Everyone i mean EVERYONE wants a sell all, dismantle all, mark as junk, mark as favorite feature for inventory, Erdl urban camo says it can be unlocked at battle tier 15, like the ghille top shown as pants in battle rewards, I should have it unlocked but it's bugged, make enemies smarter! Once alerted or threatened they should never go back to white unalerted status, send more reinforcements, not instant spawn either, make it realistic!! Not just 1 car or helicopter, send 4 cars, 2 helicopters, and an azrael drone overhead, armed azrael drone with missiles, I want to be pursued harder and longer until I make a great escape, let enemies use the ic8 and other weaponized vehicles instead of just sitting in a base doing nothing, bring back patrol alerts like unidad, level 4 alerts sends wolves pursuing, repelling from helicopters, parachuting, not a instant reinforcement response but minutes, have a reinforcement difficulty option to appease casual players I guess, buttstock and barrel attachments needed, changing the color or design of holsters and placement, Adding extra drop leg attachments on thigh rig systems please! Keep us informed and not in the dark about when the rest of the missions will unlock, feels like I bought half a game, add HVT missions, taking out 52 deck of cards sentinel commanders, wolves, ect, I'm on ps4, why is it so slow to scroll through menu options, tacmap, loadout, objectives menu feels incredibly unresponsive with a page load up time, same with the shop, black screen for 15 seconds waiting for screen to load, enemies not spawning properly, takes 10 seconds after parachuting into their compound, enemies do not render beyond 600m, grappling and repelling gear needed, so many patrols in wooded areas that do not support each other when in a gunfight ( make enemies smarter ) vest showing SMG pouches when I have an ASR, make this game great ubisoft, don't pull a division, you added sounds to buying stuff and opening doors, your fixing stuff nobody asked for, those sounds are annoying, I crafted 150 416s to get the yellow one with the talents I wanted, over 100,000 skell credits, let me buy and customize talents for that price, buying & selling all the garbage ones back was terrible considering there isn't a mark as junk, mark as favorite, sell all, dismantle all junk option (smh ) that should've been in this update but no, opening doors make sounds and buying from the shop makes a sound, bring back autopilot, shop tutorial and enter raid keeps popping up on my screen
Most of what I would want was already said but looking through I did not see these.
1) With the return of AI squad mates I would like to have the choice of who they are, meaning homesteaders, other ghosts, or drones. Would like to choose their look, weapon loadouts, gear and skills while retaining the same ability to have appearance skins override the currently equipped gear. Also various types of drones. They were present in past GR titles and with the setting of GRBP I think it was a Massive loss for this game to not include drone squad mates or drone support other than the standard drone we are given. Being able to have a wheeled, walking, or flying drone that can carry ammo, consumables and spawn certain types of small vehicles or act as vehicles themselves would not be far fetched with the backstory of the game. Being able to have drone squad members means you could customize their weapons and combat style. You are playing as a sniper so build a drone that can charge in and take the aggro off you and bullet sponge. Playing an assault, build a long range drone to provide sniper support. Have a slow drone that can launch motors. The possibilities are endless! Drones could be separate from squad mates meaning you could be playing with 3 friends and have one support drone or play solo with one drone a 3 AI squad mates. This literally has endless possibilities. Adding onto the drone support, similar to wildlands rebel commands, having drones being able to fly in and drop several bombs or distract the enemy, even target other drones would be exceptionally helpful along with making AI more intelligent and adding variety to them.
2) some type of disguise system. Wildlands and Breakpoint both contain immense levels of stealth and even certain missions that require it. I think there should be some sort of disguise feature in the game. Lets face it, the typical grunt of sentinel, even officers, will not have all 30 some ghosts' faces and builds 100% memorized. There should be sentinel gear that you can wear to get around without getting into a firefight every 500 meters. With the number of variables it would have, disguises would not be hard to balance. Take into account player level, enemy level/rank and distance between the player and the enemy. Most grunts would be fooled by simple disguises, officers would more significantly more likely to see through it, they would not work on ghosts or drones.
Feedback from Xbox One user:
1) (This is my almost deal-breaker but spent $60 already on digital copy). The dialogue that the main character has with anyone is absolutely horrible. When talking to main NPC’s for missions, etc there is a noticeable pause between each character speaking that breaks the overall flow of the conversation. For example, if I were to ask you what your favorite color was you would either think for a moment (and actually show expression of thinking) and reply or you would quickly reply, “green!” The conversations are more like, “I am going here to find thing” (wait 1,2,3) NPC says, “oh look for this” (wait 1,2,3) and so on. It feels too transactional to actually be immersed into it. Also the NPC canned responses when gathering intel is horrible. Sometimes your character will say one thing and the NPC will reply with some canned generic response that doesn’t even match the initial canned question for intel.
2) The body mechanics when moving around sometimes almost look like the Boston robotics dog being tripped on YouTube. The players top half bobs and weaves like if I want to go left, the top half of my body doesn’t have to lean left to move.
