We already have many nerfs thread and we all know the major things which should be adressed for a better game overall as Raider dmg/animations and Hito HA (alongside with lots of others minor adjusments).
So here i wanted to speak about all buffs which are need imo and i think should be done before the end of the year :
PK : She still needs buff. I would like her to chain out of her dodge attack and maybe make her foward dodge heavy undodgeable.
Glad : You said he is going to be fine with the same toe stab and 500ms side lights. But he is not going to be good. Makes 20 of his UB dmg direct dmg so that if he bounce off he still get a trade. Buff his chain heavies dmg from 30 to 35 it would give them a purpose to use more over his UB. Then either make one of these 3 buff to his toe stab = it now chain/dmg buff from 10 to 15dmg/Recovery reduced as Valk sweep.
WL : Make his side heavy guaranteed on a succesfull FB and maybe allow him to walk while in FB.
Roch : Makes everyone happy and give him a bash opener with the Tozen kick people ask for since lunch.
Shinobi : Just give him a full Rework ! He is the most in need of it atm. Reduce some of his dmg and remoove charge option select and then just Rework him in a way he can be offensive and his range game have a real purpose : i would suggest you to read and pay attention to Raime and Goat Shinobi Rework suggestions as a starting base.
Nuxia : Fix her deflect, what is the point to a deflect if it is not working. Improve range of her traps.
Shaolin : Just buff back his side light dmg. And he needs a proper mix up on his UB from QI, either allow him to softfeint GB or give HA to the moove.. no one fall for it rn.
I didn't talk to many heroes cuz they needs both buff and nerf such as Conq, Jorme or HL. Not either about Cent cuz we have to see what will exactly be his final Rework.
So these buffs are all needed imo but the main priority should be :
1/ SHINOBI
2/ PK
3/ GLAD
Very nice list and a healthy aproach, seeing a positive thread is such a rarety these days. Some extensions I would make:
1. Pk indeed needs that. And she needs a buff on the second part of the zone, it's feint time should be midswing, not before it even starts, and it should either deal 30 damage, or a deep gouge should be guaranteed on hit. The move is very risky, has high recovery, and I still see little reason to not hardfeint it.
2. This Warlord buff is not enough, not even with tg changes included. He should get an unblockable, and something to deal with bash-based offense (side dodge-bash or an own version of bulwark, though not a copy).
3. I know very little about nobushi, but some attention is definetely required for her.
This can be an idea.Originally Posted by CRIMS0NM0NKEY Go to original post
The fact we can emote or just switch guard in order to counter Nuxia traps should have been fix a long time ago.
Thanks.Originally Posted by Goat_of_Vermund Go to original post
1/ Agree it may not be enough for PK. Despite being rep12 with her its been a while i didnt play her so you may better adress her issues than i do.
2/ Dunno if it wouldnt be enough for WL in addition to his TG version. Sure he will remain not very fun to play but not that bad i think. I appreciate the fact they try to buff him without UB, i like that still some heroes doesnt have it. So i would vote for a side Dodge into headbutt![]()
3/ Nobu is a good addition i agree but as yourself i dont really know what to do with her.
Originally Posted by Siegfried-Z Go to original post
1. I honestly don't find her weak on any other areas. Her main problems are the dodge attacks and that weak second part in the zone, with those fixed, she would become a solid A tier hero. A little recovery/gb vulnerability buff on the dodge attacks wouldn't hurt either, the undodgable property is not that needed, on the other hand. I just want a better recovery on miss, a reactionary guardbreak is too much.
2. For my pk, I don't miss that unblockable, maybe it's not needed for WL either. However, that dodge headbutt is needed, you can just bash them to death.
3. Some opener is needed. The kick might do that with a delay, I faced an extremely good nobushi recently who made me look like a noob, so it's not impossible to have offense with her now, but I guess she was far better than me, and on her level, she struggles just as much as the usual nobushi on mine. Maybe some stamina buffs would be nice to make the hidden stance better as an offensive tool.
Amon, I won't qoute you, sorry, I am too lazy. My opinion: it would be just as irritating as a defensive tool as the old shinobi kick, and just as useless as an offensive tool. We want better offense, that character already has good defense, her offense is the bad part. And her dodge attacks, especially the light version, which actually doesn't dodge anything.
No, as I wrote, I am not an expert on her, and I don't think it's my place. I think something to make her hidden stance an offensive tool, like an undodgable top heavy out of it, and maybe a bit faster kick, though less stamina cost on the hidden stance might do in itself. I think this should be said by someone who actually plays nobushi or at least do face them regularly in competitive fights. I only fight regular ones, and like Conqueror and Highlander, she is not very good in any but the most skilled hands, those players should say what else they want.
A bold pk buff idea even I think is a little too much: Dagger Cancel option on dodge attacks? Okay, some people would hate it, but her dodge attacks are actually vulnerable to guardbreak and give a free guardbreak on a succesful dodge, and the junk has it on his own and he is a heavy, so why not?
As Goat said adding HA to her kick wouldnt solve her problem i think as her kick either hit the opponent or is dodged. The moove doesnt suffer from being interupted on reaction.Originally Posted by AmonDarkGod Go to original post
400ms top light isnt a real solution either as it would just encourage the team to solve heroes issues by speeding everything up with no efforts as they try to do with Glad currently.
It would be Nice if her Dodge attack actually were able to Dodge something.
I am only rep2 Nobu but its true it feels like she lack some stamina if she plays with her HS. So maybe a stam buff as well.
Otherwise it should come from a Nobu main as this heroe needs a bit of experience to really understand what would help her offensivly and why.
I agree PK is not that far to be a good viable heroe. However her kit is currently one of the most simple of the game so she wont suffer a bit much more love.Originally Posted by Goat_of_Vermund Go to original post
Very true point for her recovery, especially after the last patch we got where they cover a lots of recovery issues.
I enjoy to play her overall but i would really like her Dodge attack to be a bit more safe and have a better use in her kit.
My answer on Nobushi is the same as the one to Amon.
I would sign for it. After all Dodge attacks with mix up options do exist in FH. Why not for PK.Originally Posted by Goat_of_Vermund Go to original post
I didnt write it but few weeks ago i even though about her Dodge attack having a chargeable options and then would be an UB heavy of 25dmg but with no bleed follow up OR giving pk a bash follow up with a guaranteed light opener after a successfull Dodge attack but dodgeable (just like current LB shove) .
These ideas could be overtuned and should be polished but i was like "hell this would be spicy"!
Welcome !Originally Posted by UbiInsulin Go to original post
I gess Nuxia deflect/traps improvments are something Nuxia players do wish in their dreams 😌