How could Ubisoft go from making a great game with Wildlands where they gave you the option to take down El Sueno halfway through taking down his cartel to giving you access to the Brother vs Brother mission right out of the box. Why is a mission like this even show when I'm only 2 hours into the game and have no context to what has been going on. My friend and I only had level 10 gear and stumbled into the area for this mission while looking for other stuff and somehow took down the behemoth. The part that baffles me is that I was able to enter the mission building and initiate a cutscene with Walker and had no context for the conversation that was happening because we had not made it anywhere past the first few main missions. This seems really lazy. You shouldn't just lock a main bad guy behind a high level area just on its own and expect that to work. The only thing tough was the behemoth. We should have never been able to enter that cutscene. I was really disappointed at that point. It just ruined the game because we know what it is now leading up to, because there was no effort put into leading the player there through missions and preventing them from accessing story content that they have not progressed to. I'm hoping this could be fixed, I really don't want to find more missions like this that break the story in such a bad way.