I was watching a video on the history of the franchise, and I got nostalgic, remembering a lot of mechanics that I had forgotten, like the simple roll while prone..
With the canos now doing everything the cave can do... What's the point in a hub world, besides slowing our connection to a crawl, causing the game to get buggy, and seeing 100 copies of the same 'Nomad'.
Everytime it rains, we're going to get disconnected, and experience loading screen after loading screen, whether we have to reboot because of bugs or get disconnected because of anything at all.
Why go online only... Why recreate the division, when wildlands was already great, and the division is only average?!
The main issue I have is milsim players like myself often agree with other players how our HUD and difficulty will be set.. More often then not, players are caught playing on lower difficulty (we can witness enemies ignoring them or they diak up bullets like a sponge) or play with they're HUD on while the rest of us are basically blind, we're forced to use the 'honor system' that very often fails us, and we waste an afternoon playing a session with a liar and a cheat, attempting to make himself look 'cool' as if he's better then the rest of us... He's actually playing on normal settings while his 'team's gave themselves a HUGE handicap, on purpose, to try and play as a team, using each other's eyes..
The solution is simple, just an option to lock in the settings in a game.. If it's too hard for some, then they have the option to go find an easier game, this would seriously relieve the stress of worrying a bout these things, and make trust an absolute 100% thing.
Well, it's because most ppl simply aren't honorable, so when trying to figure out whose an arcade player, acting like they're playing some fast paced FPS, or tactical minded ppl, and I promise it's easy to catch ppl lying, and it always feels like I just wasted 3-6 hours if my life, or however long the session runs.
It is such a problem, that I honestly don't really care about co-op anymore, when it's all I used to care about, at first.
The old controls were great, the physics based movement based off the momentum and weight of your character running at full speed, 200+lbs body weight, 60+lbs of gear, it's going to take a few steps to stop.
I thought this mechanic was revolutionary, and you at the development team must have put a lot of work into... It definitely needed some tweaking, but now, at full sprint, the transition from dry land to swamp has no difference.
Again, a simple option or to have these things at extreme difficulty would be great.
Maybe extreme difficulty should be set apart from the other difficulties, where only extreme players can join with extreme players, where items are more rare to find, making them more valuable.. I was hoping the survival mechanics were going to be brutal... But instead, most of the items I came across I left behind, because I was already full. So extreme being a seperate mode all together with enhanced physics, brutal survival elements, and only players wearing the same stripes could run together just makes sense.
I played extreme for probably 25 hours this weekend, and used less then a dozen syringes, and bandaged up maybe 4 times...
In closeing, the game is a wonderland, it's beautiful, it plays well, and the story had me hooked.
But for us who like it brutal, it wasn't very engaging in that respect...
I mean there were no stakes in ghost mode being "the best of the best" Because it could be played in Arcade difficulty!
A survival mode, not for rewards, but for simple brutal conditions, and the satisfaction of conquering it, would be something I'd like to see.
Thank you.
What the movement felt like, with the exception of deep water and climbing Hill or going down a hill, it feels like Wildlands controls were just trandered over here.
There was a problem with switching shoulders while in cover.
But the 'stalker' feeling when huntiong an enemy in tall grass, like a leopard, was amazing, but I don't understand why the edges of the screen get so dark, it almost cripples my hunt sometimes, it gets so dark, the vinngette effect while in stealth... Seems it needs to be toned down a little, and the shoulder swapping in cover is crucial.