October 9th
- continuously picking up ammo graphics bug (ammo is full, but ghost is making the motions of picking up ammo)
- chopper damage taken need to be addressed, REALLY bad.
- found a few 'stuck' bugs throughout the map, getting stuck on a roof ledge was fun...
- heli pilot graphically bugged, positioned WAY out of the cockpit in various positions outside the heli
- SyncShot drone, but I think by now we all know aboot this one, lol
- too stealthy? Enemy AI at outposts seems to completely freeze up when I snipe a few AI off, alert them, I run away to try and avoid detection, don't get chased, come back, and the enemy AI is still on alert (orange), but every single AI EXCEPT drones, seem to not want to move, they just sit there until i come pick them off. This happens frequently. kinda boring.
- take gunner spot in vehicles, but can't fire mini gun, and when rotating view, seem to get stuck inside the vehicle
- when inspecting mission outlines in missions menu, the slide bar to the right is extremely difficult to target and use
- finding some very low grades/banks will make my ghost slide, and sometimes even inflict damage......seriously bad physics
- I find the AYM drones on outposts EXTREMELY loud. Are they supposed to be so ******* loud??
- finding ammo that cannot be reached, like up on a stack of boxes, in a corner, where it's impossible to get to....
- killing the power supply at outposts isn't unlocking doors that obviously have loot in them, especially loot chests....
October 10th
- Cape North, just South West of Lake St. Patrick, broken side mission NPC, will not actually give the mission.
- Cape North, unable to mark enemy NPC's with drone = relaunch game.
- Campus Relay Station, sliding down staircase down to heli pad? lmao!
October 11th
- Tight landing spot at the Auroa Recyling Facility, Windy Islands. North end of facility by gate, parked close to a motorbike. Completed objective, jumped in heli, proceeded to take off, somehow it triggered the bike to explode, taking out heli. Once again, REALLY bad physics.
Here's a good one >> spawning to a biov, doing my thing with prep and vehicle, leave the biov ................ to be spawned about a kilometer away, on the side of a mountain, with no option but to fall to my death.
Thanks?
Helicopter damage is still bunged, spawn my Overseer at a biov, run to it, and it appears damaged already, haven,t even touched it.
I am noticing explosions occurring when I approach an outpost/compound/area I need to search or deal with. I come in quite high with my helo in order to not attract attention, but due to the explosion that I certainly didnt cause, I have instant aggro, and vacating the area and coming back doesnt seem to reset the aggro.
*update*
These mystery explosions are happening much more frequently now, it's like the game can sense which area I am about to work in, and sets off explosions.......