🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #61
    1. Civilians need to STFU
    2. Reinforcements shouldn't run right to you if noone in the base ever saw you
    3. Behemoth-rockets shouldn't come right at your position if noone in the base (or the behemoth itself) ever saw you
    4. Enemies shouldn't recognise you when driving one of their cars - at least not that fast as it is now..
    5. why do i still get XP as rewards for different things when i am already lvl30? (at least give us something like the Wildlands Tier-System)
    6. why do i still get ability-points after i have everything unlocked in talent-tree?
    7. remove immersion-breaking stuff (gearscore/tiered gear and enemies, Socialhub, spawning of sports-cars or even any vehicle @bivouacs, Smoke from bivouacs only ghosts can see but no enemy!?)
    8. dedicated crosshair-toggle for vehicles and special Items: I like to have crosshairs turned off generally. But in vehicles, rocketlauncher, sensorgrenade-launcher, etc. i need either first person view or crosshairs without going to options and turn them on, just to turn them off again as soon as i leave the vehicle/shot my rocket.
    9. why do azraels and heli-patrols ALWAYS go right above the players-head? Feels like there is a ~5min-timer which spawns an azrael/helicopter just to cross the map right above your head. It just feels scripted and nowhere "real" or authentic.
    10. fix that bugfest you call "Ghost Recon: Breakpoint" - why can't i use my NV anymore? why can't i use my drone anymore? - a 6month delayed release should have been the minimum after realising the actual state of the game...
    11.
    Spoiler:  Show
    that Cole D. Walker fight is a joke - drones preventing me from headshoting him? Feels like a real tactical shooter to me..


    So many more points to complain about, even a 20point-list won't be enough
    Overall you CAN have fun in GW:BR... but it could have been sooo much better. Personally i never saw a game giving away that much potential.
    Share this post

  2. #62
    DualFlameBane's Avatar Member
    Join Date
    Oct 2019
    Location
    The Land of Enchantment
    Posts
    128

    wishlist

    Hunger/thirst system. First and foremost.

    Raytheon Pike munitions- a guided missile that's fired out of an M320 or FNH Mk13 grenade launcher.
    And then, of course, you need a laser designator.
    A great (and realistic) easily man-portable anti-vehicle system!

    Non-knife melee weapons, like tomahawks, batons, etc. Maybe they already exist and I just haven't gotten to them.

    I agree, Ghost Mode is a must.

    Dazzlers, and generally blinding a target for a moment with powerful flashlights.

    Option to DRAG rather than fireman's carry a casualty or body. It's quicker to start, but moves slower than a carry.

    Bandages shouldn't be infinite, but you should be able to carry a lot (8?) and crafting them should be easy.

    I can come up with LOTS of AI tweaks. Like reacting to dead bodies on or beside the road. Using grenades and flashbangs. And see the thread about enemy spotting you while in a vehicle.

    Fix the glitch that makes binoculars disappear from your inventory. Annoying.

    Have the darkness of night vary with phases of the moon on a 28-day cycle, which is displayed on the map for reference. Right now it looks like a full moon every night. And have the difference in darkness MEAN something regarding spotting.

    A compass that you have to look at (that is, NOT just a compass on the HUD) and remove the compass from the HUD map. The tactical watch idea is a great one.

    Azrael and helicopter overflies happen a BIT too often. Tone it down.
    Share this post

  3. #63
    Really love the watch on wrist idea that would really help immersion.
    Share this post

  4. #64

    My Two Cents...

    1. Sell All or the ability to select multiple items to sell
    1A. Be able to edit and sell loadouts with out having to switch
    2. More focus on survival, ie must rest, must eat, must drink
    3. No auto health regenerate. Must craft usable bandages at camps to use in field
    4. Do away with gear score. Useless feature. Stick with xp level system.
    4A. Do away with all the items! Too many items to care about. Allow the players to choose a weapon of choice and have it level specs as we level. Weapons with bigger caliber do more damage, ie 45 takes less shots than 9mm, etc.
    4B. Limit the number of weapons we can carry at all times to 3. 2x primary and 1x sidearm. Any additional weapons the player must choose which to equipped weapon to replace. No storing in their bag.
    5. Better enemy AI and Tactics. Allow for them to toss grenades and coordinate attacks. Too easy to hide in a tower and clear a base.
    5A. Also, if there is only one or two enemies remaining, allow for them to give up and plea for mercy
    6. Allow player to build a rapport with the locals through actions. Assisting builds positive, and killing builds negative. Positive factions will be friendly and provide help. Negative will alert patrols and make life difficult.
    6A. Change/add to NPC dialog. Bland and repetitive.
    7.Place a bigger focus on mission prep at camps. Make the players limit what they can carry. Only change starting primary weapons at camps to fit mission, can replace with weapons found during mission, if so choose. Limit outfits/equipment changes to camps (can carry a change of outfit in bag)
    8. Limit vehicle weapon ammo! Infinite ammo makes the game too easy for players to over run bases with a chopper.
    9. In extreme mode, make both players and enemies 1 to 3 shots to kill. Adjust weapon type for accuracy, ie SMG must be used at close range to hit, not decreased damage at longer ranges
    10. Stop selling weapons at the store. Have players to collect resources and blueprints to craft weapons at main camps like Erewhon.
    10A. Make ammo and credits harder to obtain.
     1 people found this helpful
    Share this post

  5. #65
    DualFlameBane's Avatar Member
    Join Date
    Oct 2019
    Location
    The Land of Enchantment
    Posts
    128

    More...

