ThisOriginally Posted by Capt_Crunch_504 Go to original post
It's okay. We understand. You being a new and very inexperienced game publishing company, and all. First times and all that, right?
Anyone in your architecture team ever heard of High-Availability best practices? What's the single point of failure here, that has clearly affected the entire western world with login issues? No redundancy? No automatic failovers? I'm shocked that your monitoring systems didn't start squawking bright red alerts an hour ago.
According to your Tweets and this post, it took you almost an hour to "start seeing" the issues.
Great ideaOriginally Posted by TechnPanda Go to original post