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  1. #1

    Tactical combat pace or Strafing speed

    I observed that the left trigger on xbox has 2 functions mapped to it. 1. Holding your breath and 2.Aiming. Then I placed my weapon on semi and slightly pulled the Right trigger. No function. Then I pulled it fully. Boom it shoots but I continued to hold the trigger and seen that I was moving with my weapon pointed in the direction exponentially faster but at the cost of precision(and one round). So if we had that accessibility to that it could be mapped to the right trigger,I know for sure that it could be game changing.
    Here is a comparison video
     4 people found this helpful
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  2. #2
    I appreciate anyone who has anything to add to this topic
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  3. #3
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  4. #4

    Damn good observations

    Right on, i noticed that too.

    me personally i like to play from a tac standpoint with the HUD dropped and the difficulty up. not only would this be useful to me from the way i play but would also help a lot of run and gunners cause your able to shoot and move with a more movement speed wider view and more awareness and more movement speed you can also transition between left trigger aim as well as shoot hold the trigger and continue to move and shoot using it, i just hate the way you have to shoot to get into it which gets you noticed when storming buildings.

    I've watched a majority of the beta streams and a lot of people like to say you move like molasses or wish they could move better while aiming and all that jazz but yes maybe we could convey this message to better game play instead of asking for more **** to spend in game money on.....thoughts??
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  5. #5
    ArgimonEd's Avatar Senior Member
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    Originally Posted by th3-Major Go to original post
    I observed that the left trigger on xbox has 2 functions mapped to it. 1. Holding your breath and 2.Aiming. Then I placed my weapon on semi and slightly pulled the Right trigger. No function. Then I pulled it fully. Boom it shoots but I continued to hold the trigger and seen that I was moving with my weapon pointed in the direction exponentially faster but at the cost of precision(and one round). So if we had that accessibility to that it could be mapped to the right trigger,I know for sure that it could be game changing.
    Here is a comparison video

    Interesting, indeed should be mapped on another key and as something like press instead of hold...for allowing shooting while moving.
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  6. #6

    Critical mechanics

    Originally Posted by th3-Major Go to original post
    I observed that the left trigger on xbox has 2 functions mapped to it. 1. Holding your breath and 2.Aiming. Then I placed my weapon on semi and slightly pulled the Right trigger. No function. Then I pulled it fully. Boom it shoots but I continued to hold the trigger and seen that I was moving with my weapon pointed in the direction exponentially faster but at the cost of precision(and one round). So if we had that accessibility to that it could be mapped to the right trigger,I know for sure that it could be game changing.
    Here is a comparison video


    This is a key feature that is missing especially in multiplayer. ADS movement is too slow to be considered “tactical”. At least give players this feature or something similar in your future patches.
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  7. #7
    Why not slightly pull down the Left Trigger to enter the fast paced combat stance, and slightly pull the right trigger to hold your breath? Or even just simply hold down R3 to hold your breath like in most shooter games? I prefer to stay in the "combat stance" when i'm entering a enemy base, so the fast paced option would help my playstyle. But, if you were to add the option to the Left Trigger, then it would be more beneficial. You could slightly pull down the Left Trigger to enter fast paced combat stance, even with it throwing your crosshairs off (because you are moving faster), but soon as you see a enemy, you just gotta finish pulling that left trigger all the way down to go into the full combat stance, close your crosshairs in, and boom.. target down. I'm only suggesting to put it with the left trigger because it's already the aiming button, and also I would hate to try to enter the fast paced combat stance with Right Trigger, accidentally squeeze the trigger a bit too much and fire off a shot near someone that I wasn't trying to attack. Just my personal suggestion, great idea though.
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  8. #8
    Originally Posted by th3-Major Go to original post
    I observed that the left trigger on xbox has 2 functions mapped to it. 1. Holding your breath and 2.Aiming. Then I placed my weapon on semi and slightly pulled the Right trigger. No function. Then I pulled it fully. Boom it shoots but I continued to hold the trigger and seen that I was moving with my weapon pointed in the direction exponentially faster but at the cost of precision(and one round). So if we had that accessibility to that it could be mapped to the right trigger,I know for sure that it could be game changing.
    Here is a comparison video

    A quick swap of the buttons functions is what's needed hold left trigger to initiate the combat stance while using the right trigger to shoot and barely press to hold your breath . Would do would for room clearing and overall movement within the game. Cause if we stayed ready we wouldn't have to get ready.
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  9. #9

    Spot on!

    Originally Posted by th3-Major Go to original post
    I observed that the left trigger on xbox has 2 functions mapped to it. 1. Holding your breath and 2.Aiming. Then I placed my weapon on semi and slightly pulled the Right trigger. No function. Then I pulled it fully. Boom it shoots but I continued to hold the trigger and seen that I was moving with my weapon pointed in the direction exponentially faster but at the cost of precision(and one round). So if we had that accessibility to that it could be mapped to the right trigger,I know for sure that it could be game changing.
    Here is a comparison video

    👌🏽
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  10. #10
    I have an poll https://forums.ubisoft.com/showthrea...tactical-Speed Sorry Im nw to the forums thing but thank you all for the support and feedback
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