Originally Posted by
Ingel_Riday
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@ Original Poster:
I think you're offering less "truth" and more "your personal opinion" regarding this subject. Which is fine, really. Here's mine, for what it is worth:
The problem was not that this game has micro-transactions. The problem was the sheer extent of them, the implementation thereof, and the implications on game design and player experiences. Just to rattle off a few examples...
1. This game monetized skill points, letting you effectively max out your character for 20 US dollars. To many pundits, this was pay-to-win because it would give those who bought the skill points a huge lead over rivals in PVP. Furthermore, it had dire implications regarding game balance. Did Ubisoft adjust the leveling up process to make it longer in order to incentivize buying the "time saver" to solve a problem of their own making? They did it in Assassin's Creed: Odyssey at launch with their "time saver booster combo" to increase xp and gold drops by 50%. Cost... yep, 20 US dollars, and progress in the game felt slow and throttled without these "time savers." Assassin's Creed: Origins let you buy ability points outright too, and was stingy enough with them that even I caved and bought a few packs rather than play half the game missing key passives. This kind of thing
2. The game let you buy Mark 1 and Mark 2 upgrade tokens for guns, letting you almost max out that particular weapon drop early (still have MK3 to go). To make things less vague for people who haven't bought the game yet, let's say you get a AUG assault rifle that is gear level 12 and you spend the resources to upgrade it to MK2. Such said upgrading isn't specific to just that particular gear level 12 AUG; every AUG assault rifle you get for the rest of the game will have those upgrades baked in from that point forward. Find a gear level 100 AUG assault rifle? It'll already have the upgrades installed. Takes a lot of resources, though. It's expensive, and there are a lot of weapons to upgrade in this game... but for some premium currency, you could out in out BUY MK2 UPGRADE TOKENS to just bypass the whole system and get the second-best version of a gun you like early. For PVP in the first month of release, this is a huge advantage. Also, did these tokens influence system design? It's a huge convenience of life that upgrades are shared across all versions of a particular gun, and I have hope more games do this going forward, but was the resource grind made intentionally tedious to encourage us to buy these upgrade tokens? Probably.
3. The most popular cosmetic items during the closed and open beta were "conveniently" changed from in-game currency store items to "premium-currency only" cosmetics. Was the open beta used to gather data about what people wanted to monetize it further? Probably. Is that a good look for the company? No. Furthermore, why premium-currency only? Why not let players pay premium-currency or a larger number of in-game currency? Probably to pocket more money. Also, did these premium cosmetics influence game design? Is this why we lost AI teams and why a game purportedly about "being a lone wolf behind enemy lines" became a game with a freaking social hub teeming with other Ghosts? To make us interact with other players more often to get tempted to buy cosmetics to look cool too? How does this help the narrative? The first Ghost I met in the hub was named "Gape_Smasher." I was on my way to check on Holt, who I was legitimately worried about because he was my brother-in-arms for 100 hours in Wildlands. I was worried he'd be missing limbs or be hooked up to countless tubes. "Gape_Smasher." Really helped set the mood. :-/
4. The store also sold, and continues to sell, in-game currency. Did this influence the design of the in-game economy? Was the rate of which players earn Skell credits purposefully adjusted to be just low enough that players would feel the urge to buy the currency with real money? Distinctly possible, and I'd truthfully bet money on it. This is a common practice in a lot of AAA games nowadays. The sweet spot where players are annoyed enough to just want to buy in-game currency outright, but not so annoyed that they quit and move on. Monetization at its finest.
It's clear Ubisoft took the incredibly negative press to heart, because the skill points and MK2 upgrade tokens are off the store. I couldn't find the "battle pass accelerators" either, nor the options to just out-in-out buy battle pass progress. Also, you know what...
5. This game is a full-priced game. It costs between $60 to $120 depending on the version you buy. WHY DOES IT HAVE A FREAKING BATTLE PASS?!?! It's not a &$&$ing freemium mobile phone game, or a freemium game like Fortnite that uses the battle pass to make up for letting tens of millions of people play on its servers for nothing. This is a premium-priced, AAA tent-pole release that costs $60 to $120 to access. It's frankly obscene to see a battle pass glued to that price tag. It's pure, unadulterated, repulsive greed. Also, is this why Maria's store sells so few cosmetics? Is this why getting a new gear drop in-game doesn't unlock the appearance for character customization like in Assassin's Creed: Odyssey? To artificially add crap for the battle passes to dole out? Dole out slowly enough that you'll be incentivized to buy the boosters and progression skips, of course.
You're within your rights to take offense at the online backlash and consider it hyperbolic. On the other hand, I'm glad for the backlash because Ubisoft would arguably not have scaled back their nightmarish storefront without it. If YouTube stars like YongYea hadn't promoted awareness of this to their audiences, skill points, MK2 tokens, battle pass accelerators, and straight-up actual weapons would still be available for sale. Vitriol and loss of face got stuff done. Now the store just sells MK1 tokens (which are a waste of money to buy for all but the most impatient), some crafting materials, a few ways to bypass tracking down attachments / blueprints in the wild, and a slew of cosmetics. Far less extreme.
Now will the old offerings be brought back when the heat dies down? Maybe. Will loot boxes be brought back in? Likely. It's a sad age for gaming and shareholders want theirs.
Doesn't make it good, though. Also, Wildlands being egregious too is no excuse. Pointing at the previous entry, which locked most cosmetics behind an excessively covetous loot-box system and had major issues, and saying "that game had it too, so chill" is a weak argument I've seen some people on this thread make. Just because Nancy took a cookie from the jar too doesn't mean it's okay that you did, lil' Jimmy.
I think in your pursuit to defend a game you like and a company you appreciate, you're willfully ignoring much of the problematic nature of this game's monetization. I'm also enjoying the game and I also like Ubisoft, but this was too far down the rabbit hole. I'm glad they got grilled and had to take a step back and moderate themselves. Hopefully reviewers note the steps back in their reviews instead of smacking this title down... but we'll see. Hopefully Ubisoft doesn't walk back their moderation over the next couple months, too. We'll see. With the leads on Gears of War 5 overtly calling their customers "entitled' for complaining about that game's monetization and Call of Duty proving utterly obscene in its own right, I think the industry as a whole needs to do some major soul searching.