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  1. #1

    Helicopter Controls and Environmental Weapon Camouflage.

    First of all, a massive thank you to all the developers working behind this game, we're nearing upon the full release of the game and seeing how much it has grown/improved since the OTT2 has only made me love this game even more. I would also like to ask the community to only give constructive feedback on this thread. Don't just sh*t post saying the game is whack, it gives nothing for the developers to base changes/improvements on. A large majority of the issues I stumbled upon in the OTT2 and Closed Beta have been addressed and improved. Nevertheless, there are a few things that I would like to see either post-launch that will benefit gameplay.

    Helicopter Controls:

    The helicopter controls in Breakpoint are the same as the "New" helicopter controls that were implemented into Ghost Recon Wildlands later into the games life cycle. In this control scheme, the yaw and pitch of the helicopter are controlled individually by the right and left stick (controller input method). The "Classic" helicopter controls of Wildlands saw the yaw and pitch controlled solely by the left stick. This meant that you could freelook around the helicopter at any given time using the right stick and allowed for more fluid movement of the helicopter due to it all being controlled by one stick. Flying the helicopters in Wildlands was honestly one of my favourite things to do but only when using the "Classic" control scheme. The "New" control scheme was created for better aim while flying the helicopters that have weapons which the pilot controls. This control scheme works very well if you're using the helicopter offensively however, this also means that the camera is rigid to the helicopters centre line which completely renders the camera stick useless (unlike when in a car or on a bike). For the players who just use the helicopters as a means of transport, the "New" controls just make flying more awkward, dropping altitude rapidly is almost impossible and if there's enemy AA then I can imagine it being very hard to dodge incoming missiles also. I would really like to see the "Classic" controls return either at launch or post-launch (seeing as it's the 2nd as of writing this).

    Environmental Weapon Camouflage:

    The environmental camouflage of the game (what covers the player when you prone camo) practically overrides the point of choosing your own camouflage in the weapon customisation screen. The concept makes sense and when going into prone camo it's nice to see due to uniformity, but the dirt/sand/snow stays on the weapons not only long after it has worn off your clothing but for a long time in general. I don't know whether this was a bug or not but the environmental camo seemed to last forever. Even when I went into prone camo and then jumped into a river/lake straight after, the dirt/sand/snow washed off the clothing but not the weapons. As stated before, its a very good concept and works in theory but in practice it renders the weapon camo customisation alost useless.

    Sidenote:

    In Wildlands when accessing the weapon customisation screen the weapon pulled itself apart, showing the individual components that could be swapped out. So far this isn't present in Breakpoint and although it serves no purpose to gameplay it was just a cool feature and looked satisfying every time you went to replace an attachment.
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  2. #2
    2nd to last word in the "Environmental Weapon Camouflage" Paragraph: almost*
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  3. #3
    agree! in fact .. I was hoping this sequence from wildlands to have more impact from the camo used.. I wanted so much to see more stealth mechanics like, choosing your camo to mix with the environment you are planing to go. .. they implemented stealth bonuses in gears, etc.. but is that making any diference? i don t know.. theres no bar or hud mechanic ( like splinter cell) to measure how well we are hidden..
    also. in wildlands each weapon had a supress sound bar. now it s gone ,,
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  4. #4
    I completely forgot about the suppressor soundbars. The old Metal Gear Solid games had a camo index that was represented by a percentage score which deviated depending on the camouflage you were wearing, the stance you were in (standing/crouch/prone) and the environment that you're in. I guess this would be harder to implement into an open-world game where environments differ more than individual levels but still would be a very good and useful feature.
    I just want to see the "Classic" helicopter controls return, I don't even like flying with the "New" controls so will probably end up avoiding helicopters all together unless it's implemented.
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  5. #5
    yeah.,. I rather go on foot than using this "new" controlls..... I posted about this already
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  6. #6
    I posted about it back when the OTT2 went live and was hoping to see them return in the Open Beta, we can't be the only people that feel this way haha.
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  7. #7
    If anyone else thinks the same about the helicopter control issue then please make sure to comment on and share this thread, try and get it noticed by the Developers and hopefully it will get added.
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