Ghosts,

The following is the current list of Known Issues for Tom Clancy’s Ghost Recon Breakpoint.

In some circumstances, the drone will become unusable.

  • STATUS: TU 1.0.3 will include a fix for this issue.


Players will occasionally lose functionality aside from walking.

  • STATUS: We are currently investigating this issue with our development testers and the reports from players. We will update you as soon as we have new information.


Enemy behavior appears erratic, sometimes is stuck in a loop.

  • STATUS: We are looking into all the reports we have received from our players, as well as the videos shared on the Forums and Reddit. We do not currently have an ETA, but we can assure you that finding areas where we can add improvements is a priority for our team.

In TU 1.0.3.1, we will be including adjustments to the WASP behavior to help ease this issue.
We will update you as soon as we have more information.

Crosshairs don’t match the trajectory of the bullet.

  • STATUS: We have implemented a fix in TU 1.0.2 to address the shots appearing to land wide while ADS in 3rd person mode. If you are still experiencing this issue, please contact our Support team.


Weapons held from the incorrect shoulder position from the camera angle.

  • STATUS: We have reported this issue to the team, and we are investigating. However, we are having trouble replicating the issue. If you experience this bug, please create a thread in our Support Forums with any details you have.


Scope blink/flicker while ADS.

  • STATUS: We are currently investigating this issue with our development testers and the reports from players. We will update you as soon as we have new information.


Changing the fire rate while ADS will launch the drone.

  • STATUS: Our current milestone for this fix is TU 1.0.3.


NVG block crosshairs view when in 3rd person ADS mode.

  • STATUS: Our current milestone for this fix is TU 1.0.3.


Players abruptly die when attempting to base-jump.

  • STATUS: We are currently investigating this issue with our development testers and the reports from players. We will update you as soon as we have new information.


Loot/items are out of reach in some circumstances.

  • STATUS: We are gathering more information on this to replicate the issue. If you experience this issue, please report it to our Support team. We appreciate any assistance you can provide.


Mission completion notification pops up randomly while playing.

  • STATUS: Our current milestone for this fix is TU 1.0.3.


Some reload animations can be missing, specifically regarding the LMG animation belt and the M82.

  • STATUS: We are currently investigating this issue with our development testers and the reports from players. We will update you as soon as we have new information.



Animations/Visuals

  • [RARE] Sometimes players will encounter visual glitches.


  • [SOMETIMES] Players may encounter FPS drops in certain locations.


Audio

  • [RARE] During a cutscene, the audio of the end of a sentence a character is saying may cut short. Please note that subtitles are not affected.


Items

  • [RARE] Players who transition from PVP to PVE could experience a loss of Tool Items in their loadout
    STATUS: Will be addressed in a future patch during Episode 1.


Ghost War

  • [ALWAYS] When someone calls a vote to kick another player, the wrong player name will be displayed.


Store

  • [ALWAYS] After purchasing a Ghost Coins pack in the Store Menu, players will only see the confirmation pop-up after exiting and re-entering the Store.


World/Map

  • [RARE] Players may encounter issues on the map (e.g. falling through, stuck on props).
    WORKAROUND: Fast Travel to reset player position.


A bug may be fixed in the next update even if it is not marked as such above. Our team will be making every effort possible to address the issues present as soon as we can.

We greatly appreciate all the feedback that you provided us already, and please continue to do so. We will keep building and improving Tom Clancy’s Ghost Recon Breakpoint with our community as we move into post-launch.

/The Ghost Recon Team