Few Ideas and Issues

-Pick Up another player to carry is slower than just healing them in place this should be increased by 25% to 50% all you’re doing is a fireman carry which takes no time at all.

-Knife attacks speed should be increased by 25% but rear knife attacks should just be almost instant just slit throat and drop.
-Knife attacks to the front when enemy alerted should have a fail chance.

-Grenade launcher should be able to be toggled outside of aiming down sight also

-Drone not flown back to you should incur 100% cool down (minus reductions)

-When against a wall should still be able to climb the ladder when hitting space.

-Should be 2 speeds for climbing ladder Slow (stealth) and Normal alerting an enemy every time you climb a later makes no sense.

-Need more patrols, and sky patrols not scripted ones that are programmed after a random set time i.e. random UAV That no matter what will go always right over you and same with Heli patrols.
-AI should fall out of the Heli when dead or able to grab loot when next to the Heli same with ground Vehicles (kill a guy with credits inside a vehicle good as gone)

-Blown up convoy’s still lootable.

-Thought we are supposed to be hunted game needs a world alert status i.e. more noise you make like taking over compounds taking out enemy locations that able to radio in should cause more Wolves Patrols, more Heli’s, more UAV, Drones and more road traffic. Ramp up the game for not being a ghost.