Technical inaccuracies concerning ammunition, scope flare/killflash, general sniper i
I see the Barrett M82 is running .338 ammunition. That is not accurate. The Barrett M82 is a .50 caliber semi-auto "heavy rifle" suitable for Hard Target Interdiction (i.e. "large targets" like jeeps, armored-up Humvees, Scud missiles, etc.) because it is quite innaccurate, having a 4 MOA group (40 inches at 1,000 yards). In Ghost Recon: Breakpoint (GRB), it is listed as running .338 (Lapua) ammunition. Please correct this and also adjust the other .50 caliber rifles - which are also listed as running .338 - to run the appropriate (.50 cal) ammunition.
You should also consider adding another .50 cal sniper rifle to the inventory. The Bluegrass Armory "Viper", a .50 BMG match-grade "heavy sniper rifle" is "anti-personnel accurate" with about a .33 MOA shot group. That is, it shoots a 3 inch group at 1,000 yards. I have personally hit targets at 1,760 yards (one statute mile) with this weapon, creating a basketball-sized group.
Now, on scope flare. NO MODERN SNIPER HAS A PROBLEM WITH THIS. This phenomenon, the reflecting of light from the main objective of the sniper's rifle scope - no longer happens, at least among first-world sniper units. Why? We have sun shades and "killflash" attachments for our scopes - that completely eliminate scope flare. I can buy one for one of my sniper scopes for about $108. https://www.amazon.com/Leupold-Mark-...0460866&sr=8-1 Even with a sunshade, the only way to reflect sunlight off the main objective with a sun shade and a killflash - is to point the rifle directly at the sun. No one should EVER do that. The concentrated sunlight coming through that scope would destroy the eye of the person who did that. So, once again, in reality, there is no scope flare happening in the field - except where "snipers" (so-called because they're truly not smart enough to be actual snipers...) Any military simulation that HAS scope flare - or puts .338 ammunition in a .50 BMG - discredits itself, its military advisors and its developers.
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