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  1. #1
    Engem's Avatar Junior Member
    Join Date
    Nov 2014
    Posts
    23

    The only 2 things that NEED to be changed to SAVE THIS GAME!

    1: Bring back the AI teammates from Wildlands. This is not The Division so stop trying to make it be. Having three AI teammates made GRW the awesome game it was because it allowed solo players to function against the massive organization we were pitted against. Forcing us to either literally go solo against an entire army or team up with other players, an unreliable prospect because A: People Suck and B: Internet connections are not guaranteed, is not only a stupid (and I mean the literal opposite of intelligent) deviation from Wildlands but a major **** move.

    2: Drop the stupid random loot/gear score system! Again, this is not The Division, so why are you trying to force the Ghost Recon square through the Division round hole? The gear score system is THE WORST LOOT IDEA IN THE HISTORY OF GAMING! Why, you ask? Because it forces players to sacrifice better gear for worse for no other reason than a couple of numbers that have nothing to do with how effective the gun is! You didn't even give the armor an actual armor rating, for crying out loud! Once again, the solution is something you already created, Ubisoft, and put in the PREVIOUS GAME. You do actually remember Wildlands, don't you? Some of the people who made Breakpoint MUST have worked on its predecessor. So how exactly did this make it through the development process?

    Ghost Recon: Wildlands was a masterpiece. Making the sequel should have been a walk in the park for you guys. You didn't even need to change hardly anything about the overall structure of play. Weapons, vehicles, customization, character skills, none of that needed changing. Refinement, sure, subtle alteration and expansion, yes, but there was absolutely no reason to gut the entire system and remake it into this action/adventure cliché. You fell hard into the "change for change's sake" trap way back in Assassin's Creed: Origins and I keep hoping to see you climb out of that hole and I keep getting disappointed when you don't. Breakpoint is a disappointment and I don't expect that to change because I have no faith that you'll put in the time and effort it will take to rework the game to get rid of the random loot/gear score system. The best I and so many other players can hope for is you'll give us back the AI teammates and won't charge us for it by making it DLC.
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  2. #2
    Icetyger4's Avatar Senior Member
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    Aug 2019
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    1,124
    The AI team mates will be added at a later date. Ubisoft announced this during this year's E3.

    I don't think the loot system is going to be removed, no matter how many people want it gone. It might be tweaked and updated, but not removed completely.

    And yes, Wildlands is a masterpiece.
    Under appreciated, but a masterpiece nonetheless.
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  3. #3
    To be honest, the whole gear/ loot system bothers me much less than I thought it would. You can switch off the gear / weapon notifications in settings, which means you can kind of ignore it most of the time, and just check every now and then to see if you have any gear worth upgrading to. I think it’s mainly there just to give another sense of progression and to encourage players not to jump to the hardest final stage missions straight away - it just helps you to grow into the game and have a sense of your limitations. And it is nothing like the division - the only similarities are the weapon and great rarity and colour schemes, that’s it.
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  4. #4
    How do you even remove posts?
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  5. #5

    Uh no

    I used to hate the AI team mates in Wildlands, it is what caused me to quit the game. Plus a horrible PVP system with the fights being to small.

    I happen to like the loot system once the get the bugs worked out and a more used friendly drag and drop with hot keys with inventory. I actually like Assassin Creed loot system as well as Division 2, what bothered me with Division 2 is I felt like the gun mechanics was weak.
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  6. #6
    The gear score is there to encourages players to try new and different weapons and gear throughout the game instead of sticking with the same setup, it adds a bit more variety to the game.
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  7. #7
    The loot system is actually alright on grb it’s nothing major adds a small bit of character build and pushes variety

    Everyone saying ahhh grb is just another division are muppets this game literally has 2 things in common with division 1 social hub area < that’s actually nice change
    2 both have a progressive loot system and one is basic just for a bit of added depth the other is a game literally built around it that’s far more in depth only comparison I see is colour tiers and the word gear score that’s it

