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  1. #1

    Feedback on gameplay systems, bugs/issues and suggestions.

    I'd like to start off by saying that I thorougly enjoy the game and think some improvements to ceratin mechanics would amplify the good experiences.
    I've spent that last three days compiling this list while playing, noting down obvious bugs and issues. With some personal suggestions at the end that I would like to see added/changed.
    Hope this list can be of help, and show what some of us from the community has focus on.



    Nightvision
    Nightvision can make the image darker.
    The main problem seems to be the HDR effect that often makes the image too dark. E.g: I can see in a dark area perfectly until turning the camera and suddenly that same area is black. Then there's the the indoor/outdoor lights system that makes some doorways completely black until you go through it. When standing outside of a dark area and looking in it does not get brighter.
    In some areas it works very well, in others it's just better to not use it at all or go with the heat vision.
    I've tested with numerous different brightness, contast and gamma settings and a quick search on the forums or reddit shows that this is a game issue and not my specific monitor.

    Ragdolls
    There are numerous instances where a simple ragdoll would be beneficial for smoothness and immersion. Transitions between animations often look too rough and unconvincing.
    Example: laying prone when dying, leads to the character quickly standing up to play the regular death animation. Uneven terrain can also make the character appear to hover with a lot of animations.

    Parachute
    This needs a rework, it should be available when falling for long enough. No matter if the parachute button was pressed before or after going off a cliff. Alot of times the parachute button is not available when it seemingly should be, which leads to some awkward situations.
    When in freefall (maybe after ~1sec) one should be able to deploy the parachute regardless.

    Gear management
    Add an option to auto equip higher gear score items automatically. Weapons not included.
    This will, at least until max gearscore, negate the necessity for opening the loadout so often.

    Equippables
    There are a lot of tactical items and only two slots to use. I guess this is here to make us choose. The problem comes when one can swap anything anytime while pausing the game. It makes a weird meta with a flow that consists of going though menus mid-fight and does not feel good.

    Weapon attachments
    There shouldn't be any restrictions for attachments that otherwise could be attached to just about any weapon. Make all attachments available for all guns that have the corresponding mount. This is how it is in real life, and this is how it should be in the game.
    I'm guessing the restrictions are there for balancing purposes, but if that's the case it's been balanced from the wrong end.

    Movement
    When crouching and aiming over an obstacle, the character stands up and does not get back down when moving back. To get back down you need to step back then press crouch again TWICE (once to fully stand up and again to go back down) This has gotten me killed a few times.
    Also, to swich camera sides while in cover, you have to move. which can make you exit cover or expose more of your body than intended, leading to death. This should behave like it did in Wildlands, with manual switching.

    Enemy senses
    Currently enemies can hear everything within a certain radius, it doesn't seem to matter whether or not something is in between. This is especially bad when footsteps are detected through a floor or a wall while sneaking. There needs to be a system in place that takes this into account.
    Another thing is when enemies see you but only half-fills the meter and doesn't spot you. They should go into inspect mode to see what's up. I seem to remember this being in the beta, so it could be a bug right now? I'm not sure.

    Mouse input
    An option for 1:1 sensitivity while aiming would be greatly appreciated!

    Aiming FOV
    Please pull the camera further back while aiming and zoom it out, and ajust or allow us to set separate viewmodel and ADS FOVs. It feels claustrophobic as it is right now.
    Images to illustrate:
    https://i.redd.it/3xb0w5qxsxi21.jpg and https://images.gamewatcherstatic.com...-879228646.png
    Third person aiming should also have a separate FOV slider.

    Helicopter physics
    There need to be more acceleration and innertia. The controls feel better than the updated ones in Wildlands, but worse than the original. Even though there's strafing and rotation. More skill should required to pull off cool/hard moves and make flying an enjoyable experience.



    Bugs/issues
    Bullet tracer effect and the actual projectile does not match up.

    Vehicles render distance is shorter than the people in it.

