IMMERSION AND MISSING ITEMS (please read)
First off the game is really good and can only get better. The thing I’ve noticed is the lack of carry over from Wildlands, specifically community requested items that we really wanted and now feels like we need to re-request. For example, the Crye Combat Shirt 2 from wildlands, and the M110 rifle. As far as short barreled rifles and such I understand us players will need to delve deeper into the game to see what blueprints and variants will be in the game. However on a similar note, you’ve more or less given the option to only carry one primary, so if we choose to do so for more immersion and realism (as that is your goal when this game was announced roughly), why is it that the gear score is including the second primary slot we aren’t using? That should not be factored in honestly because it ruins the gear score average!!! You guys must address this PLEASE. And possibly for those that only added the secondary for fear score purposes, maybe give the ability to unequip the second primary. Additionally, cosmetics/gear. You all have done a great job at improving this in a huge way that is not unnoticed. However, for immersions sake, can we get more of a “kit” when it comes to vests? Specifically like med kits or radios, like SOF guys you see in the news have the radio on the front with the pouches that cover the mags (similar to how Josiah Hills vest is in breakpoint). This would be an awesome addition and also would help with realism and immersion. On that same note the vests seem so barren and empty. Could we get more “bulk” if you will? Additional med kit pouches on the side of the kit or added to the front? There’s so much that can be done with kits honestly. I just think we’d all like to see more depth to the special operations focus.
Thanks for reading and everyone pitch in and add or tinker with these ideas!
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