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  1. #1

    As a Vortiger/Black prior main...

    No we don't like consistently bashing the same person. But it's all we have. Typically I like bashing a few times per fight if the enemy is good at blocking, and i need a combo in. Not because it's cheese...which it isn't. We get 1 light in per bash. And our mix ups are soooo trash. We can bash. Or we can faint into a heavy which literally any hero can do.

    What should be done, is give us mix ups so we have better initiation rather than bash bash bash or bash. Because when players figure out that we can't fight and our all gaurding counter is really broken (as in doesn't work half the time) yeah... We will bash you. Dying isn't fun.
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  2. #2
    UbiYubble's Avatar Community Representative
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    Thanks for your feedback DedPrice! I'm not a dev so I can't provide any promises or details when it comes to hero changes, but thank you for sharing this with us!
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  3. #3
    Yeah that's a big nope bud. He has strong mix ups and isn't limited to bash only. I suggest you learn the hero more. Or watch someone like setmyx (considered the best BP player in the game atm) to learn.

    Also if his counter isn't working for you than your timing is off. The only 2 moves that it doesn't work against is valks side light finishers and nuxias traps.
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  4. #4
    In my experience, what you say about BP is half true. Yes, his bash makes him one of the safer(and more annoying) heroes but he does have some mixups:


    • cancel a chain with Bulwark Stance:
      • follow up with the Bulwark heavy and chain finisher and repeat for a possible infinite chain or mix-up
      • feint the Bulwark heavy follow-up to bait a parry, crushing counter, or Bulwark counter, OR open the opponent for a GB or another light opener

    • cancel the recovery of a chain finisher with Bulwark Stance:
      • follow up with the Bulwark heavy and another chain finisher and repeat for a possible infinite chain or mix-up
      • feint the Bulwark heavy follow-up to bait a parry, crushing counter, or Bulwark counter, OR open the opponent for a GB or another light opener

    • subtle 50/50 - follow a connected opening light with a bash or undodgable heavy:
      • a) if opponents predict a bash and try to dodge it, they eat an undodgeable heavy OR...
      • b) if opponents predict a heavy, they eat a bash followed by a guaranteed light
      • again, you can follow either scenario with a Bulwark mix-up where stamina allows


    However, as I feel about most(if not all) heroes, I would like BP to have more depth to his kit.
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  5. #5
    I play BP, among others, and I like it very much, and I rarely have the need of bash spamming most of my opponents. His kit has great depth, it's just that most people don't get to see it because most BP players chose him because he's safe to play at most scenarios just by spamming bashes.
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  6. #6
    Gaser.'s Avatar Senior Member
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    Originally Posted by DedPrice Go to original post
    No we don't like consistently bashing the same person. But it's all we have. Typically I like bashing a few times per fight if the enemy is good at blocking, and i need a combo in. Not because it's cheese...which it isn't. We get 1 light in per bash. And our mix ups are soooo trash. We can bash. Or we can faint into a heavy which literally any hero can do.

    What should be done, is give us mix ups so we have better initiation rather than bash bash bash or bash. Because when players figure out that we can't fight and our all gaurding counter is really broken (as in doesn't work half the time) yeah... We will bash you. Dying isn't fun.
    Wow this is just wrong.

    Priors zone for example is a great mix up tool if used right and the heavy in to bash cancel can be quite useful too if not overused.