    The range at which you can spot bivouacs with your drone (and possibly from the helicopter) needs to be greatly reduced. As it is every bivouac has 2 or 3 others within drone spotting range, so you can just hop all over the map from the onset and find almost all of them, which doesn't really seem to fit the spirit of the thing.

    The smoke plumes from the bivouacs need to be MUCH smaller. As it is right now they sort of dominate the landscape. You should mostly find good bivouacs from intel or talking to locals, or rarely from stumbling close enough to them to see the smaller smoke plume.

    Maybe the tactical watch also shows the phase of the moon?

    You should not be able to switch equipment just anywhere. You should only be able to switch at a bivouac. IDEALLY, each bivouac would have it's own cache that you can store things in. Then, pre-stocking caches for some missions becomes part of the game.

    Personally, I would revamp some core game mechanics:

    I would get rid of all the equipment buffs and replace them ONLY with ones that make sense- so no random hat giving a stamina boost. For instance, a foregrip can give better recoil control, ghille components help with stealth when immobile or crawling, etc (Some accessories are like this already.) I do like food and water giving some timed boosts, but they should probably be more mild.

    And all equipment should have a slight PENALTY to stamina based upon weight, and possibly a penalty to agility too. I might even go so far as -1% for every magazine or whatnot. Clothes and armour should have less penalty than their weight might suggest, since they are fitted and worn in a very balanced fashion.

    Then, I would have "skills" called Cardio Training and Strength Training in levels. Cardio levels just give you more stamina. Strength level reduce the total stamina penalty for equipment weight by a small fraction, and also helps with recoil by a very small fraction, as well as increasing melee damage.

    A selection of backpacks of different sizes, so you could have a 6-slot pack, an 8-slot pack, etc. The larger packs are themselves slightly heavier (greater stamina penalty) and also carry more stuff for even more weight.

    And frankly, in my PERFECT world the gear carrying would work more like Escape from Tarkov.

    I would get rid of the silly leveled gear, or at least make it correspond to the buffs the gear provides.

    The Mk63 Stoner (and Knight Armament LMG which descends from it) are famously easy to control. This should be represented in the Stoner stats in-game.

    Also, unless I'm mistaken, the devs got one thing totally backwards: they made SMGs hard to control. No, no, no!- SMGs are useful at clsoe range precisely because they are EASY to control in automatic fire compared to an assault rifle. They suck at range and penetration, though, since they fire pistol rounds. (But, frankly, almost every weapon in the game needs to bounce around more from recoil, actually.)
     1 people found this helpful
    Share this post

  6. #66
    -Allow you to switch shoulders while in cover! (reiterating because of how annoying this is not even being an option)

    -Have a master inverted control option that allows you to invert ALL camera controls with 1 selection.

    -Both primary weapons on a sling system. This has bothered me since wildlands. Meaning: switching from one primary to secondary takes same amount of time. But switching from primary to sidearm/drone/preforming action, character would simply let go of primary weapon while simultaneously preforming action, leaving primary on characters font, realistically speeding up the seemingly forever long weapon stowing on the back when switching to pistol or pulling out drone.

    -Allow me to quick scroll through menu. If I'm on the TacMap and wanna get to my skills screen, when I switch over 3 times, it should be on my skills screen, not on the objective board because it has to load before it can move on to the next.
    Share this post

  7. #67
    1. Restrict sniper rifles to being a Sharpshooter only weapon, at least in Ghost War.. I feel like I'm playing Sniper Elite v.16 sometimes with all of the camping teams of medic snipers drawing games out. (At least on PC) Servers also seem laggy and I feel like there have been a lot of moments where enemy players were lit up and then given a couple seconds to turn and burn you before they actually died. (I'm not on a wired connection but I have never experienced this on any other game).. Show ping for all players in the match (at least on PC)

    2. Unrealistic sliding that diminishes your stamina. There are some ridiculous parts of terrain on Ghost War and understandably tons of areas in the mostly mountainous Auroa that my 90 year old grandmother could make it over better than Nomad.. Sometimes its like being on a slip-n-slide on a simple decline in terrain.

