30 for the heavy HA on reaction trade - the other 30 from the heavy off fast kick or GB = 60. Its not hard to net something out of that mixup bash but it can also fail hence I said 30-60 per tradeOriginally Posted by AmonDarkGod Go to original post
Yeah, just ignore her biggest problem. You know, the kick that she cant be hit out of and gets a heavy off of. Or if you start dodgin it she can just feint gb you and get a heavy off of. But keep telling yourself shes not op. whatever puts you to sleep at night.Originally Posted by Sneakly20 Go to original post
I honestly don't think Hito is op, but the animations and parry timing are atrocious. I cant tell the difference between a heavy or a light and whenever I attempt a parry, it goes right through no matter what. Ive gotten parries where I pressed heavy like 2 seconds before the attack icon appears and it gives me the parry anyways. Or ill be way too late in normal circumstances, but I get the parry anyway. I feel like they had an awesome idea behind the aesthetics and the weapon, and slacked on implementing it into the game.
well, if u remember we had these exact same posts from early conq to raider. how long did it take for these nerfs to come? basically never...raider kinda finally, but still op. there's no need to post about the hitokiri because it won't do any good. if i get hitokiri i just leave the game and re Q up. its quicker than waiting on ubisoft. there working on their plan to ditch the game i think to work on some new ****. the game prob wont change much if any and were stuck with spam moves and hyper armor. fun! for maybe one game a week.
An utterly game breaking character that needs to be nerfed and have that lvl 4 feat nerfed, it is in itself indicative of how stupid the design is 'lets put a HA instant kill move in the game that cant be parried' -
let me stop you before you say 'dodge it' - its ALWAYS used in a gank and something as simple as blocking will stop you being able to dodge.
I'm seriously at the end of my patience. IT HAS BEEN 6 MONTHS. THIS IS $*&%^ING PATHETIC EVEN FOR THE GLACIAL SPEED OF THESE GLACIAL DEVS.
You don't have to dodge it! Any melee ability will knock the hitokiri out of Senbonzakura! A shield bash, demon's embrace (i've literally run at a hito with a goki and grabbed it out of senbonzakura before it hit me!), fomorian kick, black prior zone attack, tiandi palm strike, JJ's kick, Jormungandr's Jotun moves (any of them), Warlord's headbutt, Valk's shield bashes, Warden's shoulder bash.. SO MANY MOVES can interrupt Senbonzakura.Originally Posted by Sweaty_Sock Go to original post
Are you telling me that either YOU or your teammates never ever ever play any of those characters? Or do you just have terrible teammates that let Senbonzakura hit you in the face every time?
have I played more than one character at all? hmmm let's see.Originally Posted by E-Chevy Go to original post
rep 41 warden
rep 31 BP
rep 69 conq
rep 18 LB
rep 5 glad
rep 56 raider
rep 12 jorm
rep 12 WL
rep 28 valk
rep 6 shaman
rep 26 shugo
rep 22 JJ
Well the point is hito is too OP. accept the fact, most players complain about her. her mix ups are crazy and is the safest hero to fight with.
if majority of the community is complaining then that's your answer. All the heroes whom the community complained against since day 1 were nerfed (raider, WL, cent, BP, etc...) except Hito... there you go.Originally Posted by AmonDarkGod Go to original post
Raider is still OP and needs nerfed.
I think Raider's nerf was too much. I understand his damage values were reduced but why removing both stun and stamina drain on the move?! He already had those 2 things before the buff so really don't understand Ubi's logic here.Originally Posted by AmonDarkGod Go to original post