3) The NPC enemy routes are the same all the time. You have the same set of people in any given area that move in the same route no matter what. I can sit there on hard and sniper kill someone, alert the whole area, run a few yards in the opposite direction, wait about 5 minutes for them to return to normal and repeat. It would be nice to come to an area and if you alert everyone in said area, search teams start scanning a wider area in groups to look for what caused alerts then call in backup to do the same thing just more people, then maybe go back to “normal” routes but all of the paths are now different. Not hard to develop because the mechanics are already there, just not used more.
4) when using a drone or walking in area of a drone or wolf squad, the sound of the drone boosts higher than all heck. Yeah I get that there’s a robot, but do you really think a tactical team of trained spec ops soldiers are going to scout an area with someone that is as loud as a race car? They should be as quiet as the azreal drone that flies around.
Granted I have only been playing for a few hours and the game is still in the early release stage, all the points I have brought up should have been ironed out in the technical preview and betas (which I was a part of and wasted 25 min of my time putting all of this feedback into the surveys). It’s sad because you made a super cool world that I want to explore but any time I walk, talk to people, infiltrate a base, etc all of these come up and I think to myself, this is bad and lose the whole immersion into the super awesome world you built.
I guess go back to Assassins Creed 2, brotherhood, revelations, etc and look at the emotions and actions Ezio had when he lost his family or when he was an old man. Heck even in AC Origins I felt connected to Bayek and his struggle through Egypt and the loss of his son. It all felt “real” even though it wasn’t. It felt “real” to try and sneak up to areas and have to tactically plan my way through it rather than fly a drone, tag everyone, and pick them off one by one.
Rant done.
If you look at a peq-15 it has a rubber cover on the opposite side to the lazer, and 2 led bulbs. One is an ir the other is a white light. At least that was the case when i had one mouned on my rifle when i was serving.Originally Posted by ArgimonEd Go to original post
I only wish for one thing, don't break the game anymore in new updates. (Maybe 2 then) And fix the mission bug, which basically makes mission get stuck in an objective randomly. "Mission bug" has been happening to me frequently like every 3rd or 4th objective gets stuck after restarting the whole game. It's beautiful world but would be nice to be able to play those missions too and see the storyline. Makes me wanna uninstall the game straight away.
1. More field of view (FOV), or are least the option to change between close, mid, & long. - Similar to the GTA franchise.
2. Increased battle rewards cap. Tiers is a show of determination and skill. Players who work harder or devote more time should be compensated for their efforts. We should never be limited to a certain amount when we are capable of doing much more.
3. Shoulder swap in cover. The shoulder swap button in cover should definitely be implemented and would especially help combat in PvP.
4. Increased handling with vehicles. I find it very difficult to get control of land vehicles in this game. The handling feels loose and heavy at the same time - sort of spongy and chewy. I find myself often nearly going off cliffs when making a sharp turn or drifting around corners. When I go off-road I feel I have terrible control over my vehicle and I keep smashing into trees and rocks. I’m a very good driver in video games and I pride myself on that but, this game feels very weird and sloppy with driving mechanics. For helicopters there is no sway/strafe like in Wildlands. If you try to tilt left or right to maneuver it’s very stiff and doesn’t respond. Forward and back controls are decent but we definitely need better strafe controls.
5. Faster body carry. I counted and it takes 5.5 seconds to pick up a body. That’s way too long. I’ve been detected multiple times because I was a second or two seconds to late to break the detection meter. I believe you could accomplish a carry in three seconds flat. It would make gameplay much smoother and beneficial to the player.
6. More attachments for certain weapons. We all know what I mean when I say this.
7. Darker at night. If the nighttime was just a little darker then night vision would be more prominent to use in the game. Even after shooting out lights or sabotaging the power in bases I still find the night sky too bright to fully enjoy night vision.
8. Character should only move in the direction the camera is facing. So many times when I’m sniping or prone-ing with any weapon I try to shuffle backwards to either avoid detection or adjust myself along the terrain. Instead of moving backwards I end up turning around completely in some weird fashion and now I’m in a bigger pickle than I was. I’ll eventually end up having to stand back up or crouch back up and prone again hoping I aligned myself correctly in the tactical position I desired.
9. Binoculars no longer an inventory item slot. We all miss binoculars being enabled by a touch of a button. Please bring this back. It is taking up space on the inventory wheel that is {broken} in the first place, which brings me to....
10. Improve the inventory wheel. I feel that the inventory wheel could be so much better. Open up more slots and/or let us toggle between our items within the slot. Give us a lethal, non lethal, tactical, ration, survival, etc... and just let us swap between items.
@AzraelWilliams - Lot of good ideas here but its a hard read because you have everything in one big paragraph. Next time break it up into bullet points or at least a few paragraphs so its less likely people will skip over your post.Originally Posted by AzraelWilliams Go to original post
Dont know if someone mentioned this already.what if Armor you wore actually mattered but would effect your run speed . Heavy plate ,helmets and heavy padded legs .In order for it to work they would have to get rid of gear score and visual pallete would need to be locked for pvp.Man this game has so much potential. They did something similar in rainbow 6 vegas if i remember correctly.