Interesting, I'll have to check it out. Thanks.Originally Posted by Poppadom97 Go to original post
You are going to find that with the release of RTX games this year and onwards that most people are going to need to upgrade there system. Plugging a 20 series Nvidia card and maxing out every graphics setting and trying to get 1080p-4K res into a system with a 2nd -7th gen intel (and AMD counterpart) processor will not cut it anymore. I upgraded from i5-8400 getting a not playable 40+ FPS to the i9-9900K now over 100-115FPS with same RTX2080 Super 8GB card.
Games have always pushed Hardware upgrades since the days of the x86 series processors. From now on you will find old AMD and Intel processors are finished. As for video cards well its now time for 20 series and its AMD counterpart.
I don't understand this focus on CPUs. I'm running a 1600x not overclock and my cpu usage is always fairly low...usually in the 50% zone. My Vega 56 on the other hand hits in the 90+%.Originally Posted by MardukAUS Go to original post
The CPU load does not represent the 1% lows we have in game.I think you won't notice the spikes if you just look at the CPU load.But if you GPU stays at 90+% then you are probably not CPU bounded.Originally Posted by Ohnoozer Go to original post
Again this game is not well optimized and seems to have weird bugs with Uplay so it's not a reference.
Well I can't see getting stuttering when you rotate the screen because of a CPU bottleneck.Originally Posted by Tapidlittle360 Go to original post
Here maybe this will help you understand about cpus and gpu's, So I am comparing some of the best 1600x with some of the worst and average 9770k scores and threw in a 3900x
There is a 1660x with Vega 56 (the only benchmark on 3dmark and comparable configurations) which is a good benchamrk probably massively overclocked.
Next adding a 1080ti to each config, then a 2080ti.
Not including LN2 benchmarks. Keep in mind this is just to give you an idea.
Also ryzen 5 cpus are not good for gaming except the ryzen 9 series. The raw processing power AMD cpu physics skews the results higher for AMD and does not reflect real world performance in a game.
https://www.3dmark.com/compare/fs/18...37/fs/19852822
Also stutter is usually caused by in game frame limiters, that is why you should set games to unlimited fps in settings.
And because your rig is not meeting your monitors frequency or refresh rate, so lets say you have a 75hz monitor and your only getting 60 fps, you will get stutter.
To fix this lower your graphics settings so you are always meeting your monitors refresh rate, for example med, high settings to get 75fps for your 75 hz monitor.
Or if you can lower your monitors refresh rate to match your fps.
Also you can use riva tuner to set a frame limit to match your monitors refresh rate. This works much better then the frame limiters in most games.
And just to be clear and to illustrate my point, why 1% lows matter, besides fps drops.
If you had a 60hz refresh rate monitor and you get to an area where the games fps drops, lets say because your running 1440p but it drops to 50 fps and you get stutter, most of the time the cause is the fps not meeting the target refresh rate.
This is why these 1% lows are bad. with v-sync enabled and an in game frame limiter capped at 60fps for example.
Eurogamer Crysis 3 settings 1% lows
Vega 56 | 1440p 50.7 fps
Vega 64 | 1440p 53.7 fps
GTX 1070 | 1440p 47.5 fps
GTX 1070ti | 1440p 54.9 fps
GTX 2060 | 1440p 54.3 fps
Now whats the cause of the system not being able to maintain 60fps at 1440p?
There is definitely an issue with this game on my PC.
at 4k with the quality settings of hardware unboxed I get 84 fps average in the benchmark.
In game I get around 70fps but as soon as I zoom with my gun it drops to 40-50....really weird.
I have even set the game in 1080p and I get the exact same FPS and the same drops....
The CPU seems to bottleneck since my GPU is at 40-50% at 1080p.
There is also a major issue when turning ON Vsync.... it's eating FPS like crazy!
Hardware unboxed is ok,
zooming in has always caused fps drops in games, not sure if its the DOF or rendering textures and effects quickly in a part of the map, that aren't loaded or a combination.
With v-sync enabled and those frame drops that will cause more problems.
GRB is massive world that is pretty seamless in loading. I would think there would be more issues with slower system ram and less gaming efficient cpu's and HDD's.
Upgrading cpu mobo, ram is almost always better for performance, then just graphics card. I've seen a 25 fps increase using the same card, going from a i5 to an i7.