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  1. #121
    List continued:

    FEATURE REQUESTS:

    1. Add offline/ single player mode
    2. Add junk/ favorite system
    3. Bulk sale/ disassemble of junk marked items
    4. Add function to add found materials as camo to weapons and ghilli suit gear
    5. The ability to unequip one or both of the primary weapon slots (for aesthetics, added reality, team specialization dynamics, user defined difficulty settings)
    6. Include weapon paints in character appearance presets - different biome camos
    7. I miss the slight zoom function on the "Digital scope"
    8. A few more options in character creation
    9. When you get spotted, loose line of sight and displace your location, the enemy shouldn't know where you displaced to
    10. Adding infiltration/ traversal options like repelling



    PERSONALLY EXPLORED BUGS:

    1. Paragliding take off fails more often than it works
    2. Unable to use drone and night vision until random login fixes the issue
    3. Team characters location display issue while flying or in vehicles in general
    4. Launching drone while switching fire modes issue
    5. Change hold breath default button to L3 to prevent issue of inability for those with older controllers or w/e causes this
    6. Gear presets will alter themselves at seemingly random times
    7. Gear issues when multiple character per user account.
    8. Distance render order issue. Some objects/ structures require you to be closer than enemies do.
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  2. #122
    DarkkStarr387's Avatar Junior Member
    Join Date
    Sep 2019
    Location
    New York, USA
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    27
    Aside from bug-fixes, heres my list
    1. Ability to dismantle multiple items at once.
    2. Ability to dismantle items in a preset or the ability to delete preset 1.
    2. Ability to remove weapon from slot. Empty slots should not affect gear score.
    3. Ability to change holster/ kneepad color and not link the color to the pants color.
    4. Apply damage penalty's to NPC's who've been struck by gunfire. AI doesn't react or change behavior when taking damage.
    5. Ability to apply all rail attachments to every type of weapon.
    6. Swap camera position while in cover. This was available in Wildlands but was removed in Breakjpoint.
    7. Add Ghost-War unlockonly items as Battle Tier rewards.
    8. Ability to wear gas mask cosmetic and helmet at the same time.
    9. Ability to modify trigger, stock, barrel length. This was available in Wildlands but was removed in Breakpoint.
    10. Ability to play without tiered loot. Replace loot crate contents with consumables / Skell Credits / unique weapon variants
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  3. #123
    1- fix the lighting overall and especially when looking inside doors + nv
    2- blast effects and player / enemies radgoll physics -- removed from beta
    3- terrain deformation -- removed from beta
    4- smarter AI routines (throwing grenades -- removed from beta)
    5- fix audio missing when indoors
    6- fix base jumping not triggering most of the time
    7- improve trasversal mechanics not smooth enough
    8- add satchel long press button for inventory
    9- throwing knives and crossbows
    10- rappelling


    To begin with they need to scratch everything they did between the closed beta and the final product except vehicle stuff. Everything else including faster animations, graphics etc made the game worse
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  4. #124
    ArgimonEd's Avatar Senior Member
    Join Date
    Dec 2017
    Posts
    4,031
    Originally Posted by Legoguru2000 Go to original post
    Don't you know that in real life even highly trained special ops soldiers are unable to traverse inclines/declines greater the 15 degrees without sliding to their possible death.


    I too believe this is over aggressive and in no way adds realism to the game. This is made even worse by the fact that Breakpoints map is far more vertical then Wildlands was. Wildlands had some mountains and steep areas but Aurora has far more.

    The death slide would be acceptable if it wasn't so overly aggressive in how quickly it damages you and if they offered some way to counter it such as moving your character sideways during the slide or pressing in the opposite direction, something. One thin you can do that helps some is even though you shouldn't have to do this, when going down a slope that you know is going to engage the death slide mechanic crouch before you descend and slowly move down. I've found that this will eliminate most chances of the death slide kicking int. It is annoying in how it greatly slows down your movement but at this point we don't have many options.
    I'm not being ironic, but would you...On real life...While carrying more then 40 pounds (Which would add to your momentum) really run down a hill that is covered in mud, snow or thin sand?
    Sprinting I mean, would you sprint down a stair?
    If people slip and trip down stairs without much effort, what do you think would happen when someone carrying a considerable amount of weight that would pull them down a bit more, you'd be lucky if you only slipped down, if momentum didn't made you roll over and land face first, risking tumbling down like we see some people in some videos, like a complete ragdoll, risking to break your neck...
    Seriously, I challenge you

    This isn't even that much inclined...
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  5. #125

    mejoras necesarias

    Estoy de acuerdo con las sugerencias de mejora que nombran a las que yo añadiría:
    -La mejora del la visión nocturna pues se ve lo mismo con ella puesta que sin ella.
    - Que los enemigos de la IA se hiriesen o se tambaleasen al ser disparados.
    -Reducir el numero de balas que necesitan los enemigos para morir
    - Que en el chaleco se pueden ver mas accesorios, es decir mas bolsillos pouches, o documentos, o granadas etc.
    -mas ropas para el personaje.
    -eliminar la reducción de daño del silenciador y cambiarla por disminución del alcance como pasa en la vida real
    - y lo mas importante aumentar la personalización de las armas, no puede ser que las armas se personalicen menos que en el wildlands, deberían haber mas opciones de personalización, con linternas, con mas culatas, con mas miras. Pero no en vez de eso ponéis menos, es una verdadera decepción.

