Helicopters in Breakpoint
I think that the title is self explainatory,

I simply loved the helicopter controls and general behaviour they had in the game. They were tough to master, but became really rewarding.

In Wildlands I was able to do amazing things (fly really, really low, avoid incoming SAM's, monoeuvre to pick up tram mates in vert difficult terrain, support them in convoy attacks, and many other things).

At the moment, in Breakpoint the helicopters controls are based on the Wildlands "New" helicopter controls, which I never used because they reduce the manoeuvrability of the said helicopters.

Now we have access to 3 helicopter version 2 of wich are pretty big. The bigger the helicopter gets, the harder manoevring it becomes, thus the ability to look around it would be uselful, which is not possible with the "New" controls in Wildlands and the actual helicopter controls in Breakpoint.

Another reason is pure manoeuvrability. In Wildlands playing on the inertia of the helicopters it was possible the make great turns, reajust slightly your trajectories, fly low to avoir detection from SAM's batteries.

But the real reason behind all this argumentery is that helicopters are awesome machines and the actual controls limits their potential. I enjoyed playing "chauffeur" for every one I met in Wildlands (ask anyone who ever palyed with me).

I'm not extrodinary, I was good because the commands and general behaviour of the machine once understood let you do amazing (and also very cool) things.

Regarding attack helicopters, a plus compared to Wildlands, it would be nice as an improvement to get a crossair and an ammo counter.

In conclusion, would you please be kind enough the transfer this to the dev team. It would mean a great deal to me to see those helicopter physics and commands come back (not only for me, but everyone I play with).