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  1. #1
    S.U.B.X.E.R.O's Avatar Member
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    wildlands Movement mechanics was not broken!

    I really hope you update soon with a bit more of wildlands movement mechanics. if its not broken don't fix it.
    wildlands is still the best shooter i have every played it has been slowly but surely made to almost a near perfect pvp game.
    should of added to wildlands mechs not deleted and start again.

    it only needed purposely made maps
    Echelon (AKA Noob Saibot) delete or a very very good counter.
    some clip clean ups
    and sabotage whats with it...make the objective neutral! 1st to defend always have the upper hand!!!
    other than that its the best tactical shooter ever made and i consider it the best, i remember when i first played it and i was blown away,
    Breakpoint still can be an epic game....not with the current movement, every pvp round feels rushed to get done, no time to recon, does not feel like a tac recon shooter, the way this is set up would suit future soldier style play with capture the objective/defend re spawns.
    Maps are too open little cover no incentive to advance and push the enemy back as a team plus you don't know what tactics people are adopting as there are no class specifics.same with radiation leak cant turn the tables for a crucial revive its a very poor idea in a ghost recon game.
    menus are a mess, customisation of the classes how? other than pvp count down. screen bounces from one to another during did the devs play this before release! i may sound bitter at this point but comon! stuttering, crashes, fps drops,missing items,glitches a lot of witch should of been fixed during testing there that obvious.... rushed.
    what a shame ......sad.... very sad.
    don't get me wrong its a very well made game and looks beautiful but its not recon and the fans real community fans that stay playing for years that give ubi the incentive to release more GH games want wildlands 2.0 ubi hit it out the park with this. i'm sensing the division when i play BP, didnt they just release the division 2.....did you get them mixed up...
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  2. #2
    what specifically did you like about wildlands movement mechanics?
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  3. #3
    we need smoother movement overall in game from walking to running... slow walk to fast walk... slow crawl to fast crawl and vice versa etc etc

    MGSV did movement well

    #makebreakpointgreatagain
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  4. #4
    I agree. Player movement in GRW was great. Looked natural/realistic. Shoulder sway/head bob with a normal stride. Now character looks stiff, almost cartoony, and takes small room-clearing steps. No hip movement, like your character has to take a huge dump.
    STAY TOGETHER, CHEEKS! STAY TOGETHER, CHEEKS!!
    That's only my real complaint about the game. Other than that, I'm having a blast (playing since Tuesday). Well, *was having* a blast up until about 90 minutes ago lol
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  5. #5
    Auztinito's Avatar Senior Member
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    Wildlands cover/movement mechanics were not fluid at all. Breakpoint seems much more fluid and allows much more control on navigation from what I played of the open beta.
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  6. #6
    More fluid, I agree. But the base mechanics in GRW were far better. BP has more fluidity during movement, but you can't help but to notice that the base mechanics need a little fine-tuning.
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  7. #7
    Cover mechanics in GRW were great, imho. You had to actually get in cover rather than "click" to it. Line of sight was kind of s**t, though. Like when you were CLEARLY in full cover, but enemy rounds could still hit you.
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  8. #8
    Auztinito's Avatar Senior Member
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    Originally Posted by getcha_pull707 Go to original post
    More fluid, I agree. But the base mechanics in GRW were far better. BP has more fluidity during movement, but you can't help but to notice that the base mechanics need a little fine-tuning.
    I think switching shoulders in cover manually should be a thing but not auto. Wildlands had a tendency to snap me into cover when I didn't want to or not at all when I did. I never ran across it in Breakpoint. They can still fine-tune it but if it was Wildlands or Breakpoint. I'd go with Breakpoint anyday.
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  9. #9
    S.U.B.X.E.R.O's Avatar Member
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    wildlands inputs are superior with small adjustments in cover,creep, creep head down, prone strafe, prone to sprint, breakpoint feels slugish slow and heavy you would not be a target getting your cover position in wildlands, it takes too much time and work just to set up your looking/aiming position up and the time you have done this ish.. you have been seen or you have missed some recon to pass on, like i said brakepoint can be very good the fluid mechanics is there just not implemented correctly this coupled with wildlands mechs will be what we all wanted in the first place....wildlands v2...evolved so to speak not completely different.
    do you also think the same with my sabotage point too?
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  10. #10
    S.U.B.X.E.R.O's Avatar Member
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    im on the fence with the maps too, whats your thoughts?
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