    Text in mission interface appears squashed when set to 'small' size. I'm Playing in 1080p and 16:9 aspect ratio.

    The difference between the out-of-combat FOV and in combat is too great.

    Controller vibration is delayed by a different amount every time when starting up a helicopter.

    Weather and particle effects inside buildings.

    Footstep sound often dissapears, seems to happen mostly on stairs.

    Audio stuttering. Seems to be introduced with update 1.0.1.

    The panoramic sight does not use the reticules shown on the model.

    The last mission for Carl Chisum is often impossible to complete at any difficulty above arcade with one player. Either a wheel pops or the car is destroyed at the Wolf checkpoint near the tunnel.

    Bullets sometimes hitting to the left or right of where you're aiming, in third person.

    Rolled over electric car on its side, it then started glitching out and I took damage. The car raised up on its back and spun 45 degrees to the right before dropping to the ground. After this the wheels clipped through the ground ONLY while driving and the underside of the car was scraping along the road making it handle awfully.

    When dismantling items, the next item will not show the progress wheel unless the mouse is moved over it.

    Not sure if a bug, but enemies will go back to "normal state" when player is not spotted after a couple of minutes. Bodies and destruction everywhere, but they decide to just ignore it?

    Sometimes when aiming in third person, you cannot switch to first person. Letting go of the aim button and aiming againg fixes it.

    Boat engines explode when touching land. When respawning at locations with boats it explodes alerting all enemiesin the area. In this case it was Sentinel Corp Land Base in Sinking Country.

    NPC's you juct had a conversation with or got rescued go back to "startled civilian mode" immediately.



    Suggestions/requests
    Please add weapon flashlights to the game.

    Several optics have iron sights on top, but we cannot use them. They should have the same functionality as the dual range sight.

    No single scope has multiple zoom levels. In wildlands at least some of them did.

    Cars explode too fast after catching fire. It should take longer and the fire effect should be slower.

    Bodies take too long to pick up and can't be cancelled. At the very least let us start walking before pulling out the sidearm.

    Please make nights darker, there is no need for night vision as it is. Or if night vision is fixed we could actually just use the brightness slider to set it as we'd like.

    Player's drones should be detected from further away. I believe the current detection range is 7m, which frankly is ridiculous.

    Add an option to mark items as junk.

    Choosing color/camo should be available from the very first menu, not only in the full item list

    Never ever automatically switch camera sides. This takes control away from the player and makes more frustrating situations than it avoids. There should at least be an option for this.

    When a base has been cleared some patrols should come every few minutes to check out what happened.

    Please do not change my FOV when switching seats in vehicles and when running.

    I think all enemies with helmets should require 1 shot to take the helmet off first, then a headshot. Not counting high damage weapons, The heavy's helmet should be buffed to 2 shots to take off the helmet. Maybe on higher difficulties?

    When enemies call reinforcements, there should be more than a single car or helicopter coming. And if killed, another patrol should be sent.

    Fast-traveling to a bivouac should start you in camp mode. Vehicles should also not have to be selected each time.

    Disable auto picking up stuff if aiming or firing. This can lead to a some wierd death situations.

    Allow mines and C4 to be picked up.

    Staged reloading. Mag out, mag in, bolt cycle/release.

    Allow the player to crouch while carrying a body.
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  2. #2
    Stuff that needs to be fixed.

    1. offline Mode

    2. Ability to shoot out street lamps

    3. Fix the drone sync shot. When i select this, all of my keyboard keys stop working. v odd

    4. Heli controls. Even if you disable mouse heli controls, you still control it with the mouse. I want to be able to spin the view round, not the heli

    5. Use the turret whilst driving in the APCs. Not everyone wants to play multiplayer...

    6. Explain the whole gun thiing. What does it mean to have a higher level gun that has worse stats that a lower level (albeit different type) of gun. Eg high level M4A1 worse than a lower level G36.
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