🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #21
    Originally Posted by AmonDarkGod Go to original post
    Wrong Hito can only do maximum 30 damage on his kick sweep gb mixup and minimum 18 damage due to his heavies being 30 from all angles and his lights being 18. The only incident where he can do more is either his 40 damage slow charged heavy or his forward OOS throw which is 60
    30 for the heavy HA on reaction trade - the other 30 from the heavy off fast kick or GB = 60. Its not hard to net something out of that mixup bash but it can also fail hence I said 30-60 per trade
    Share this post

  2. #22
    Originally Posted by Sneakly20 Go to original post
    Well I’m hoping those 305 reps put a lot into perspective as you claim she’s OP offer issues and offer no solutions.

    So we begin :

    First off I don’t understand the abundance of hyper armor. She has it on first heavy very early ( which as been addressed by devs ) on charged heavy, sweep and finisher light.

    All of these moves kinda need it for her to work. The only issue that really stands out is her hyper armor on her starting heavy. Every thing else is generally fine.

    However if you want to lower her damage ( say 25 on heavy from mixup. ) her dash heavy and zone must chain.
    Yeah, just ignore her biggest problem. You know, the kick that she cant be hit out of and gets a heavy off of. Or if you start dodgin it she can just feint gb you and get a heavy off of. But keep telling yourself shes not op. whatever puts you to sleep at night.
    Share this post

  3. #23
    I honestly don't think Hito is op, but the animations and parry timing are atrocious. I cant tell the difference between a heavy or a light and whenever I attempt a parry, it goes right through no matter what. Ive gotten parries where I pressed heavy like 2 seconds before the attack icon appears and it gives me the parry anyways. Or ill be way too late in normal circumstances, but I get the parry anyway. I feel like they had an awesome idea behind the aesthetics and the weapon, and slacked on implementing it into the game.
    Share this post

  4. #24
    well, if u remember we had these exact same posts from early conq to raider. how long did it take for these nerfs to come? basically never...raider kinda finally, but still op. there's no need to post about the hitokiri because it won't do any good. if i get hitokiri i just leave the game and re Q up. its quicker than waiting on ubisoft. there working on their plan to ditch the game i think to work on some new ****. the game prob wont change much if any and were stuck with spam moves and hyper armor. fun! for maybe one game a week.
    Share this post

  5. #25
    An utterly game breaking character that needs to be nerfed and have that lvl 4 feat nerfed, it is in itself indicative of how stupid the design is 'lets put a HA instant kill move in the game that cant be parried' -

    let me stop you before you say 'dodge it' - its ALWAYS used in a gank and something as simple as blocking will stop you being able to dodge.

    I'm seriously at the end of my patience. IT HAS BEEN 6 MONTHS. THIS IS $*&%^ING PATHETIC EVEN FOR THE GLACIAL SPEED OF THESE GLACIAL DEVS.
    Share this post

  6. #26
    Originally Posted by Sweaty_Sock Go to original post
    An utterly game breaking character that needs to be nerfed and have that lvl 4 feat nerfed, it is in itself indicative of how stupid the design is 'lets put a HA instant kill move in the game that cant be parried' -

    let me stop you before you say 'dodge it' - its ALWAYS used in a gank and something as simple as blocking will stop you being able to dodge.

    I'm seriously at the end of my patience. IT HAS BEEN 6 MONTHS. THIS IS $*&%^ING PATHETIC EVEN FOR THE GLACIAL SPEED OF THESE GLACIAL DEVS.
    You don't have to dodge it! Any melee ability will knock the hitokiri out of Senbonzakura! A shield bash, demon's embrace (i've literally run at a hito with a goki and grabbed it out of senbonzakura before it hit me!), fomorian kick, black prior zone attack, tiandi palm strike, JJ's kick, Jormungandr's Jotun moves (any of them), Warlord's headbutt, Valk's shield bashes, Warden's shoulder bash.. SO MANY MOVES can interrupt Senbonzakura.

    Are you telling me that either YOU or your teammates never ever ever play any of those characters? Or do you just have terrible teammates that let Senbonzakura hit you in the face every time?
    Share this post

  7. #27
    Originally Posted by E-Chevy Go to original post
    You have clearly never touched a Hitokiri in your life. The only THREE (3) instances of HA are: OPENING Heavy, FINISHING light, EXTREMELY LATE CHARGED LEG SWEEP.

    There is only ONE (1) character that has HA on ALL his attacks, and that is the BERSERKER. EVERY SINGLE ATTACK AFTER THE FIRST ONE HAS HYPERARMOR. He does NOT even have to LAND the first hit, he can FEINT the first hit and STILL get HA on EVERY SINGLE attack AFTERWARDS in his INFINITE CHAIN. Have you ever played BERSERKER in your LIFE??????

    Have you ever played more than ONE character at all?? SHUGOKI has better HA than Hitokiri, because he gets it on a 500 ms OPENING LIGHT that can be used on reaction to ANYTHING that the enemy does!

    My goodness, you are so clueless.
    have I played more than one character at all? hmmm let's see.
    rep 41 warden
    rep 31 BP
    rep 69 conq
    rep 18 LB
    rep 5 glad
    rep 56 raider
    rep 12 jorm
    rep 12 WL
    rep 28 valk
    rep 6 shaman
    rep 26 shugo
    rep 22 JJ

    Well the point is hito is too OP. accept the fact, most players complain about her. her mix ups are crazy and is the safest hero to fight with.
    Share this post

  8. #28
    Originally Posted by AmonDarkGod Go to original post
    Very wrong and if you truly play all those Hito's and still lose to Hito''s then I dont know what to say. Hito is not OP he is just annoying due to his instant HA which needs a delay nerf asap. her heavies do 30 damage from all sides that is average for a heavy. But yes his instant HA needs to be delayed. Raider is more OP with his 40 damage parry punish broken animations and 45 top neutral heavy... No wonder you have a rep 56 Raider....
    if majority of the community is complaining then that's your answer. All the heroes whom the community complained against since day 1 were nerfed (raider, WL, cent, BP, etc...) except Hito... there you go.

    Raider is still OP and needs nerfed.
    Share this post

  9. #29
    they also nerfed the HA on hito as well, so much for not listening to their community. How much you wanna bet the new hero gets just as much hate. and if you do not believe me, check the patch notes for the new hero release, they are up right now.
    Share this post

  10. #30
    Originally Posted by AmonDarkGod Go to original post
    Raider's stun tap is nerfed hahaha its no longer stunning
    I think Raider's nerf was too much. I understand his damage values were reduced but why removing both stun and stamina drain on the move?! He already had those 2 things before the buff so really don't understand Ubi's logic here.
    Share this post