    Not mention that full block heavys are a great tool too to open people up.
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  7. #7
    BP main here, they have plenty of potential openers. The obvious light, the not so obvious dry heavy if the opponent is trying to parry on reaction, the straight bash, the zone, the heavy soft feint into bash, the unblockable feinted into left/top light, all sorts of interesting counter play by baiting a predictable opponent into a bulwark counter... BP has far more tools than most to open up an opponent. Thats why I picked them to deal with hitokiri/raider, bash negates people who solely rely on HA on reaction, yet BP has plenty of other choices if your opponent has an actual strategy.
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  8. #8
    Watch the pro players youtuber or go against a level 3 bot BP and use BP. Anyone who tells you vortiger has strong offense is fooling themselves. They compensate for his short chains with parries, superiors, all guard, bulwark, (option select bug..cuz it's not a move set), and block...all defensive moves.
    Vort heavies are next to useless unless your opponent is dodge happy...if you feint your going to catching a light to the face.
    He is the opposite of conc with his were bulwark should be his zone (area attack) and his zone should be his guard.
    So essentially you have a feint light bash spammer cuz all his other moves are very reactable to light attacks.
    Apart from Baiting an amateur on a reactable ... Vort chains are done after bash light or light bash light...because they are the only safeish offence he has and the rest is defensive or can be interrupted with a light.
    He's blocky and short offense with great punishes for Turtle players and bashes against tutles.
    He's got no stun, no HA.
    His heavies being 30 is moderate considering only one is an unblockable the comes from the same direction everytime. Everything else is slow and very reactable...even the feint.

    lights do only 15 damage unless you bash (17) 20 for superior.
    So yea. Bashing and light spamming with feints is all has good offensively. He's good because he turtles well if you have fast reactions.

    His ground punish and his bulwark ARE finicky in multi-player but are fine in practice mode so it's probably latency. Could be a bug.

    All that said because of his superior defense I personally don't feel like his offense needs to be nerfed or buffed. But make no mistake in fooling yourselves to think his offense is strong. He's highly vulnerable to lights and reactable gb moments but can compensates with his good defensive tools on prediction. He can only continually punish through defensive moves...or feint lights.
    And his stamina seems like crap but since he has a short moveset it feels okish.
    Does he have a good move set? Yes. As a whole. If you have good reaction time he's easy to Turtle with.
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  9. #9
    Only his side heavy opener is 30, the others are 35. His heavy finisher after a light is also quite likely to hit, your opponent is forced to dodge. The heavy opener hits if the opponent tries to parry a light. I won't go into details more, your failiures with bp clearly come from misinformation. Check how a high rep plays.
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  10. #10
    Originally Posted by CRIMS0NM0NKEY Go to original post
    Watch the pro players youtuber or go against a level 3 bot BP and use BP. Anyone who tells you vortiger has strong offense is fooling themselves. They compensate for his short chains with parries, superiors, all guard, bulwark, (option select bug..cuz it's not a move set), and block...all defensive moves.
    Vort heavies are next to useless unless your opponent is dodge happy...if you feint your going to catching a light to the face.
    He is the opposite of conc with his were bulwark should be his zone (area attack) and his zone should be his guard.
    So essentially you have a feint light bash spammer cuz all his other moves are very reactable to light attacks.
    Apart from Baiting an amateur on a reactable ... Vort chains are done after bash light or light bash light...because they are the only safeish offence he has and the rest is defensive or can be interrupted with a light.
    He's blocky and short offense with great punishes for Turtle players and bashes against tutles.
    He's got no stun, no HA.
    His heavies being 30 is moderate considering only one is an unblockable the comes from the same direction everytime. Everything else is slow and very reactable...even the feint.

    lights do only 15 damage unless you bash (17) 20 for superior.
    So yea. Bashing and light spamming with feints is all has good offensively. He's good because he turtles well if you have fast reactions.

    His ground punish and his bulwark ARE finicky in multi-player but are fine in practice mode so it's probably latency. Could be a bug.

    All that said because of his superior defense I personally don't feel like his offense needs to be nerfed or buffed. But make no mistake in fooling yourselves to think his offense is strong. He's highly vulnerable to lights and reactable gb moments but can compensates with his good defensive tools on prediction. He can only continually punish through defensive moves...or feint lights.
    And his stamina seems like crap but since he has a short moveset it feels okish.
    Does he have a good move set? Yes. As a whole. If you have good reaction time he's easy to Turtle with.
    If BP is easy to turtle against then every heroes are.

    Just open your eyes, BP offense is good.
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