    3. Allow for camera/shoulder change when using all cover.

    4. Allow vertical prone movement.

    5. Offline mode, if you want to try to make as much money off of this game as you are appearing to, you better allow us to play it offline (which allows us to keep it forever and enjoy it). Also give us more FREE customization and Ghost War game modes/things to work towards. There isn't much cool gear on the free side of things and the gear that you do have for sale is super scammy.. For starters, players should've received all of the Wolve's armor (or at least some plans to craft it) when they killed them, like how you got their guns/blueprint. Second, all of the Wolve's helmets are pretty much just stuff that the game wont allow you to stack ontop of one another in the appearance tab. Its like you made people pay just to break the rule of being able to apply headphones over the basic Wolf helmet while wearing a shemagh or whatever the scarf its called.

    6. Interaction with items, people, ladders, vaulting, interaction in general needs work. Im assuming some of it will be addressed in upcoming patches because this is just ridiculous.

    7. Fix the bugged gear that will not appear in Maria's Shop rotation. Why did you break up the scuba gear set and put half on appearance and half on the rotating shop?!? Either way, the Scuba Pants are bugged and will not appear on the shop for anyone and there are multiple forum discussions open regarding this and a couple other items. I just want my scuba set for some odd reason. Add a rebreather/scuba tank backpack (wouldn't mind some flippers either)

    8. Better/smarter AI, less annoying bullet-sponge drones and robots.

    9. Select and dismantle or select and sell feature. I'm so tired of breaking up this redundant extra gear/weaponry. Allow us to check a box on each item we want to get rid of and then hit a button to get everything at once.

    10. More weapon customization, I can't believe Modern Warfare has y'all beat on this topic.
    Share this post

  8. #68
    You have a very good list thus far. I would like to add to your #9. I believe what we really need is the command options SOCOM had back on the PS2. We could tell individual AI partners orders...we can tell group orders. We could Bang and Clear...Frag and Clear....Suppressors on...Weapons hot....Devs just dive into some SOCOM...it may be an old game but its command options where great and you could just click to order or say orders directly thru your headset and that AI knew exactly what to do.

    Now I also believe we need to have Visual Pallets for our guns. We have 3 presets per Class...5 Visual Pallets for our character....but nothing for players to enjoy having those guns reflect with the visual pallets of our character. Yes it may not be considered a game changer for some, but I personally love blending with my environment and would love for my guns to be camo'd together with my Visual Pallets so I can be a Ghost among the environment entirely if I choose to be.

    Another thing I'd suggest for PvP is more maps and game modes. This game has the potential to be a great 3rd person tactical shooter, but lacks maps and game modes. Now I will say the maps in my opinion are better than Wildlands. Great job there, but more maps would be better. 2 Game Modes however is just not enough for a PvP that can thrive off more competitive objective based PvP game modes.....SOCOM again a great example to what game modes Ghost Wars can have and benefit from.....Demolition, Suppression, Elimination, Sabotage, Escort, Extraction....all awesome game modes that can be experienced in Ghost Wars.

    Now I know we got Elimination and Sabotage already in Ghost Wars. I think a nice suggestion for Sabotage is to take away the notification sound when the bomb is being planted. Actually make a Satchel the Attacking team has to pick up, carry and arm on the Plant site; and only notify the defending team when/where the bomb is planted ONCE its planted. Then take away the "Defusing Time Paused" when defenders start defusing even when they only got 1 second left for the bomb to blow...add a said amount of seconds a player takes to complete both the plant bomb action and defuse bomb action. This alone drives up the level of tactical teamwork needed from both the attackers and defenders; which will enable a greater competitive drive for not only the players, but for the game.

    Again these are just my personal suggestions.
    Share this post

  9. #69
    List of things needed
    -Allow us to be able to unequip all of our weapons or as many as we please.
    -Put weapon holstering from wildlands into breakpoint.
    -Allow us to switch shoulders while in cover.
    -Add crouching while carrying dead bodies and (if possible) dragging bodies so that we can drag heavy dead bodies.
    -Allow us to be able to cancel the animation while picking up a body.
    Share this post

  10. #70
    1: AI team mates

    2: Remove the gear score for weapons

    3: ammo boxes in the Bivouacs and in the main hideout

    4: Enemies get exhausted when running, I bloody hate how the breachers have unlimited sprinting while we as nomad can get exhausted and fatigue this makes escaping shotgunners impossible

    5: this game I think it's was better off as a Tactical Shooter then a wanna be shooter looter.
    Ubisoft not every game can be a RPG it's not possible.
    I mean Assassin's Creed Odessey is a perfect RPG I can take my PS4 offline and play it, I can upgrade my weapons and my gear to match my current level keeping me on top of my game, In easy mode the enemies can fall 4 levels under me making them easier to take out and is a acceptable game for a solo experiance overall with a offline RPG system that works.
    For breakpoint I think it should have the RPG system removed and made like wildlands with the AI partners.
    Plus I hate how all the new Ubisoft games like The Division Assassin's Creed Odessey and Origin Far Cry 3 4 5 and 5: New Dawn and breakpoint had to start out with a tragedy.
    I like team base shooters tbat offers AI teammates for when my friends can't play and that's hell more offen now.

    6: The ability to remove weapons in your loadout like your 1st primary second Primary and side arm if the player wishes and the weapons
    Share this post