    Grb - the division .... nothing alike at all
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  8. #8
    I like the loot system, I just wish it made more sense and had an actual impact on the game. Improving it would be my preferred solution, not removing it
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  9. #9
    Snowie-'s Avatar Member
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    Mar 2018
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    Finland
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    152
    I don't really agree with encouraging especially when they sell crafting materials for real money that you can not get after reaching high level. Also in my opinion, the variety is ours to decide. It shouldn't has to be pushed or forced. I had ACR and BFG50 as my favorite weapons in Wildlands however I used many other weapons when I felt like as well. In Breakpoint ACR (if there is any) and Tac-50 is going to be my favorite weapons and I don't plan on changing them too much just because of a gear score because I'm mostly a cosmetic focused person myself when it comes to that and even doing the same in Division 2.

    They have this thing that shows your vest, equipments and such as a spesific one according to your choose no matter what you equipped. So yeah people will still create a good looking overall and just keep equipping the highest gear score items.

    If they are so into a variety however, there are a lot better ways to do this without forcing people. Add different looking people, make them have names, increase their voice dialogue, add selection of answers and actions you can choose, add different ways to complete a mission like how they introduced or should I say lied on Wildlands E3. Like Capturing White Hat, killing White Hat or stealing the coca options rather than tells you to go there and do this.
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  10. #10
    Originally Posted by Engem Go to original post
    1: Bring back the AI teammates from Wildlands. This is not The Division so stop trying to make it be. Having three AI teammates made GRW the awesome game it was because it allowed solo players to function against the massive organization we were pitted against. Forcing us to either literally go solo against an entire army or team up with other players, an unreliable prospect because A: People Suck and B: Internet connections are not guaranteed, is not only a stupid (and I mean the literal opposite of intelligent) deviation from Wildlands but a major **** move.

    2: Drop the stupid random loot/gear score system! Again, this is not The Division, so why are you trying to force the Ghost Recon square through the Division round hole? The gear score system is THE WORST LOOT IDEA IN THE HISTORY OF GAMING! Why, you ask? Because it forces players to sacrifice better gear for worse for no other reason than a couple of numbers that have nothing to do with how effective the gun is! You didn't even give the armor an actual armor rating, for crying out loud! Once again, the solution is something you already created, Ubisoft, and put in the PREVIOUS GAME. You do actually remember Wildlands, don't you? Some of the people who made Breakpoint MUST have worked on its predecessor. So how exactly did this make it through the development process?

    Ghost Recon: Wildlands was a masterpiece. Making the sequel should have been a walk in the park for you guys. You didn't even need to change hardly anything about the overall structure of play. Weapons, vehicles, customization, character skills, none of that needed changing. Refinement, sure, subtle alteration and expansion, yes, but there was absolutely no reason to gut the entire system and remake it into this action/adventure cliché. You fell hard into the "change for change's sake" trap way back in Assassin's Creed: Origins and I keep hoping to see you climb out of that hole and I keep getting disappointed when you don't. Breakpoint is a disappointment and I don't expect that to change because I have no faith that you'll put in the time and effort it will take to rework the game to get rid of the random loot/gear score system. The best I and so many other players can hope for is you'll give us back the AI teammates and won't charge us for it by making it DLC.
    AI teammates are coming in a near future, besides Breakpoint was conceived to play it alone (in single-player) to emphasize being surpassed in all aspects. In Wildlands I always played alone and the truth is that what I liked most about the AI ​​teammates were the comments, even the jokes they told you and that were perfectly supported by the story, but otherwise, they were quite unnecessary, except for the synchronized shots, and to be relieved.
    As I said, Breakpoint is looking for a truly solo experience (for the singleplayer). You have no partner to heal you, heal yourself (while you can) and if you want synchronized shooting you have the drones.

    The loot is unnecessary, although in Wildlands there was also. The biggest difference is that here the enemies also leave weapons and equipment when they fall.
    What bothers me a little is the level of weapons and equipment, or ingredient crafting, they don't contribute much but they don't break the game either and they are perfectly ignorable
    Wildlands was not a masterpiece, nor is Breakpoint, both are very good games and in my view Breakpoint will end up being more successful than its predecessor
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