1. #1

    Smokes Smoke

    should the SAS characters and lion and finka not be affected by Smokes gas because they all have a mask on
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  2. #2
    no
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  3. #3
    Originally Posted by jeffthecat56 Go to original post
    should the SAS characters and lion and finka not be affected by Smokes gas because they all have a mask on
    That would be a massive nerf to smoke and he does not need it.
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  4. #4
    Keep in mind that different gas masks protect against different chemicals. Smoke seems pretty secretive about "what's in the canister" so he most likely wouldn't give anyone else gas masks for whatever gas it is.
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  5. #5
    I was initially confused about that, but then I realized that Smoke has a pretty intricate gas mask, so I'd figure he has it modified to specifically filter out Sanguine Arsenic
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  6. #6
    croken717's Avatar Senior Member
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    Smoke's gas is already pretty weak, and serves only to delay an entry point for a few seconds...so let's not nerf him any further.
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  7. #7
    If anything should happen to him it should be that his gas gets as thick as the attacker's smoke. He is simply a worse mute rn.
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  8. #8
    UbiYubble's Avatar Community Representative
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    This really has been a hot topic this week lol.
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  9. #9
    Originally Posted by UbiYubble Go to original post
    This really has been a hot topic this week lol.
    Smoke has gone under the radar since his weakness is less obvious then with ops like clash, glaz or warden.
    I feel like smoke is as warden kinda based on a situational playstyle ( in his case slow attacks with pushes in the last 30 seconds). His gadget simply doesnt have a consistent impact on rounds. The 7 sec plant time was an indirect buff but i feel like he needs more then that. A fourth gas can might make him OP if used correctly but thickening up the smoke to allow him to have an impact mid round if you need smoke screen coverage for a revive for example would be really nice and not make him broken or anything.
    On the topic of smoke... Are capitaos bolts ever getting their blue back? Not high priority i get that but damn its been more then 2 years
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  10. #10
    UbiYubble's Avatar Community Representative
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    Originally Posted by Biggie-_-Cheese Go to original post
    Smoke has gone under the radar since his weakness is less obvious then with ops like clash, glaz or warden.
    I feel like smoke is as warden kinda based on a situational playstyle ( in his case slow attacks with pushes in the last 30 seconds). His gadget simply doesnt have a consistent impact on rounds. The 7 sec plant time was an indirect buff but i feel like he needs more then that. A fourth gas can might make him OP if used correctly but thickening up the smoke to allow him to have an impact mid round if you need smoke screen coverage for a revive for example would be really nice and not make him broken or anything.
    On the topic of smoke... Are capitaos bolts ever getting their blue back? Not high priority i get that but damn its been more then 2 years
    Personally I feel like Smoke is in a good spot at the moment. Most of the rounds that I'm in that he's played, he's pretty much always been a factor in how the round went (as long as he didn't try and play hero by roaming) but I can see what you mean. Also, in regards to Capitao's bolts, I have no clue haha.
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