    Sinceramente muy disgustado con este ghost recong
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  6. #126
    1. Base jumping need to be fixed, it doesnt work most of the time
    2. since we are on the run, can we use or create a improvise weapons like, cross bows, spears, making booby traps etc
    3. iFuture patches can we have a desert scenario?
    4. booby trapping dead bodies
    5. cosmetics: a.) high collared hoodies that can be hooded or not (*similar to sleeved boots)
    b) netted boonie hats or camouflaged boonie hats
    c ) ALL camos be available to all pve and pvp players
    d) tap to see compass or time
    e ) skull balaclava
    f) GI Joe inspired characters? or their gears?
    g) hai color can be changed anytime from menu

    6) A ship boarding mission, that includes rappelling from helos
    7) tactical flashlights attachable to primary and secindary
    8) as time goes on, rebel factions will raise against the sentinels, will there be any?
    9) options in choosing only 1 weapon.
    10) again, improvise weapons that can be crafted from bivouac (bow and arrow, booby traps, etc)
    11) able to swing from tree to tree and call animals as your back up......... just checking if youll read this part lol.



    anyway, thank you for considering your fans requests and suggestion. we have a lot to improve and we will. Thank you.
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  7. #127
    1) i forgot if we can have The Honey Badger again?
    2) an option of what ammo youll use before an operation from Bivouac (subsonic etc)
    3) a hooded cover-all cosmetic?
    4) option to stock / unstock weapons
    5) try to hover a helo over a body of water... something is missing.
    6) a chance to have real patches from elite units from around the globe? (just taking a chance for this request)
    7) Rappelling : helos or side of buildings
    8) able to leap a tall building in a single bound, catch bullets, LOL.... (just kidding) checking if youll read this post.. lol
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  8. #128
    Nerg the agile armed drone. With a controller it's next to impossible to hit, and once it finds you, you're dead. Whether you
    have a shotfun or machine gun, you have like a 20% chance of surviving the encounter. A perfect example of a developer
    ****ing with the player.

    Slow it down
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  9. #129
    I really don't think most of stuff in this thread will ever be implemented into the game, except the bug fixes that you guys are listing.
    A lot of it belongs more in a more straightforward milsim, and not in a fantasy/RPG/stealth/sniper - game like this.

    This game, if I have my information correctly, is built on a whole new engine, and the world is so large that implementing what some of you want will put a serious strain on even the newest and best pc's. Not to mention the consoles. Look at how the game drops in FPS even now when you enter an area with a lot of enemies.
    I know they are working constantly on improving this, but there is a limit on how many operations even a high end computer can handle.
    Ubisoft needs to be able to sell this game to a broad spectrum of gamers, and many of them can't afford a high end setup, and keep it up to date, so they have to compromise.
    This will limit both the AI, and the view distance of objects etc. It's not even possible to adjust view distance it in this game. At least I haven't found this option?
    I think the reason for this is that they know this will impact the frame rate considerably because of the size of the map you are in at any given time.
    I also believe this is the reason there are no friendly vehicles on the roads, and only a very few friendly npc's scattered around the map in some areas.
    That tells me that to make the game playable on the broadest possible spectrum of consoles and pc's, they've had to implement much narrower limits on a lot of things.

    What I think they can accomplish is this:
    1. Fix the base jumping so the line from where you are able to engage your jump is pushed back from the edges a little more.

    2. Adjust the "stickiness" of the cover system.

    3. Change stands when in cover. And also adjust the speed of movement when you walk and crouch . What i mean is that when you try to sneak up on someone, and you hit N to crouch walk at the slowest pace, you are actually moving faster than just regular walking. You should move slower and totally silent, and the sound of your footsteps should reflect this. To me it seems that you make more noise when you are crouched, and I don't think this is realistic. Look to Wildland on this.

    4. Adjust the volume on the drones, so they don't over power all other sounds. (Personally I hate all the drones in this game, since I think they ruin the ability to play stealthy, and they are way to accurate on where you are, even if they have never spotted you and you moved away after your engagement.)

