Release soon! Please please please polish this game as hard as you can Ubi!

Thoughts:
- Game Host's Difficulty/Guided mode settings should apply to all members for that session (If it does, it sure doesn't feel like it!)
- Makes for a massive disconnect with joining random groups and tactics used.
- Holster Key needs to happen
- Prone/Crouched/Around the corner Melee is waaaaay too loud. Maybe even a Panther/Stealth Perk to augment/add silent takedowns?
- Picking up bodies of enemies if dreadfully slow, making that mechanic a part of stealthy antics is pointless
- Let us toss rocks/random debris or whistling to distract/attract enemies.
- Buying/Selling/Dismantling/Crafting requiring HOLDING DOWN THE BUTTON is quite awful. Pins underneath my nails awful. Especially on PC.
- Add a Buy all option for consumables
- Add a mass sell/deconstruct button
- (Foresight) PLEASE have plans for all out spare parts for AFTER we've maxed out all the guns
- Give a incentive to just take a single weapon instead of always having a .50-cal SR strapped to my spinal chord. Maybe a max ammo bonus and/or stamina usage buff from the lack of weight.
- While popping out of cover, let me lean OVER RAILS/WAIST HIGH WALLS to shoot guys below.
- The Preparation/Food Buff UI Element is obnoxiously huge
- The Grenade/Thrown item UI should also shade targets within their radius, as it is now it only shades the floor red, which doesn't help if you're prone/throwing over a wall and can barely see your target.
- Shotgun Slugs. Please and thank you.
- Add a "Dust off/Clean emote" For your Ghost to shed some of all that dirt, snow and mud that accumulates.
- An option for Target/Item overhead Icons to change size based on distance would be amazing for situational awareness.
- Where are my vehicle Radios
- Civilians/Inhabitants are weird, they don't bat an eyelash as you sneak among them, killing dudes. This feels weird. They should panic if seeing someone die, causing suspicious/yellow alerts
- Panther Spray not working on UAV's succccks.
- UAV response happens way too quickly at times.
- Gun drone arrival is manageable and terrifying on Extreme
- Wolves magically sprouting out of the ground at times is silly
- Would be neat to be able to snuff out the EMP/Smoke cannister to delay response or evade.
- 2-tone gun coloring please, Body/Slide for pistols. Reciever/Stock for certain rifles.
- Ghost drones are silly stealthy.
- Even harder for enemies to spot than in Wildlands. You can literally fly 20ft in front of a highly trained ex-Ghost wolf, and he won't bat an eyelash.
- Should have had perks to improve drone visibility/noisiness

Classes
I like the RB6Siege Class spin on things, it's kinda cool.
I really wish there were more to the classes, like alternate perks/enhanced perks, alternate class tools, etc.
- Medic
- Pretty okay. Teammate Carry should either be much faster or allow the medic to immediately just drag fallen teammates.
- Assault
- Gas grenade feels super out of place. Radius is tiny. Enemies don't flinch inside of the gas & continue to attack whilst inside. Its uses are extremely limited if not nonexistent.
- An idea for Assault instead of Gas grenade would be Ballistic Plate consumables, that let the player have finite, ablative health on use.
- Only saving grace is the spare health pip, and on Extreme only occasionally saves your life
- Panther
- Spray is cool
- Super OK, enemies spot you faster than the animation, sometimes shooting before the animation is done.
- Melee being quieter/or stealthed kills should involve pulling your victim into concealment/around corners would be lovely. Right now, as soon as you hit F to neutralize, the enemy has moments to spot you even as you are stabbing them, on Extreme I have encountered this hitting ORANGE detection and alerting several enemies not in visual line of sight.
- Sharpshooter
- Objectively the MOST useful out of the 4 starting classes. AP Shot is Useful against 100% of encounters. Scanner Launcher is hands down the most useful tool ingame.

Silly Ideas below
- The Inventory & Loot system (oh boy)
- I don't mind the new loot based idea; BUT, a guy dragging around 300 guns and a surplus store stock of clothes which are available at all times rain or snow, is silly.
- Would've been cool if your ghost would start filling up a rucksack of goodies that got heavier as you progressed (affecting run speed/Stamina use? Chance of stuff being lost if killed?), needing to be dropped off at Bivouacs.
- Pack mule vehicles would alleviate some of this, running the same risks of loss if you allow the vehicle to get popped.
- You would then only be able to swap out with what you have found/kept in your rucksack on the field. The rest needs a bivouac/base visit
- The injury system.
- The only times I ever got injured. On Extreme. Was after surviving a grazing hit by a behemoth's cannons. Or after accidentally C4'ing myself.
- Injuries feel like a non-issue 9 times out of 10 because they simply never happen, even in fire fights.
- It's like this concept of health management was abandoned half-way.
- Food/Water/Survival/Elements
- Feels a little wasted, but I understand the need to keep a more arcade/casual approach for mass appeal
- The E3 reveal made it feel as if this was going to have more impact on your Ghost's ongoing experience as a crash survivor alone on Auroa.
- Clothing choices being affected by environment would have been neat. Tanktops + kilt atop a snowy mountain in the middle of a blizzard is funny though.
- If anything, a "Extreme Survival" Mode/Difficulty where food/water/clothing condition/warmth meaning something would be neat (I hate to admit, TD1's surival mode was cool in this regard.)