I have been patient and understanding of this studio, but this is a small list of issues that I have with this game still. Once I get off the road, and get home, I will like to express more of my issues with the game. Most people would call it *****ing on my part, but I’m not a part of the development team, I’m a customer. As a paying customer, I have as much reason to express my concerns as everyone else. If you want me to explain how you can fix some of the issues with your game, then put me on the payroll, till then, deal with my “*****ing”.
At least in The Division games, you can compare the item you’re looking at with the item you currently have equipped. How could Ubisoft not even bother to do that with this game when they’re distributed by the same publisher. Honestly, there needs to be at least a quick menu for when we pick up new loot and allow us to select whether we want to equip the new stuff or not. Also, there needs to be a selection option so that we can mass dismantle items instead of individually. Another user said it all too well, we should NOT be spending so much time in the menu selections. I can play this game for one hour and 20 minutes of it would be spent playing the actual game while the remaining 40 minutes is spent either in the menu sorting through loot that appears useless, or in the bivouac trying to upgrade a different class with gear that is also useless.
Another issue now that I am referring to class selection, we should at the very minimum be allowed to dismantle loot that is applied to classes we’re not currently using. You can simply put up a warning notification and show us the loot stats and what class it’s assigned to. None of this should be that hard since some of your games contain most of these templates.
Please stop making this full-priced game a full-priced demo that everyone will start to regret purchasing.