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  1. #21
    Same here plus a few more. This lady is like a psychopath ex girlfriend. Just pops up everywhere.
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  2. #22
    Same issue with protein. Will occasionally drop from birds, but not animals. I am starting to suspect that this may be intentional as to not incentivise players to kill animals unnecessarily.

    My biggest issue are the "sticky"/"janky"/"laggy" movement controls. I have fallen from many a cliff trying to base jump. Sometimes it works, but most times it doesn't. It is really hit and miss and there is no indication to the player.

    Ladders. Screw them. I have found that double tapping spacebar does wonders to at least engage with a ladder as pressing it once clearly does nothing. Then the jamming of keys start to move the player up or down the ladder. I simply user ladders to go up, and will rather jump down and risk injury than suffer the frustration of interacting with them.

    Breakpoint makes me think of Metal Gear V Phantom Pain for some reason in terms of vibe - if only the devs were able to implement the smooth and instant controls from that title, Breakpoint would play a LOT better. In Phantom Pain, when things got sticky, you didn't have to worry when things went bad, your avatar followed your instructions and things just happened as they should. In Breakpoint, when a good plan goes out the window and the weapons go loud, it can be a mashing of buttons to try and get grandpa to do basic things right. It sometimes feel like a am trying to control a drunken sailor early in the morning, while he is fiddling around with a loaded firearm.

    I didn't want to like this game as it was not the Ghost Recon I wanted, but I have to admit that Breakpoint is a very good game with a lot of mechanics and features that is very addictive and enjoyable. It wouldn't have been easy to get all these things to work together, and it does it all fairly well. With some spit and polish this game will be even better and reach its full potential.
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  3. #23
    They said the next patch is on the 15th.
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  4. #24
    Wild-Recon's Avatar Senior Member
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    Originally Posted by kyrencross Go to original post
    The second one is that everytime I enter the game, the Tutorial Mission: How to Find Attachments, keeps showing the Mission Complete banner. even if I completed it ages ago.
    Same plus Jericho's mission "Rise Gear Level to 150 to participate in Raid" added same problem. I haven't completed it, but it was enough to pin it one time to get same problem.
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  5. #25
    Dude, its Ubi, I wouldnt expect it to be fixed until after their next hot pile of garbage comes out. What really is infuriating is that they are copying their own game/other games (Division/Destiny) when it comes to loadout screens, but they still **** it up. (Anyone else sick of going having a whole extra menu to go through to scrap weapons instead of Destiny style where you can hover over your equipped weapon and could see other options to equip without an extra menu layer?) Only ubi could literally copy someone and still make it worse.
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  6. #26
    Originally Posted by kyrencross Go to original post
    These are the annoying bugs I encountered in the game that will hopefully get fixed soon.


    The first one is that any animals in the game won't drop meat if I kill them.

    The second one is that everytime I enter the game, the Tutorial Mission: How to Find Attachments, keeps showing the Mission Complete banner. even if I completed it ages ago.

    Also why haven't they learned and repeated the issue in Wildlands wherein driving a vehicle drops FPS and stutters when moving your camera around with a mouse.
    This is an issue as well in Wildlands on release but got fixed by the end of it's lifetime yet they have not learned from that and is now present in Breakpoint.


    Oh and also the Guided mode keeps turning on randomly even if I keep it off every single time but yet showing the markers on my map.

    Additional annoyance is that my guns randomly removes silencers when I log in.

    Update:

    Found some more bugs:

    Can't scroll mission list in the Auroa Archipelago with the mouse wheel, Investigations, faction missions, etc. works just fine.


    Update 2:

    When crafting consumables, adding crafting materials will freeze for like 2 seconds before showing the materials. Also clicking craft will sometimes make this annoying sound and won't craft unless you click on the top part. Also please have an option to craft the max amount if available

    Selling multiple Weapon/Gear won't reset the extra space made from sold items plus the mouse wheel won't respond in this situation and needs to precisely click on the scroll bar just to scroll up and sell more items. Also please have an option to mark items as trash and sell all or dismantle all. Also have an option for max purchase and mark as trash and sell all or dismantle all option. Jeez should have learned from the Division.

    In the main gear inventory menu, sometimes you can't select your main gun to change it, there is only a tiny area for your mouse to hover on for you to be able to click and change your weapon.

    Climbing ladders is so beta that it would take a while before your character interacts with the ladder. Also pushing W to climb won't register that you have to press and hold a couple of times before your character will start to climb.

    Exiting a boat only gives you the option to exit and jump on the left side. Why can't you just stand on the boat when you hold the exit button like in GTA or have an option which way you can exit like where your mouse is currently pointing at.

    Boats and other vehicles auto centers the camera to the front when not moved.and locks it and can't move on certain angles. Pls have an option to remove auto center and locking of camera on vehicles, boats, heli, planes.

    Bikes are still glitched, stutters a lot with auto centers and just a a terrible vehicle to drive.


    Update 3:

    Marking Enemies with Sync Shot drone then changing the Sync Shot drone slot to other items like the breach torch in the inventory menu will hang crash the game.
    I marked enemies with sync shot drones and was near a fence and wanted to breach torch and cancel all marks at once to change my tactic, then Boom, hang crash.

