The problem is that that they they would need to revamp several core aspects of the game in order for me to even be interested in it. I absolutely hate the RPG aspects of the gunsmith, classes, perks, weapon and gear leveling, etc. but these are at its core and will likely never change. The damage model based on gear level is also all wrong IMO. Even in Extreme difficulty I was finding that (as the player) I was a bullet sponge. It’s just the opposite when facing Wolves with a much higher gear level. Suddenly I’m dead in 1-2 shots but they’re taking half a mag to the chest with little to no reaction.Originally Posted by LaMOi Go to original post
By contrast, I loved the vision Ubi had wth GRW in this regard. The TTK was terrific compared to other games out there on console. Enemies were vulnerable and consistent including bosses. Likewise, on higher difficulties the player was also just as susceptible.
The focus in GRB should have been on improving the gunplay and the gunsmith, acc’s, gear and designed stats / perks for each that were grounded in reality. ….not based on some magically gear score or “tier” / level, etc. The damage model should have been improved but stuck with what we had in GRW. I really though they were really close to delivering on a truly unique military, tactical shooter with GRW and in my eyes, GRB should have simply been a new and improved GRW. IMO, if they had, fans would have been much more receptive to it.
.....but yeah, I guess the items in line #2 would be the ones where you might run into problems with game balancing without some tweaks to core components. What do I know though? I'm not a programmer.I just know what i like in a game from this genre.
Once again, you are right on the money! The damage-system of GRW was great, why change something that worked so well?Originally Posted by Kean_1 Go to original post
The thing is, I have very little interest in "military shooters". (that is to say I'd be just as happy with a bow, a stun gun or a wizard's staff. I'm fairly ambivalent about there needing to be more than a handful of guns in the game, but that might be just me.
But I'm really enjoying the stealth, the open world, the RPG elements and so on. Themes that are accessible to many, whereas a hardcore military shooter may be more of a specialist interest? Stealth: That is Ghosting and Recon-ing seems to me to be the heart of this game.
For every game evolution, you may lose some players but also gain others.
"Fixing" the game to suit those who wanted a different game may also put off those who bought the game as described.
A bit of a challenge there...
Not really.....
OPTIONS !!!! OPTIONS SOFAJOCKEY!!!
It’s all about options. Like my first post mentions.
Like being able to turn OFF health regen, making the injury system a far more critical part of the gameplay.
You need never go near that option my friend. You see? It works!!
AGREE on the original request with the following additions....
- Fix the heli controls/flight mechanics.
- Shouldn't have to pay for my gear and camo. Should just be there. (I know, I know, there are more important things to fix. This should be some low hanging fruit that's an easy win for me.)
- Provide a way to disable the slidding down slopes in PvE.
- Fix the night vision. GRW worked fine.
- Give me the Blackhawk helicopter.
- Give me fast roping.
....don't like the sci-fi world but I get you were trying to address the easily offended with the whole Bolivian fussing in GRW. It's a game, no need to be PC.
I think the irritating thing to me is the Ghost Recon crowd is pretty vocal about what they want. A simulation, squad-based, tactical, realistic military shooter. It's what we expect out of Ghost Recon. It's what we want out of Ghost Recon.
Instead we got a fantasy-themed looter-shooter dressed up as a Ghost Recon game. No one would ask for drone enemies. No one would ask for a weapon leveling system. No one would ask for a community hub in a game where it's supposed to be you/your squad vs the world.
I'd imagine a lot of this crew grew up playing SOCOM on PS2. We enjoyed the challenge and realism that those games offered. Take your time and plan your attack, or else you're dead. However, if you plan your attack well, you are a very deadly force.
They pushed another version of the Division on us and told us it was Ghost Recon.
For that, I'm pissed.
I like The Division. I pre-ordered every one. But I don't want to be given another Division game and then told that it's a new Ghost Recon game when it's not.
Sadly, this is the direction we're heading.
I'm sure if they released a new Splinter Cell, there would be a hub of 100 super spies running around doing the macarena inside a black site in Ramadi and every few levels we'd need to pick up better weapons because suddenly, the jihadists have decided to wear suits of armor that shoot flames out while blaring "Barracuda" through an internal speaker system.
I was playing the Division 2 last night. 70% off on sale!
Was just trying it out, as I intend to play coop with a pal. Never really played The Division before, and I was like wow, it really is very similar to Breakpoint.
Why Ubisoft would want to blur the lines between their own games is beyond me, diminishing the uniqueness of their very own products.
Let’s hope Ubisoft tries to pull it back and make Breakpoint better — to win back the fans!
Yes, always online is my number one issue with this game.Originally Posted by LaMOi Go to original post
I can only play 2-3 days a week, and when I do, every single session gets interrupted with multiple disconnects, kicking me out of the game.
I actually like this game a lot, but I'm close to giving up on it because of this issue.
Number 1 on my list too.Originally Posted by Netspook Go to original post