*laughing in the background*Originally Posted by AmonDarkGod Go to original post
:3
500 ms is the same as most... most are not 18 damage with a HA 18 damage close. Hence my point?! Warden 2 side lights is 12+6 to give a comparisonOriginally Posted by Gaser. Go to original post
Re the HA, that fix wont fix the bad implementation of the character, I argue with Raime alot but dig the forums a bit and he has some solid well put together posts on it
edit: My lights eat about 80% parry rate if thrown raw, on PS4, in the OCE server. What I mean is 36 damage for landing two lights is insane or at least 'abnormal' and worth commenting on
EDIT EDIT: the idea that the character is somehow balanced reflects more on your understanding of the game than mine
rework the centurion as well ******ed that most the new characters have all these guaranteed damage openers or move sets. lawbringer needs some love to he needs an excelled heavy and light attacks or just rework his arm the law to something along the lines of all the ridiculous stamina moves that have been released.
55 damage of what hit huge wind up n slow *** release to his heavies. lol unless ya played him you wouldn't understand how easy all of his moves are to parry. he is a telegraphic fighter u can see everything coming and react with simple timing not to mention his two stamina drain moves are **** shove is just to easy to dodge and long arm the law u can move in any direction but forwards n it will miss by a mile its wind up takes to long they should def give it hyper armor.
Amon is talking about lawbringer parry punishes.Originally Posted by G1nja Go to original post
A light parry deals huge amount of dmg and if he parrys a heavy he can just impale you carry you to the next wall and getting a heavy for parrying a heavy. (This is best noticeable in ranked mode)
He can also shove you after the heavy, use a light or gb you if you dodge because your excepting a shove.
Hitokiri is okay, she is pretty managable outside of ganking situations. I have Rep 45 on Nobushi, and I win like always against Hitokiris.
Her hyperarmor on heavies is not a big deal, all you have to is just feint some attacks, and parry, and if Hitokiri goes for the faint as well, just gb on reaction.
What's more of a problem is her high stamina bar. I am consistent on parrying her Light attacks, but if she hits me with one, she chains them ifinitely, without me being able to react to it! Hell, I even used the 3rd tier feat healing, and she was still spamming light without losing all her stamina to my death. This certainly needs to be fixed.
You have clearly never touched a Hitokiri in your life. The only THREE (3) instances of HA are: OPENING Heavy, FINISHING light, EXTREMELY LATE CHARGED LEG SWEEP.Originally Posted by The_Sentinel_ Go to original post
There is only ONE (1) character that has HA on ALL his attacks, and that is the BERSERKER. EVERY SINGLE ATTACK AFTER THE FIRST ONE HAS HYPERARMOR. He does NOT even have to LAND the first hit, he can FEINT the first hit and STILL get HA on EVERY SINGLE attack AFTERWARDS in his INFINITE CHAIN. Have you ever played BERSERKER in your LIFE??????
Have you ever played more than ONE character at all?? SHUGOKI has better HA than Hitokiri, because he gets it on a 500 ms OPENING LIGHT that can be used on reaction to ANYTHING that the enemy does!
My goodness, you are so clueless.
Hito can do that with a heavy for 30 damage... and then chain into the busted mixup of 'kick into either feint gb or quick kick (randomly choose which)'. This will get you between 30 - 60 damage off pretty much any attack the enemy does. Every now and then throw the light finish instead so its not predictable (which can instead net you 30-48 damage)Originally Posted by E-Chevy Go to original post