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  1. #1

    My Patience Is Running Thin.

    For the love of god and all that is holy, if by some slim miracle that a Dev of the game sees this. Please. If you're going to have weapon Variants at least do not restrict what attachments can go on them by type. Namely Suppressors.

    There is absolutely no way I should not be allowed to put a Suppressor on Assault Variant weapons when the difference between an Assault and a Normal is 5-ish in the firepower stat.

    Not to mention Suppressors take of 20% damage when equipped and I'm still at a loss. Hell you can put a Suppressor on the M82 but give an ASR variant like 10% more damage and it can't handle a suppressor? Couple this with the M82 and AWP not even being able to fit bipods for what I assume is balance reasons and the gunsmith continues to disappoint.

    You have weapons with multiple rails but can fit one item. You have weapons labeled as 9mm when they clearly fire 45. s, Magazines that should only hold 10 bullets are holding 15 and the list goes on.

    Is this going to completely ruin my experience? No, of course not, there's other guns I could use, but when you make me work for something, I damn well expect to be able to make the most of it with every last damn attachment you fool people into buying or making them play 'Find Waldo' with the ones they want.

    Don't put me in a sandbox, give me toys and then dictate how I play with them. Retool the gunsmith and let me put a simple suppressor on my 416 Assault Special. >:C

    PS: As personal Feedback, please look to enhancing gunsmith to make individual rails editable. Namely for flashlights in addition to Grips + Bipod combinations.
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  2. #2
    Originally Posted by H3LLHND Go to original post
    For the love of god and all that is holy, if by some slim miracle that a Dev of the game sees this. Please. If you're going to have weapon Variants at least do not restrict what attachments can go on them by type. Namely Suppressors.

    There is absolutely no way I should not be allowed to put a Suppressor on Assault Variant weapons when the difference between an Assault and a Normal is 5-ish in the firepower stat.

    Not to mention Suppressors take of 20% damage when equipped and I'm still at a loss. Hell you can put a Suppressor on the M82 but give an ASR variant like 10% more damage and it can't handle a suppressor? Couple this with the M82 and AWP not even being able to fit bipods for what I assume is balance reasons and the gunsmith continues to disappoint.

    You have weapons with multiple rails but can fit one item. You have weapons labeled as 9mm when they clearly fire 45. s, Magazines that should only hold 10 bullets are holding 15 and the list goes on.

    Is this going to completely ruin my experience? No, of course not, there's other guns I could use, but when you make me work for something, I damn well expect to be able to make the most of it with every last damn attachment you fool people into buying or making them play 'Find Waldo' with the ones they want.

    Don't put me in a sandbox, give me toys and then dictate how I play with them. Retool the gunsmith and let me put a simple suppressor on my 416 Assault Special. >:C

    PS: As personal Feedback, please look to enhancing gunsmith to make individual rails editable. Namely for flashlights in addition to Grips + Bipod combinations.
    I agree with broke weapons systems but, you are off on suppressors but on ammo you are spot on the weapons experts they used must be literally stupid and where the hell is the .50 cal ammo or the 5.7 ammo that the ps90 and the 5.7 fires? I sense either bad programing or lack of knowledge. All the same one of the many issues that are broke. Also some of the weapons designs they used simply do not exist and would not be done
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  3. #3
    How exactly am I off about Suppressors? There is little reason why Assault Variants should be exempt from being able to use them and I hope an update makes it so they can.
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  4. #4
    I think they cornered themselves in the design by combining PvE and PvP. PvE should have limitless options in this kind of game but they have to balance for PvP with the same systems. The idea that one character is used for both is pretty cool, but in practice it needs a lot more tweaking. Not sure if this is the problem, but I think it makes sense.
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  5. #5
    Yeah I agree entirely with this. It's quite problematic and will constantly leave a side displeased, though I'm not sure who has ever played Ghost Recon Strictly for it's competitive multiplayer but I'm sure there's someone out there. I just feel like they're trying to make an E-sports game with a system that just doesn't translate super well for it, but that's just my opinion.

    Still, I find it odd that there are so huge inconsistencies that the DMR Assault can fit a suppressor AND a grenade Lauincher but the assault variants for rifles are left without a suppressor. I hope this gets forwarded to the team for reconsideration.
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  6. #6
    Out of all my complaints on the game so far this is the moist glaring. Besides what you mentions You cant replace a singe stock in the game either.....no stocks. the Gunsmith is a joke in comparison to even Wildlands. I hope they dont expect ppl to wait a year for gun custimazation that should have been it from the start. Personally im so happy i dont pre order any more and first got a Uplay to see what would happen. I hope yall did the same.

    One Love!
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  7. #7
    Unfortunately, despite the hate and the negativity I went ahead and bought the ultimate edition as I liked most of what i saw, but having played the game now for a week, there aren't just cracks in the game. there's entire fissures in things I'd of thought basic for a series as old and loved as Ghost Recon.

    All Attachments should be rebalanced so they can be viable on every weapon, I fail to understand why they'd do these restrictions and further more why they aren't so open to discussing their design choices as other devs are with their community.
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  8. #8
    ArgimonEd's Avatar Senior Member
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    Originally Posted by MaxxieForce Go to original post
    I think they cornered themselves in the design by combining PvE and PvP. PvE should have limitless options in this kind of game but they have to balance for PvP with the same systems. The idea that one character is used for both is pretty cool, but in practice it needs a lot more tweaking. Not sure if this is the problem, but I think it makes sense.
    I just said the same thing on another thread.
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