items needs to be selectable in bulk, and we must be able to sort both weapons and gear. I have nothing against the tiered loot system, since it forces me to become proficient with the weapons I get. What I would like, is that the stuff you put on your weapon carries over to the ones you pick up. We have to spend way too much time away from gameplay as it is.

    10. I would like to choose a vehicle as standard that is automatically spawned every time you fast travel to a bivouac. It should be unnecessary to have to choose one every single time. This map is so big, and the missions takes you from one side of the island to the other side several times in a mission sequence, so fast traveling to a bivouac with your prefered vehicle already there, would not take away anything from the game. Especially since the game takes half your ammo every time you go to camp.

    11. We need a dedicated key for binoculars and the Objectives Board. O now opens the lobby. I would rather have it open the Objectives Board.

    12. I get that some of you wants to limit what you can carry, but for us more casual gamers, and especially since we now only control one character that needs to fill every role when infiltrating a base, the ability to choose a different weapon than what you started out with is, for me, a necessity. Otherwise they would have to implement a whole new mission briefing system that tells you a lot more that just where you are going. You would have to know the size of the "base". The number and types of enemies you would encounter. The terrain. Sniper spots etc. etc.
    Otherwise you would have to travel to the base. Recon the whole thing. Then travel back to a bivouac to equip what you need, and then actually start the mission. I could see this in a separate mode, but not in the basic mode.

    13. I hope they can implement GPS on the minimap. If I remember correctly, this was on in the closed or open beta, or both? I hate having to open the map every few seconds to see if I'm on the right track.

    14. I hope they can stop the "drone seeding canons" from activating every freaking time you pass within a certain distance from them. If Sentinel has taken them over for launching killer drone swarms, then they should only launch when they are actually attacking something. If not, and they are still used only for seeding, they should not activate every damn time you pass one. It's just not logical that little old Nomad should have any impact on when they activate. That is, make it a lot more random.
    Those canon, the Azrael and the helicopters always flying directly over your head on a timer does not do the game any favours. Don't get me wrong, the Azrael and the helicopter should definitively fly over from time to time, but not directly over you every damn time, and waaayy more random.
    Having to go prone camo every time the Azrael flies overhead is just ridiculous. I get why it's there, but sometimes it could pass on the outside of your detection zone also. It feels like cheap and lazy programming.

    15. I wish they could fix the bad lip syncing, cause every conversation just adds to the "This game was not ready for launch" -feeling I've had since it was released.

    16. I hope they can fix the stupid AI so that when they are all alerted and in cover, they don't scream stupid **** all the time. This goes back to performance, and how big of a list of comments you can have before it drops beyond playability. It seams to me this game has two lists. One for the civilians and one for the soldiers. Maybe the list for the soldiers is divided into passive and active mode? At least for now, these lists are very limited. Hopefully they can fix the bugs and other issues to lighten the load on the systems, and maybe then these lists can be extended?


    I could go on, but I think I'll stop there for now.

    I agree with all of this.
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  6. #136
    So Far #1 is the Removal of Gear Score.
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  7. #137
    Auztinito's Avatar Senior Member
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    Apr 2012
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    I'm going to deviate from some of "common" suggestions.

    Investigative-style missions

    Community mission creator

    A way to place more emphasis on Survival mechanics (Injury System, Rations, Canteen, and ect).

    More Locales (Heavy Urban Environment (ala the mission that takes place in Moscow on GR:FS and Arid/Desert like environment like the desert section in the second or third mission of GR:FS),

    New Enemies

    Revamp Convoy Objectives (Make them part of Faction Missions)

    Add Spotlights to Helicopter Patrols

    Quality of Life Features (Mass Sell, Mark as Junk, Auto-Update all Presets)

    Bug Fixes

    Smoothen Out Gameplay Features (Grabbing an enemy is sort of clunky, Make Sync Shot auto-trigger when detected, and Switch Shoulders when in Cover are a few examples).
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  8. #138
    How about some pvp improvements take more ideas from future soldier.
    One primary
    6 vs 6 or 8 vs 8
    Hacking enemies when stunned
    Smoke grenades
    Removal of fortnight and
    Player unkown elements in pvp.
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  9. #139
    Same here but there is a couple one to add:
    -Shoot while driving
    -enemies ai can go to sleep
    -horn for vehicles
    -throwing knives...
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  10. #140
    Love the watch compass Idea.
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