    Healing Syringe can get stuck on a raise arm animation to stick the needle but won't follow through and heal. Need to re aim weapon to cancel animation to have a chance to heal again. This can be caused by spamming the heal button and makes the animation bug out. Died in tons of firefight because of this. Sometimes you can't even aim when injured so if you get stuck on the animation, death is imminent.
    1. Meat drops were probably removed because they no longer serve any purpose I guess? I mean you could potentially use them for rations and stuff, but who really uses those? I've played 40 hours and only used rations once just to see what they do.

    2. Can confirm the tutorial mission bug. It's slightly annoying but there are far more critical issues to deal with first.

    3. I've not had any stuttering issues in Breakpoint. I've had the FPS drop while driving in Wildlands, but I promptly fixed it by: A) Running the game of an SSD (the Anvil Engine cannot load assets fast enough while traveling quickly in cars when running off slow HDDs) and B) Make sure Shader cache is turned on in NVidia Control panel (dont know if AMD has equivalent setting)(the benefits of Shader Cache will become visible after a few game sessions, the cache needs to be built up first)

    3. Guided mode only turns on by default in the Main Menu. As soon as you load a save, it will revert to whatever setting you have in that specific save. So you don't have to worry about it.

    4. The silencer bug I've only had it in the beta, did not ever happen in the main release, at least for me.

    5. Can confirm the scrolling bug in the sidemission tab.

    6. Can confirm the inventory bugs you mentions as well.

    7. Yes. The ladder animation is slow. NEVER try to climb a ladder during combat.

    8. The climbing out of boats issue is not a bug, but an omission. It was never implemented.

    9. Dont actually have any issues with cameras in vehicles. Works fine. Maybe check some of the settings? There are a LOT of options. I made sure to go through each of them and set everything the way I like. The only bug that I can confirm is that the sensitivity for the mouse in the helicopters is WAY too high even when set to 0.

    10. DId not encounter the Sync Shot drone bug, But I never actually tried changing the inventory when using the drones. I always kill everything first. But will test it.

    11. Did not encounter the Syringe bug either, but than again I never use it DURING a fight. If I am shot at, it makes no sense to stop and try to heal. Even if you do heal, you are still getting shot at and you are back in the same situation. I always try to get to cover first, and then maybe heal if necessary.
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  7. #27
    Holy crap, I didn't even know the animals were supposed to drop meat lol. I kill them for fun, never ever got anything from them, just figured they were just there lol. Good to know there's SUPPOSED to be resources gained from them.
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  8. #28
    Originally Posted by Nandiman Go to original post
    1. Meat drops were probably removed because they no longer serve any purpose I guess? I mean you could potentially use them for rations and stuff, but who really uses those? I've played 40 hours and only used rations once just to see what they do.

    4. The silencer bug I've only had it in the beta, did not ever happen in the main release, at least for me.

    9. Dont actually have any issues with cameras in vehicles. Works fine. Maybe check some of the settings? There are a LOT of options. I made sure to go through each of them and set everything the way I like. The only bug that I can confirm is that the sensitivity for the mouse in the helicopters is WAY too high even when set to 0.

    10. DId not encounter the Sync Shot drone bug, But I never actually tried changing the inventory when using the drones. I always kill everything first. But will test it.

    11. Did not encounter the Syringe bug either, but than again I never use it DURING a fight. If I am shot at, it makes no sense to stop and try to heal. Even if you do heal, you are still getting shot at and you are back in the same situation. I always try to get to cover first, and then maybe heal if necessary.
    I rarely use fast travel and always run to my objective to gather ingredients, unlock the fog of war and Points of interests. I always use and run out of Fitness Ration and nee dall the animal protein I can get.

    The silencer bug happens randomly whenever I log back in the game. If I don't double check, the first shot of my stealth runs always goes with a loud Bang!

    The Sync drone bug I can always recreate. To guarantee a crash, sync drone 3 targets when enemies are searching for you and quickly switch out your sync drone with another item.

    The syringe bug happened to me while in cover, I got hit and injured, crouched down to hide and spammed the syringe button and just hangs there rarely happens to me now though.


    I added more bugs in my list that you may also have encountered. really hope they fix most or all of this issues on the upcoming patch.
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  9. #29
    Is the patch live? because none of the issues here is resolved. I immediately tested the sync shot instant crash bug and can recreate it everytime.

    Also animal still don't drop meat. Most of the fixes are mainly focused on PVP and no game breaking bug fixes for the main campaign.

    You still can't even scroll in the Auroa Archipelago missions. Not even a sell multiple items was introduced. It will take them another two weeks for crucial and quality of life updates?

    Yeah, I gave this game a chance but am starting to loose interest in this game.
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  10. #30
    Fantastic summing up of the issues.
    I have encountered almost all of those you have listed.
    I have reported the minimap resources bug to Ubi as well as the inability to listen to evidence / USB recordings - I can't listen to any at all.
    Another bug is flying a plane / helicopter in co-op and the driver sitting completely outside of the vehicle (~ 4m in front of plane for instance).
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