Representing a Milsim Task Force - Here is our collective feedback from the closed beta

Stuff We Want Changed or Added
- ADD GLOCKS already. 2 Branches of the us military and FBI HRT use them as their primary sidearm. Last time I saw a Glock in a shooter was R6 Vegas Two and you still made the weapon model so terrible. I couldn't even see the company's imprint etched in the pistol frame
- "Squading up" with another player can break story progression (I was teleported mid cutscene to another cutscene upon accepting an invite)
- Be able to change the barrel length
- the cursor makes it more difficult for console players to quickly swap loadouts, accessories, gear cosmetics and HUD elements for console players
- Preset outfits are sorely missing. For immersion sake, it takes forever to change cams depending on terrain, which is a problem in coop.
- The amount of customization and looting might make it more difficult for players who spend a lot of time with the role play aspects of the game or exploration to play with players who want to blast through the story
- The store lets you sell "appearance" equipped items without warning
- Ability to unequip weapons or a Ghost Mode

Bugs
- Collision detection is horrible
- Big frame rate drops in photo mode
- Players walk through each other instead of bumping into each other
- Brutal loading times when joining games (I have relatively fast internet)
- Nvgs stopped working completely
- Equipping certain grips made arms disappear
- Textures stretching out on helicopters
- Players rendering outside vehicles as passengers
- Iron sites render in slowly and are « blocked » for a few seconds
- Breath holding button often doesn't work for sharpshooter class