Overall Game Change
Hi Dev team.
i appreciate your work on this game, but for my personal opinion it was changed too much.
if we try to remeber the beginning, for honor was a decent, not very complex fencing game, with straint realistic stratigic tools to fight with.
continuing thoughout the years, the continous reworks and new heroes have been develpeped to a more complex, but totally unreal fencing feeling. feats as teleport, heal on hit, massive hyperarmour is just trashing out the real core of fencing.
as you can see in my accout i have played about 1200 hrs and (espceially in the beginning) really enjoyed this game.
to be honest, i feel fustrated while playing now, not only when loosing
but the wins are not the same they used to be, as the way of playing has nother to do with a real feel of fencing. if feels like a dota match, with every character differnt, all just pounding out their specialities. therefore, every char needs specials, if not-> rework.
the reworks you have implied, are truely, as you guys have explained, adding to your concept of this game. it is a strategic, fantasy-based fighting game.
and i honestly think this i why i feel so unhappy, because it used to be something else.
i´m sure a lot of folk out there enjoy the path you guys have chosen, but i dont.
im aware, that you might not care at all, but if there are more people out there sharing my optinoin, it might be good you guys to know, why it is, that i prefere not to play anymore.
please dont missunderstand. i have had a lot of fun during these years, and i really appreciate the game. i think, because i care of this game, it is my wish to "say goodbye" or something.
best success!
TemplarTulkas
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