    5. I hope they can fix it so the helicopters can behave more like they did in Wildlands, and not jump around like an out of breath sniper when you are trying to aim your rockets. Modern helicopters don't sway this much while hovering, and even when set to zero on the mouse sensitivity it's still way to sensitive. This is not a flight simulator, and on pc, the old flight control system in Wildlands did not work. I did not buy this game to immerse myself in helicopter flying. It's a means of transportation and sometimes attacking and nothing more.
    Also they need to fix the altimeter, so it always shows the correct altitude. As it is now, the sea level is ignored.

    6. The slipping and sliding and oomphing even on the lowest of inclines is just annoying, and I hope they can adjust this on the entire map. It needs to be toned down a lot. Also the animation that looks like the player is hitting an invisible wall is stupid and should be redone or just removed all together. Why couldn't he just stop sliding and get up off his ***?

    7. The NPC's you interact with on occasion, needs to have their own list of comments to pull from, so when you help someone, you actually get a thank you and not a "You're in my personal space" every five seconds. This is in my opinion one of the biggest turnoffs of the game, since it ruins the whole premise of the story. Namely that you are fighting an oppressive private military force. You would think Ubisoft never heard of WWII and the Nazis? I don't think the people of occupied Europe, complained about their personal space if they where rescued from a labour camp by allied soldiers?

    8 The whole menu system needs to be redone. This happens while the game is in pause, so making it more user friendly should not impact performance. I hate all the floating pop up info on gear. I would much rather have a "mouseover reveal" system, or that the pop up would at least show consistently in one spot. The way it is now, where the pop up constantly hides things you would like to see, is useless and tiresome.On the Objectives Board I constantly have to click two ore three times to get to the sub menu. It's like the first click just activates the link. Unless I hover for a second over it, I always have to click at least twice.

    9. Items needs to be selectable in bulk, and we must be able to sort both weapons and gear. I have nothing against the tiered loot system, since it forces me to become proficient with the weapons I get. What I would like, is that the stuff you put on your weapon carries over to the ones you pick up. We have to spend way too much time away from gameplay as it is.

    10. I would like to choose a vehicle as standard that is automatically spawned every time you fast travel to a bivouac. It should be unnecessary to have to choose one every single time. This map is so big, and the missions takes you from one side of the island to the other side several times in a mission sequence, so fast traveling to a bivouac with your prefered vehicle already there, would not take away anything from the game. Especially since the game takes half your ammo every time you go to camp.

    11. We need a dedicated key for binoculars and the Objectives Board. O now opens the lobby. I would rather have it open the Objectives Board.

    12. I get that some of you wants to limit what you can carry, but for us more casual gamers, and especially since we now only control one character that needs to fill every role when infiltrating a base, the ability to choose a different weapon than what you started out with is, for me, a necessity. Otherwise they would have to implement a whole new mission briefing system that tells you a lot more that just where you are going. You would have to know the size of the "base". The number and types of enemies you would encounter. The terrain. Sniper spots etc. etc.
    Otherwise you would have to travel to the base. Recon the whole thing. Then travel back to a bivouac to equip what you need, and then actually start the mission. I could see this in a separate mode, but not in the basic mode.

    13. I hope they can implement GPS on the minimap. If I remember correctly, this was on in the closed or open beta, or both? I hate having to open the map every few seconds to see if I'm on the right track.

    14. I hope they can stop the "drone seeding canons" from activating every freaking time you pass within a certain distance from them. If Sentinel has taken them over for launching killer drone swarms, then they should only launch when they are actually attacking something. If not, and they are still used only for seeding, they should not activate every damn time you pass one. It's just not logical that little old Nomad should have any impact on when they activate. That is, make it a lot more random.
    Those canon, the Azrael and the helicopters always flying directly over your head on a timer does not do the game any favours. Don't get me wrong, the Azrael and the helicopter should definitively fly over from time to time, but not directly over you every damn time, and waaayy more random.
    Having to go prone camo every time the Azrael flies overhead is just ridiculous. I get why it's there, but sometimes it could pass on the outside of your detection zone also. It feels like cheap and lazy programming.

    15. I wish they could fix the bad lip syncing, cause every conversation just adds to the "This game was not ready for launch" -feeling I've had since it was released.

    16. I hope they can fix the stupid AI so that when they are all alerted and in cover, they don't scream stupid **** all the time. This goes back to performance, and how big of a list of comments you can have before it drops beyond playability. It seams to me this game has two lists. One for the civilians and one for the soldiers. Maybe the list for the soldiers is divided into passive and active mode? At least for now, these lists are very limited. Hopefully they can fix the bugs and other issues to lighten the load on the systems, and maybe then these lists can be extended?


    I could go on, but I think I'll stop there for now.
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  10. #130
    Crossbow weapon with explosive bolts
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