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  1. #11
    LaMOi's Avatar Senior Member
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    I played the OTT, BETA 1&2....

    Never had one injury.
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  2. #12
    Originally Posted by LaMOi Go to original post
    I think it’s interesting how similar the reviews have been. Feels like there’s not been an awful lot of positive feedback nor reviews.



    So for what it’s worth — I think fans of Ghost Recon are still sticking around in the hope something can be salvaged...

    I’d be willing to purchase if these things were added —-

    1) Make the game playable OFFLINE

    2) Add ‘Survival options’ for those that actually liked the initial hardcore vision for the game.

    - Health Regen ON/OFF
    - Infinite Bandages ON/OFF
    - Realistic Stamina ON/OFF — so once stamina drops below 50%, can only be regained from water or food rations or sleeping at camp/bivouac .
    - Ammo abundance - HIGH, MEDIUM, LOW — so exploration could be more meaningful and there would be more of a sense of making your shots count, and being more careful about choosing when and how to engage the enemy. Like an operative behind enemy lines would do!

    3) Get rid of the Social HUB. Which maybe a bit difficult at this stage?
    So, how about the ability to turn off other players, in much the same way other multiplayer lobby’s work. Have the setting -FRIENDS ONLY.

    4) Ability to unequip weapons in the menu. Primary, Secondary etc. So you can equip only pistol or one primary if you prefer.

    5) Ability to holster your weapons.

    6) Ability to move whilst aiming when prone.
    This - https://youtu.be/__3vOQzjjrU
    as much as i hate the hub, it doesn't really need removing, no, hear me out, i've given it more thought, because if you think about it, it's just a hidden place people on the island have setup to hide from the evil intruders.

    the only lame thing about it is the fact ubi made it into the "social hub". as many have said and you have said, all they need to do is add offline play for the campaign so when you enter the hub, only you and the npc's are shown there, no other real world players, this keeps the immersion level intact. a toggle to show / hide online interaction items like pvp / coop could be added, so instead of all the markers, just show nothing, so it's free of text markers etc.

    add an option to show / hide online players in hub. like a private mode.

    other things i'd like to see and changed;

    removal or graphics setting toggle for the horrid "vignette" effect while prone or in a bush as that's very annoying when sneaking around with the screen constantly switching between bright and massive darkened screen corners.

    wildlands weapon holstering around civilians + the zoomed out fov when no weapon is out for just general exploring.

    hiding in the back of vehicles? is this in the game? i haven't even attempted this to see if it is in? like it was in wildlands.

    obviously AI team mates, whenever that might happen.....

    and offline play for SP ONLY! it will not affect MP players AT ALL.
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  3. #13
    LaMOi's Avatar Senior Member
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    RDR2 works fine having an offline mode.

    I don’t get the advantage either of shared progression, given the balancing affectively voids any stat advantage between players. So what’s the point then?
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  4. #14
    Flanker1Six's Avatar Senior Member
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    +1 to the OP and other great suggestions!
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  5. #15
    i wouldn't play it even if it was free, even if someone downloaded for me and started the game, i'd just alt+f4 and shift delete this pile of dоng
    that's how bad it is
    you can't fix brokenpoint, it's just unfixable
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  6. #16
    LaMOi's Avatar Senior Member
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    I’d also like —

    - No automatic reload. I wanna hear my gun go click. Such a simple thing.
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  7. #17
    LaMOi's Avatar Senior Member
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    - make inventory wheel slots all available to swap out items.. At the moment it’s limited to 2, the other slots you cannot change from syringes and rations.

    What if you don’t want Syringes or ration but want C4, Flashbangs and mines...?
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  8. #18
    Kean_1's Avatar Senior Member
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    I agree with several of these recommendations but I'm afraid at this point there are core aspects of this game that without change will make some of these other suggestions feel unbalanced or simply not enough of a change for someone like me.

    I honestly don't know what was wrong with GRWs damage model other than the oversimplification of it. I liked that the player was vulnerable as well as the enemy. It didn't matter if an NPC was a boss or a soldier, they were just a vulnerable as the next and predictable as to what it would take to bring them down.

    Likewise, on higher difficulties it didn't take much to bring you down either. .....I liked that. It seemed the focus was much more on the gunplay in GRW.
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  9. #19
    LaMOi's Avatar Senior Member
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    I did too — on EXTREME and without the AI squad, it was lethal enough.

    That said I just don’t like health regen, period. Killed FC5 for me... and especially in a Ghost Recon game it out of place.

    I was really looking forward to the new injury system, it was one of the biggest selling points of the game for me...

    What on the list do you feel would in balance the game out if interest?
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  10. #20
    Kean_1's Avatar Senior Member
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    I'll need to sit down with my PC and hammer something out but I agree with you.

    I'm drinking and smoking a pork shoulder right now so my mind just isn't completely there to wrap my around what I want to say. ....especially from my phone.
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