These are the more important notes I have amassed through the OTT, Closed Beta and Open Beta. Hope they are helpful.

--Straighten up patches. No respectable Soldier throws their patches on crooked.
--Allow Ranger Roll (pick up) of bodies. There are many efficient ways to pick someone up in the real world, the elite operatives of Breakpoint should portray that.
--Keep "Weapon Detail" menu in the loadout consistently on one side or the other; it covers up the weapon otherwise.
--Keep beard options, but bring back the "Business Beard". While there are those that rock a lot of growth, most just don't let their beards grow that unkempt.
--Civilians need to react more realistically. Ex: 2 hostiles are terrorizing 2 civilians. When the civies purposely see me stalking the enemies, they shouldn't snap back into their original dialogue of "You're bothering me." and alert the hostiles; they should stay very still and let me work.
--Diving into water should feel like diving into water. During a hasty retreat, like when I'm being hunted by Wolves, speed is paramount. I wouldn't go from a full sprint to dallying into the water.
--In the loadout, have the equipped weapons show their current accessory state.
--Make pinned colors easier to distinguish. Perhaps make them bolder.
--When your nearby teammate enters the BIVOUAC, there needs to be a less jarring entrance for you.
--A bit more variety for (side) missions; I realize Aurora is a technological haven, but all computer based missions get tedious and repetitive.
--Wildlands was breathtakingly beautiful to just traverse; Perhaps it's because the game is still in Beta, but Aurora should ultimately characterize that same beauty.
--One should be able to move just as slowly both while aiming and not as you could in Wildlands.
--Bring back the options for Classic/New Helicopter controls and add an aiming reticle for Classic controls. Being able to move through Bolivia with Classic helicopter controls made it feel cinematic.

All this being said, Breakpoint has gotten a lot of things right. The overall feel of the Operator is better and little things like swatting at a bug on your neck is true to life and helps the immersion. Thank you for the time and effort you all have put into this game and while many still gripe and complain, it is only because we love the world Tom Clancy (games) has given us and want to help make it as amazing as possible as well as keep the game from falling into the same pitfalls other developers have made.