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  1. #1

    Injuries for enemies (or at least better shooting feedback)

    Problem:
    Enemies dont react properly to being shot. They stagger for a second, then continue what they have been doing (e.g. I shoot an enemy in the legs, a second later he is sprinting for cover). The hit zones are also very poorly implemented - how rewarding is a headshot, if I can also kill an enemy with 3 leg shots? (much less aiming necessary, but the time to get the enemy down is not that much more)

    Suggested (quick) solution:
    There is already a "wounded state" in which enemies lie on the ground, squirming. The problem is, that it is completely inconsistent (it triggers randomly) - make it so that if an enemy is hit in both legs, he lies down and waits for help (=wounded state), if he's hit in one leg, make the chance 50/50 for him to lie down.
    As for the hit zones, make headshots kill instantly, the torso shoud need 3 to 5 shots, the legs and arms 5 to 8 shots and the hands and feet 8 to 10 shots. This way, headshots would be that much more satisfying and if an enemy is down (with the "wounded state" triggering as described before), you cant just take him out with one shot, if its not precisely aimed to the head.
    These two simple additions would make gunplay and tactics much more dynamic and challenging, and headshots or precise execution of tactical moves much more rewarding (e.g. shooting a guy in the leg from under a car and then headshotting him, when he trips to the ground).

    Suggested (proper) solution:
    Make the same injury system which applies to players, also apply to NPCs. Make them limp if shot in the leg, aim worse if shot in the arm, lie on the ground if not being able to walk anymore (due to wounding of both legs or severe injury). Make them take more bullets when wounded in non-lethal body zones, dont just let them die by 3 leg shots. Headshots should be the proper way to take out enemies quickly - if you cant do that, you need to come up with a good plan.


    Edit: Please dont forget to upvote the thread, if you like the idea.
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  2. #2
    agree 100%

    Be nice to see enemies drop to the ground with a shot in the leg

    I tried to do a stealth takedown using this method to be fancy but it didn't work, the guy jut staggered and became 'alerted'

    very dumb and unsatisfying

    #makebreakpointgreatagain
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  3. #3
    I would love that feature too.
    Wasnt there already a thread with this topic? Where did it go? Was it deleted?
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  4. #4
    It was not deleted, it was in the subforum for the open beta, which was closed.
    I re-opened it here and thought I might get some of our community to join in (if thats what they want).
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  5. #5
    Definitely agree with this. I hate putting 4 rounds in an enemy and he shrugs it off like nothing happened.
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  6. #6
    Would also be cool if we could disarm someone. Imagine having a target and you take it out (not kill) with three shots: left knee, right knee, weapon hand. Then you approach it and begin interrogations
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  7. #7
    Disarming would be an excellent feature, indeed.
    I can imagine so many things that would make combat more dynamic and fun. Imagine shooting a guy in one leg and him limping away, lying down behind cover and blindly firing over his cover and shouting for support or maybe even calling reinforcements with his walky talky
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  8. #8
    What would also be awesome and add to immersion is dismemberment. I recently played Red Dead Redemption 2 was was blown away by the reactions the AI can come up with and the effects of e.g. dynamite on bodies (NPCs and animals). I ended up putting almost 200h in it, because I played around so much with the reactive combat and AI^^
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  9. #9
    I hope RDR2 releases for PC as well.
    Of course realistic reactions would be awesome in every way, but it would already suffice if they just added proper shooting feedback and some properly implemented wounded behavior for the AI.
    But from what I read, they probably put a lot of their ressources in the micro transactions^^
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  10. #10
    RDR2 was just announced for PC
    Unfortunately we have to use yet another launcher (the new one from rockstar). Thats a deal breaker for me (I already own it on xbox, but would have bought it for mods on pc).

    Back on topic: is there anyone who owns the game and could tell us if wounding is more consistent after the day-1-patch?
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